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  1. Good thing i Use HW Monitor and not the AMD Tools. The Power consumption depending on your area and factors as such is barely a factor in MOST situations, at best it as a facetious talking point, This is not the place for such talk. I think more of his concern is those Cards pilling tons of power, That would really be the killer. Look at your options before jumping on a cooling solution, The NZXT Kraken Series have been getting good reviews maybe look at them. Maybe look into a Heatsink/Fan. I honestly do not think the 9590 is worth its salt, But to each their own.
  2. I enjoyed the talk. Thanks to both of you! Harvester, there was an item you skipped over near the end that I thought was interesting. You had a slide reading something like "repeat until indoctrination: mods are not competition". I wondered if you could elaborate on that (or just say what you'd planned to originally). Have there been times when mods felt like competition? Getting more broad, how have mods influenced your development methodology or even specific points in the game's development history? Cheers, Majiir
  3. By dev blog do you mean the KSP weekly or something else that was posted? I noticed in the KSP weekly for this week it mentions "There is enough to talk about there for a full dev blog entry, so stay tuned for something later. " I'm wondering if I missed something or not lol. I'm very much looking forward to all of these additions and a way to actually map out the planets would be amazing. Since they're procedural it'd be nice to be able to get a complete view of the planet before trying to pick out a landing zone and all of that.
  4. Sounds a little cheap and nasty, don't you think? I'm sure squad could do better than that. I think it's time we let this discussion die down. Most views have been aired, and points have been argued. As we can see from the poll, options are quite close. A small majority would like to see the feminine side of kerbality in game. Many others don't care, or treat them as asexual. A few seem worried it will detract from the game for some reason. I was reminded of this discussion when skim-watching HarvesteR's talk in that video, the other night: Interesting how they didn't have much idea what the kerbals would look, or be like when they started. He talked about how a whole universe of kerbals that began to develop. I hope the idea can be extended a little more. I'm sure, if they do add a female kerbal sometime in the future, it would be a good thing for the game.
  5. Well, my only comment is that I'm very close to releasing my own version of the same thing, only 100% stock... Part count, so I can compare? Did you manage to recreate the CSM attachment method (not to the top of the lander, but to the fairing)? Oh, and that maybe mine is for advanced players only (I landed with empty tanks on the descent stage, and it was an efficient-ish landing from 10k circular), but then again, if you talk about setting Munar Pe's from kerbin orbit with a precision of kms... then probably yours is, too. Rune. Most recreated mission in KSP ever, that's for sure.
  6. I would suggest something like a part that has like 16 Kerbits of data (magnetic coil memory?). And can only talk to the part it is connected to, and any parts connected to the parent. So, you could, say, give an order to the decoupler on your fuel tank to fire after the fuel is out, and to automatically fire drogue/main chute at the altitude you want (would need tweaking of persistence of game debris outside of the physics area). The size limit on the code it's carrying could increase over upgrades you research. And the language used could be the same C code used everywhere. There is no reason to make up some obscure programming code for it. The main problem with adding something like this; is limiting it early game, so you don't end up with fully automated everything.
  7. Far more than that, back in 1950 it was tribes in central New Guinea who we had never contacted, they did not know how to make iron but still had metal tools as they had bought them from other tribes who had contact with the coast. Two reasons to not contact them, first contact with primitive societies are usually very disruptive to them even if totally peaceful. Second and more egoistic, is that it destroy the study project. However this is people who are doing pretty well, had they been dying we would interfered. --- Fun story about the first contact at New Guinea, they flew in with an floatplane and to impress an chieftain they took him on an flight to see the land from above. Next day the chieftain came back to the pilot with two pigs, he wanted to rent the plane to drop rocks on another village they was fighting. Pretty smart to invent strategic bombing after one day, no the pilot did not talk about airplane bombs so it was his invention.
  8. Gday Mate! I too met and shook hands with Buzz Aldrin about 7 years ago. I hope to show off the picture some time. I am a boat captain and of a large yacht at the time. He was aboard with other celebs, and I let him into the pilot house, just he and I for about 10 minutes and I let him drive for longer than that as others started to gather round. Then he got a little iffy when I had to take the helm to shove through some ice at a glacier view here in Alaska. He had been drinking a little scotch I had noticed. Nice enough guy, but he did not want to talk about the moon, I could tell. And his now recently estranged wife was annoying both of us.
  9. Another idea: use a high quality map of Kerbin to talk about geography/geology. My son is learning about various land forms and we're using a map of Kerbin to identify and label various land forms. https://github.com/seanth/Kerbin-map
  10. I'd say you should add into that all those new fancy R7 derivatives ala 2.1v... A good idea would also be, for career mode, historical satellites (*cough* elektron, foton, proton, molniya, zenit... *cough*) EDIT:just realized this might be moving in the wrong direction...he knew BobCat is making his own LOK and continued doing his one...and honestly, I'd say it's gr8 to have 2 different ones, because even if its wasted time on one side, and even if MrTheBulls interiors arent exactly as detailed as those BobCat did, it's still great stuff and I hope he might do, at some point, the whole N series of rockets (cause yeah, N11 and N111...you need only 1 or 2 modified stages, and if you aint lazy you can make other launch vechicles from that...like GR-1 and R-9 ICBM...also the various hydrogen fueled rocket stages of the N1 would be interesting...and I wont even talk about the Superraket LoL!)
  11. As you can tell from the various answers, the question has to be more specific in order to get an actual answer, as it can be applied to many things. When most people talk about wanting a 64 bit version of KSP, they're referring to the instruction set, in this case the AMD64 instruction set which AMD created and Intel licensed. While there are possible efficiency improvements, the most noticeable change between AMD64 and the previous standard of x86 is that the former can address more than 4GB of RAM fairly easily. On the other hand, 32 bit vs 64 bit can also refer to the size of data, where a 64 bit integer has much greater range, and a 64 bit floating point value has much more precision.
  12. CHAPTER 30 DERELICT SHIP *** JEB: Sid, could you just tell me what is it that you- SID: It's – it's a ship. A fraking huge ship. JEB: Ship...? But – but it's impossible! There are no spacecraft here other than ours! NED: Are you sure it isn't some long forgotten probe or something like this? Maybe a jettisoned fuel tank? SID: I know what I see. It's definitely a ship – here, I'm sending the data from the camera. And it's enormous: it looks like it's almost as big as “Proteusâ€Â. I think I can also see… dear Kod… JEB: Talk to me Sid, what do you see? DANREY: Sid, could you- oh crap… JEB: For frak sake, what is it?! SID: Hammer and sickle… it has hammer and sickle on the fairings. Sweet mother of Kod, it's a Soviet spacecraft Jeb! NED: Holy crap. Holy frakin crap. JEB: No fraking way! The Reds never made it to Ike's orbit. Am I right BERTY? BERTY v.2.0.8b: Affirmative, commander. The last manned missions to Duna was Kinese landing almost ten years ago. Since year 2019 there were no manned flights beyond Mun orbit. NED: So how is it possible that they can see the fraking ship out of the fraking window?! BERTY v.2.0.8b: I'm afraid I don't know, Ned. I must admit that this discovery is very puzzling. It means that we are forced to reevaluate what we know about space program of the former Union of Kerbal Socialist Republics. SID: Jeb? What shall we do? Try to contact the crew? DANREY: If there is any. JEB: No. Move close to get a better look but do not try to dock. And be careful – Kod only knows what the hell it's doing here and why it was sent here. DANREY: Copy that. RCS online. Approaching the spacecraft. SID: How come they put something so big here? Unbelievable. DANREY: Hmm. I think I saw these modules somewhere. SID: You did?! Where? When? DANREY: I'm not sure, it has to be a long time ago, but I think that- SID: What? DANREY: “Proteusâ€Â, this is LAMGML. I think I know what this spacecraft is made off. JEB: Go on. DANREY: These modules – I saw them in study published by KASA in the middle of the nineties or so. You know, this proposed international space station we never build? It was to consist of some Krussian parts, including few modules of the Mir-2, which… NED: Which was to be deorbited but instead they put it on Minmus orbit! SID: No, they tried to put it there but the engines failed during insertion burn and the whole station escaped Kerbin's SOI and drifted… into… space… NED: Frak me. Is it possible? JEB: Let's not jump to the conclusions so easily, alright? BERTY v.2.0.8b: I must agree with the commander. We do not posess enough data to determine the origin or the nature of this object. DANREY: But if this is Mir-2, than it had to be heavily modified: I can see a 2,5 meter docking port, not to mention whatever is inside the fairing. I think that – wow! Can you see this? NED: Well I be damned: they have LKs too? JEB: Not one but two landers actually -look. SID: There is also a Soyuz – or is it Progress? - docked to the ship. Damn it, it's so surreal to see this so far from Kerbin… DANREY: “Proteusâ€Â, we're moving by the fuel tank. It, uhm, it has a cluster of four engines. I think its from one of their heavy boosters. It was, err, Electron? JEB: Proton. Incredible – they must have utilized all leftovers from the Cold War space program to build this. SID: So what do you want us to do, Jeb? Should we try to dock? JEB: No. Try to contact the crew. NED: Crew? What if it's unmanned? I mean, they couldn't have sent people here, right? And if they did, it was decades ago, even before “Kadmos†flight. I don't think we- JEB: We won't assume anything. If there's anyone stilll alive on board, there's nobody coming to help them but us. Do it, “Alphaâ€Â. DANREY: Roger. Okay, we're transmitting on all frequencies, we should- BERTY v.2.0.8b: Warning. Communication with the LAMGML “Alpha†will cease in 30 seconds. JEB: What? For how long? BERTY v.2.0.8b: 56 minutes and 34 seconds. DANREY: Oh, that's just great. SID: What are we supposed to do Jeb? JEB: Dock to the ship and investigate! We'll contact you when ###### SID: Jeb? Jeb?! DANREY: It's pointless, there is a whole planet in between us now. We'll have to wait. SID: Damn it all! Why we didn't synchronize our orbits so that we'll always be in range? DANREY: We did? But now we're on a very elliptical and eccentric orbit just like this… station. SID: :sigh: DANREY: Shall we dock or try to contact them first? SID: Well, you've heard the man – we're boarding the ship. DANREY: And contact. Securing the connection… Good thing there was a standardization of the docking ports back during the Cold War. SID: I think so. DANREY: So now what? We enter the ship, right? SID: In our spacesuits – we have no idea whether there is atmosphere on board. It's quite probable that after all these years some micrometeorites punctured the hull. DANREY: All right. Initiating depressurization. Huh. SID: What? DANREY: It's just like in these old sci-fi movies – mysterious derelict ship investigated by a small team. Funny, isn't' it? SID: No, not really. DANREY: Now when I'm thinking about it, there was always, well, something on the ship, you know? Weird artifacts, alien creatures, maybe some crazy robots… And blood. A lot of blood. And there was- SID: Could you stop please? DANREY: Sorry. Hey, you aren't afraid, are you? This is not science fiction you know – there are no aliens. SID: Dan, we're in a spacecraft above Duna's moon. DANREY: So? Oh, it seems that the connection is secured. SID: Good. Let's go. SID: Recording test. Three, two, one. Ahem. We're about to open the hatch to the unidentified spacecraft found on the low orbit above Ike. It's origin and mission is unknown, we believe it may be Krussian space station Mir-2 modified for a long-term habitation in deep space. Okay, open it Dan. DANREY: Crap, it's heavy. Hmpf! The hatch is opened! I can, uhm, well, it's quite dark here despite the emergency lights. SID: Check the atmosphere. DANREY: Give me a second. Pressure is 836,78 Pa. Hmm. It's was breathable apparently, there are very low levels oxium, azot, some water vapor and C02, but I'm getting also traces of… what? What's H2NN(CH3)2 ? SID: Unsymmetrical dimethylhydrazine. Proton's fuel, extremely toxic. Frak. DANREY: Toxic and hypergolic. We're lucky that we depressurized – good call, prof... Sid. SID: Luck has nothing to do with this. All right, since nobody can survive without oxium we shouldn't be expecting a welcome committee. Let's go. DANREY: Wait. What could be in this plastic bags? SID: Waste or broken parts. Why? DANREY: Let me check. Oh my – look at this! Water, food, even some clothes… all intact. SID: I don't like this. DANREY: You think we could use these supplies? SID: If there was a hydrazine leak I don't think this would be a good idea. Besides, this is still property of the Krussian government. DANREY: They can already sue us for breaking and entering, you know. SID: Leave it for now. Come on, we have to get to the command module. DANREY: Copy that. You know what, I still don't understand one thing. SID: Yes? Watch out for these pipes. DANREY: There are two LK docked, right? But there is also a docking port we used because it was free – do you think there was another lander docked to it? SID: Perhaps. So far we don't even know whether there was any crew here. DANREY: Is Mir-2 even capable of a long term habitation so far from Kerbin's magnetosphere? SID: Well, like you said it must've been heavily modified, but they wanted to use it as a Minmus station so I doubt reinforcing it a little bit more was a big problem. But there is something much stranger to all this. DANREY: Crap. SID: Careful, this may be toxic. DANREY: Sure thing. It must've leaked from a cooling system, at least few hundred litres. Strange, it's the first time I see so much water out of the container since Kerbin. So what is it, Sid? SID: What I don't understand is how come we didn't know about this? It's not like you can hide a rocket delivering cargo to orbit. And they must've performed at least one or two extra flights to prepare the ship. Unless… DANREY: Unless we knew. SID: … DANREY: No, it cannot be. There must be some other explanat- DANREY: Well I be damned. SID: So there was a crew – look. DANREY: So where are they? We didn't find any, uhm, remains – they couldn't just vanish in the thin air. And they didn't land, both LKs are still here. SID: Can you see this pulsating light? I bet it's the communication systems console. Uhm. DANREY: Of course, it's in Krussian. Do you…? SID: Nope. DANREY: Neither am I. Crap, I knew that I should've learn this language. SID: Well, it's not like we cooperated with them after Apollo-Soyuz, so it's completely understandable. Hmm. Okay, I'll try to turn it off. DANREY: And? SID: Check the frequency. DANREY: I can't hear anything. SID: Hmm. Touch the wall, maybe it switched to the intercom. DANREY: The wall? Oh, vibrations, sure. http://youtu.be/nOyIO8CW0jo SID: Good Kod… DANREY: Do you know this signal? SID: I – I think I do. It's impossible but… it's the “Kadmos†distress beacon. DANREY: What?! SID: … DANREY: How come they have the same signal as “Kadmos†did anyways? SID: I have no idea but hearing this after all these years… it's creepy as hell. DANREY: Huh. SID: What is it? DANREY: So far from Kerbin it's useless anyway… what if it isn't what we thought it is? SID: What are you talking about? DANREY: Well, what if it isn't a distress signal but a warning? SID: Come on. DANREY: I'm serious now. Or maybe its purpose was not to draw mission control attention to the spacecraft but something else? SID: Really, Dan? DANREY: Hey, I'm just saying. Contact as a reason of why we are here was your idea anyways. Besides, there is one strong argument for my theory. SID: Which is? DANREY: Where's the crew, Sid? SID: Let's get out of here. DANREY: But the supplies- SID: Frak this. Whatever happened here, it's not our business. We shouldn't have entered. DANREY: Frankly, I didn't expect to hear that from a scientist. Are you not curious ? SID: I'm but I have a bad feelings about this all. Let's go. DANREY: Roger that. SID: … DANREY: … SID: There is other explanation. DANREY: You mean the signal? SID: No. Well, yes, partially. KASA spent a lot of money and effort to make sure that we'll investigate Duna. But why Duna, why not Dres or Eve or any other planet? I suspect they discovered something, or to be more precise, they detected something. A signal. DANREY: Wait, you can't mean that- SID: Exactly. What if Duna is really just a dead wasteland and they just accidentally pick up the signal from Mir? DANREY: … SID: We can't tell them. DANREY: What? SID: Who knows what would BERTY do when he finds out? We'll report that the whole spacecraft was contaminated by hydrazine leak and that we couldn't get to the crew or what left of them because it was too dangerous. I just need to delete the recording on the EVE cam… DANREY: I don't know, Sid. What if this derelict ship is somehow connected to our mission? We should investigate this. SID: After all we've been through do you honestly believe we'll get any clear answer? DANREY: Well… SID: I bet that even if they know something about this all, they won't tell us anything. We'll be better off if we try to solve this on our own. What if Rozer or KSC have some hidden agenda concerning this ship? Hell, what if BERTY has some orders we don't know anything about? DANREY: These are good points. Gigantic Soviet station above Ike somehow got unnoticed for all these years? It's kinda hard to swallow. SID: Okay, recording deleted. Well, technically it's not a lie. Listen, just trust me on this, all right? We can always tell them what we really saw but for the time being let's pretend that we didn't find anything, all right? DANREY: :sigh: Okay. I hope that we're making a good choice. SID: We do, Dan. We do. *** MISSION STATUS ***
  13. Alternatively, talk through with him what you had trouble with and explain how you solved it; admittedly a tutorial may be needed in game too, but don't pass up the chance to help a dude out with personal experience, there is no better teacher!
  14. I hope people with better google-fu than me will find videos and post the links. They were at a Unity event and are at PAX. Unity Talk finally posted. Update 9/13/2013 another PAX interview finally posted. Update 8/31/2013 At 3pm PST or 6pm EST on Sunday 9/1 there might be something KSP related on Twitch http://www.twitch.tv/twitch /Update thanks macegee .22 reveal interview from the above http://www.twitch.tv/twitch/b/454897273 Go to 5:21 for the interview. Just the .22 reveal section on Youtube. Images from the Twitch interview on .22 Update 9/1/2013 Game informer article. Nothing really about.22 but interesting. http://www.gameinformer.com/games/kerbal_space_program/b/pc/archive/2013/09/01/the-story-of-kerbal-space-program.aspx /Update Found a podcast from Gaming Dead KSP discussion starts at 16:50 http://gamingdead.com/2013/09/02/gaming-dead-podcast-pax-prime-day-3 Game Front Article. Nothing new for us but good background info on the game. http://www.gamefront.com/the-fascinating-origin-of-kerbal-space-program/ it is a part 1 though so maybe there will be more. Joystiq article just posted http://www.joystiq.com/2013/09/04/the-atypical-story-of-kerbal-space-programs-indie-flight-to-suc/ HD KSP trailer shown at PAX KSP Twitter pictures: Unity event: PAX (think this is just someone in the tournament)
  15. You should talk to Bobcat. He or at least one of this team made movable airlocks for his HOME pods.
  16. Wasn't there talk about adding the Kerbalizer into the game for variety? I don't see any reason to rush that process, so I'm content to wait until that time for female Kerbals. In fact, that'd be the perfect time to add them so that the devs can assuage any accusations of maliciously sidelining other's pet features/optimizations.
  17. True, teraforming takes forever, we will probably seed planets in the habitable zone without life but not wait. Add that planets with life is the most interesting places to visit. Try to get funding for an manned interstellar mission to an bunch of boring planets without life Yes the planet will be contaminated by microorganisms from earth, pretty much impossible to avoid. An manned mission to Mars will make it hard to say if Mars has lift, at least it will have life after we left. Now an planet with an advanced ecosystem will probably not have any niches for the eartlife to take over easy. An primitive ecosystem like earth an billion years ago would likely to be taken over by earth life. Probes will show how different the alien biochemistry is from our own. As for colonization, the difference between colonization and research is blurred, at least if we talk about slower then light travel, you will stay an long time probably the rest of your life.
  18. Anyway guys, I didn't know it was a decompiler and that's why I did offer that, but since it's one, and it's against the rules, let's not talk about any other decompiler possibilities. humm I will have to try that and see if it's a better way to get the model info.
  19. It is true, sexual dimorphism varies. An alien species would not necessary follow human norms, or even have similar biology to earth life. But my point is this: Kerbals are not a real species. They were created to be characters in a video game. They have two eyes, a head, on a neck above a body which has two arms out the side, and two legs sticking out the bottom with which they walk. They talk. They eat. They show emotion. The develop technology. Kerbals are based on humans. It is a game designed to be used by humans. That is the reason for the human bias. Giving non-human characters anthropomorphic features is one way to encourage humans connect to that character. If it had a race of realistic spiders instead of kerbals, the game would have quite the same appeal. So if kerbals have genders, it would make sense for them to follow human norms. Anything else would just be distracting, and wouldn't add much to the game, IMHO. Adding female kerbals to the game will add a sense of completeness. In the room I'm in, about half are boys, are half girls. In my Mun base, I only see male-looking faces. Something is missing there.
  20. Why the hell does no one care or even talk about the Fukushima disaster on the internet? It's a pretty serious problem. 300 tons of radioactive water leaking into the pacific every day,for maybe 2 years.Sounds like it's worth discussing.
  21. Again, the models _are not taking up lots of space and memory_. The limit for KSP that people talk about with "size" of mods is _memory_. And models aren't taking up much memory. What's taking up memory is the _textures_ for the models. Novapunch uses pngs and tgas. Kethane uses mbms. See my previous post--mbms are uncompressed, of _course_ they take lots of space on disk. Try zipping one up; that's how big an equivalent resolution PNG would be on disk. But remember, image file type _does not_ have correspondence to KSP's memory use! Resolution does.
  22. Talk about real time capsule stuff: Some of these are over a year old, and come from Version 0.14.2!
  23. You're the one claiming reactions stop, that there is a lower limit on reaction rates under which it stops. I'm saying it will slow down, possibly by a lot, but never really stops. Slow metabolism is still metabolism. If you put alcohol dehydrogenase in a flask of alcohol, keep it barely above the freezing point and wait a few years, what happens? I've never said methanogenic life was definitely for sure possible, just that we don't know if it's impossible. If you dismiss anything that is considered reasonable but not proven to work as being utterly impossible, of course it is easy to assume life is impossible in liquid methane. You won't find oxygen beyond trace levels anywhere but on Earth. Oxygen is very reactive, and will start hypergolic reactions with strong reducers. There is more reactive stuff than it, for sure, but you're tracing a line in the sand here. Stronger oxidants than oxygen are found on other planets, like sulfuric acid or nitric acid, and the true nightmare stuff usually requires fluorine, a rather rare element, or chlorine, and I wouldn't be surprised to find traces of some in various atmospheres. We don't know how much time. The oldest fossils are 3 billion years old, and some structures 3.5 Billion years old are disputed. It means life could have appeared very quickly once the rocks solidified. We don't know if it takes weeks, years or millions of years for life to appear when the conditions are right. In the case of Titan, the gradient comes from extra-planetary ionizing radiation, the gradient will be there for a long time.. The upper atmosphere is where H2 is produced. Part of it is blown away, part of it sinks, and the concentration drops to zero when reaching the ground, which means something is consuming it. As noted, it could be a purely abiotic process, for example a catalytic reaction, except we don't know any mineral catalyst working efficiently at that temperature. There is a mystery here, and if we assume the observations are correct, it will bring nice, shiny, new science. Does it really need to be a pure carbon chain? couldn't something like a carbon chain with an Oxygen, Nitrogen or Sulfur in the middle do the trick? Remember that even if they're not stable in wet, oxygen rich environment at 300K doesn't mean they can't exist in cryogenic methane. And some polymers are listed with glass transition temperatures as low as -125°C. Still hotter than liquid methane, but not that far away. When I talk of peer reviewed papers, I don't mean NASA pres releases. The McKAy paper says that if there is methanogenic life on Titan, it will be widespread and have a large observable impact. He also shows there is plenty of energy for metabolism and that life breathing H2 would result in it being depleted at the surface, as well as liquid and solid complex organic molecules. It is a testable claim and a reasonable explanation of Cassiny-Huygens observations. He also cites low solubility in methane and low temperatures as issues, and addresses them. 1) http://www.sciencedirect.com/science/article/pii/S0019103505002009 2) http://www.scopus.com/record/display.url?eid=2-s2.0-0036766102&origin=inward&txGid=0FC44B2EA42EADE91AF4CE9BE14E1167.FZg2ODcJC9ArCe8WOZPvA%3a1 3) http://www.sciencedirect.com/science/article/pii/0273117787903589 4) http://www.springer.com/earth+sciences+and+geography/earth+system+sciences/book/978-3-540-20627-9 5) http://books.nap.edu/openbook.php?record_id=11919&page=74 The last link briefly talks about the solubility problem, and paper 3 assumes large amount of dissolved stuff in methane. What do you mean by solvents need to react? Water can be both a solvent and a reactive species, but I don't see why you would need a reactive solvent.
  24. SQUAD have a team of tester who test the game intensively the way SQUAD want and the way they thing the game will be played. That is the Q&A part of the development. As a player of an early access your goals are: - play the game the way you want to play it (certainly different from the vision SQUAD had), and if you encounter any bugs, follow that guide line (isolate the bug, find how the dev can reproduce it, report it with all the info) - Keep playing, and when you have idea on how to improve a feature or the game, let the dev know with the suggestion forum, Make sure to research if it has been suggested before or already confirmed/denied by the dev (and that is is not in the what not to suggest list) - If you have any art skills (writing, drawing, speaking, videos etc...), use the forum blog or other to share the story of your space program. Every one love to hear what is going on with other space program. - Share the love, talk about ksp. As simple as it sound, but the more people share their love of ksp, the easier it is for the dev to stay motivated. Developing such a game with a small team is very stressful, and they work hard on it, so all those story of player space program, all those fan arts and magazine review does keep the dev motivated, because it really show them that the player are behind them.
  25. Except that those cultures have existed for a loooooooooooooooong time, having a historical heritage and most of the culture in America is extremely young pop-culture, if we ignore the little things that the first new America's travellers have brought from Europe that got mostly forgotten. So it's not exactly just like that. The cultures on the continent of Europe are very diverse, so it kind of ticks me when people talk about "Europeans" and "Europe/EU is a country". Just sayin'...
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