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  1. I know this could sound really cliche, but one thing you can do, well at least on ksp, is ignore them. You cannot be appreciated by everyone, sadly :/ Are they worth it? You don't know them, don't let them put you down, find someone else to play with Talking about that, we could play together sometimes, I don't have any friend that appreciate KSP, so I always play alone Edit : I would not listen to ROFLCopter64bit, you will just get more trouble from authorities and they will certainly want to take some revenge. Like I said, the best thing to do is learn to not be touched by them, or at least trying to not show it in front of them (They will stop, one day, if you don't react). I know it is really hard to accomplish, though :/ Start doing it in KSP, it should be easier since they can't see how you feel except if you want to (By writting, if you don't talk, they can not know)
  2. Hi, Sorry it just seems like the posts are making this too confusing; talk of lagrange points etc...? I read where there is a geo-sync distance from Kerbin; Imay just look into that tonite (during my livestream)...why make this more difficult than the OP's question already isnt. I did breeze thru this thread mind you... Cdr Zeta
  3. You should talk about the rocket engine's dV (approx., since not all users use Mechjeb or any other mod capable of showing dV for a given engine and tank)
  4. That's a pretty low end video card.. I show it on http://www.videocardbenchmark.net/video_lookup.php?gpu=GeForce+GT+230M&id=1410 With a score of 341, my HD 6450, http://www.videocardbenchmark.net/video_lookup.php?gpu=Radeon+HD+6450&id=267 Scores only 293, and it didn't do all that good either with ksp. Not that you couldn't play it - but MET would always be flashing yellow, red, etc. And I had turned down the settings. So I picked up a 7750 with 2GB for like $99 from newegg.. Not the best video card in the world, but not huge hit on the budget - low power requirements, etc.. I don't have a lot of play time in since the upgrade, but from the few missions I have flown with it MET is always GREEN, and picture does look better. Need some tweaking, just have to find the time. So if possible you might want to look for card that scores better.. The HD 7750 I picked up scores 1600 on the above bench marking site.. I had seen other threads where they talk about scoring over 2000, but from my looking those types of cards were a bit out of my budget
  5. Breaks it right now. I've had a chat before with r4m0n about making MJ2 and FAR talk to each other about basic drag values, I mighty have some time in the next couple of weeks to actually do it.
  6. Since the discovery post went down well, I thought I'd share a movie that just made my jaw drop all the way through. It is called "For All Mankind" by Al Reinert. He basically took the 16mm film that all the apollo astronauts shot on their missions and cut it together. It's edited together like it's all one mission to the moon, but of course it's actually footage from all the apollo missions spliced together. There are no talking heads, and the only narration is real audio from the missions or audio from interviews the astronauts did after the missions. They talk alot about the beauty and awe of it all. You do briefly get to see footage of the apollo 13 "successful failure" where they could see their oxygen venting out of the ship through their window and desperately tried to fix the problem. Also, you get to see guys on the moon jumping around and giggling and rocking around in the rover. I recommend the blu-ray release because it has the most beautiful HD transfer of the film stock with all the noise/scratches/speckles removed. Aside from the 4:3 aspect ratio it looks like it could have been brand new, modern day footage. Anyway, for those of you that haven't seen it, I think it's a must: Here it is on IMDB. Enjoy!
  7. The orbit lines should only ever be two pixels wide, give or take a little. If they're obscuring the moons then you are too far away to see the moon's orbit at all,unless I'm misunderstanding the situation. As for Atomic Space Navy, I don't want to talk it up too much at such an early stage, but if it comes to fruition I like to think it's something Nyrath would be interested in. Simply put it's an attempt to see if it's possible to make a space wargame with realistic ranges, speeds, and orbital mechanics and still have it be fun. Kerbal Space Program is one of the things that inspired me to first actually honestly try to make this.
  8. I know what you mean. Because of sight problems, none of my childhood dreams, and almost all adulthood ones are unreachable for me. But Chobit's right, every step on the way counts, every part of it is necessary. If you can't fly the spacecraft, you can help build it, help steer it from the ground, talk to the general population about what it's doing and why it's worth spending so much money on, or you can sweep the floors, make coffee, do boring engineering things, whatever. I'm sorry to hear your dreams didn't work out, but I'm certain you'll find some way you can help if you want to.
  9. I'm glad to see this plugin back out there. In the old thread, there was talk of spawning the new spacebuilt ship already docked to the spacedock. That way, large space station structures could be assembled on orbit from parts sent up. Have you considered whether that's feasible? Perhaps the spacebuilt identifier and the spacedock identifier could be reworked into special docking ports.
  10. I got a friend who thinks moon landings are fake. He is an all around conspiracy theorist though. Sad thing is that he was once a computer science student at CMU. Then he got into pot, shrooms, LSD, DMT, and other stuff I have not heard of. He basically melted his brain and how he's afraid of everything and couldn't talk his way out of a paper bag.
  11. What defines a person? Other people. No, seriously, that's my answer as a sociologist: Cognitive function is the defining attribute of a 'person' even legally in most cultures on Earth, which is the only thing we have to go by, death is defined by 'brain death'. The only adequate method we have for defining cognitive function and intelligence, flawed as that criterion is, (for example, existing software can fool you for a few minutes, but that doesn't mean it 'passes', does it?) is the Turing Test, even for cultures we only imagine. (Tolkien's elves called themselves 'quendi', 'those who talk' because no other object in their universe did at the time.) It can only be considered intelligent if it can possibly be communicated with. Since it is impossible to perform such a test without another object defined as intelligent in the universe, a singular 'person' is a type II nonexistent entity. (That is, it's definition can be reduced to a logical loop - "A is A".) Once a 'person' is capable of meaningful communication, it's cognitive ability can be inferred, and every other possible aspect of personhood can be derived -- very little, if anything, actually interests 'people' if it is not 'other people', nor 'self', nor can be thought of in relation to either. (Stars? You go there to find other people -- or at the very least, to brag about it to the other people.) Notice, however, that this has nothing to do at all with being 'human', which is a potentially far narrower selection, and, by itself, has no bearing whatsoever on ethics.
  12. Translate says Chobito to be suspicious to talk die in Finnish The merger, yeah yeah yeah ....... my Japanese And what chobit said Your Finland needs work
  13. CHAPTER 11: LEAVING BOP Bob: "Odysseus, do you copy? Odysseus, respond!" Odysseus: "-[sIGNAL DISRUPTION, UNABLE TO ESTABLISH CONNECTION]-" Bob: "GAH! Control, this is Bob Kerman, do you copy?" KSC: "We read y-- Bob, what'- -he proble-?" Bob: "I've completely lost contact with Odysseus from the lander. I'm on a sub-orbital trajectory around Bop, so I need to get comms sorted!" KSC: "We'r- talk-g to Odysseus right now, ---- patch you in but the-- will be comms lag." Jeb: "Bob, wh-t the hell happe--- down there?" Bob: "The Kraken happened, that's what. Hell, they spoke to me!" Jeb: "They?" Bob: "Turns out the name is plural too. Listen, I'll explain later, but right now I need to know your position." Jeb: "Bill, send our cur--nt position to the --nder. Bob, get an ---atorial orbit, we'll meet --u there." Bob: "Ok Jeb, I'll see you in an hour or two." Bob: "I suppose now is as good a time as any to go equatorial. Besides, that mountain looks ominously close..." Bob: "Odysseus, I'm in an equatorial prograde orbit." Jeb: "Copy that, we're now matchi-- orbits." 1 hour later... Bob: "I'm closing in now, 2.4km away." Bill: "We're monitoring you. May want to reduce your relative speed." Bob: "Will do. Sounds like comms have improved." Jeb: "Yeah, there was some disruption field coming from the location of the Old One, but we seem to be clear for now." A few minutes later... Bob: "Stay on target." *Beeping* Bill: "Your too close!" Bob: "Stay on target!" *Beeping* Jeb: "Slow down!" *Loud bang* Bob: "Aaaaaand I'm docked!" Lengas: "You knocked the flipping docking port out! That's going to take a good few hours to get right!" Bob: "Sorry. The lander control panel might be a bit damaged, because it was registering lower speeds than you were suggesting. Plus, I can't exactly use the window of the lander to see you." Jeb: "Yeah, sure. We'll check it anyway, but you're going to help Lengas repair that docking port." Bob: "Now that I'm back in the ship, I think it's time to release our third probe." Jeb: "Of course. Just don't land it next to the Kraken, or we may end up with another interplanetary invasion force attacking us, and if that does happen, it's coming out of your wages!" Bob: "I'm not that foolish..." Bob: "Probe is away, beginning de-orbit burn." Bob: "There we go, the probe is on the ground." Jeb: "Well piloted. Shame you weren't as good with your docking. Now, help Lengas, please." Bob: "Alright, alright..."
  14. You shouldn't be concerned about what others want if you are doing something you like. If you like doing this series, continue it. Why does it matter if anonymous people on the internet want you to continue it. Do you honestly think that people are mad because your artwork doesn't depict American symbols or don't like anime-style art? That doesn't seem likely, especially since you yourself talk about the connections between your symbology and historical nations and systems of government. I think you are being purposely dense about the real deal. You seem like a Nazi sympathizer. Not someone who endorses Fascism (I haven't seen any Mussolini or Franco inspired images). You haven't endorsed a political ideology (like someone being a devout Communist); you have tied your work and words to a specific political party that many people associate with specific images and actions. This is all beside the point of what your personal beliefs actually are. My point is what you appear to be, what your online persona says about you (regardless of the high quality of your artwork). I think that is why some people may feel uncomfortable with you or your work, not because you draw kwaii Kerbals or the rockets lack an American flag. Hopefully you take my point in the spirit it is offered.
  15. Yeah, I was talking about that did you do in KSP today However, its allright if you talk about your everyday life aswell I wanna see more pictures of your rockets and stuff however
  16. Hey Nhnfong, I've seen you talk about life Philosophy for some time now. (who ever knew you can get to know people without ever seeing, touching, or hearing them) I would like to know what it is that you do for work/play etc. Reason I ask is that I am very much in agreement with your sentiments and am curious.
  17. Good luck with it. I like your ship designs, but your narration is hardly bearable. You need to speak up, intonate your voice more vibrantly, and talk about the exciting parts, never complain.
  18. _ Hem, WHO ON KERBAL will tell Camrie that we made HUGE mistakes on the TWR at sea level on Eve, on the D-V needed to get out of Eve, AND on the altitude of the landing site ? _ Well I can't, I'm going to the swiming pool _ Neither I, some emergency is calling me far away.... _ Suckers... Hem, Camrie, control mission here ! _ Can hear you loud and clear ! _ Got to talk, boy, you gona laught...
  19. will do, thanks for idea! As for MJ, I can definitely confirm that Land at Target feature works. I almost landed right on top of my other rig earlier. Talk about panic when I saw where I was headed right before the suicide burn.
  20. Space Tugs: they are so useful! Look at this list of things they can do: • Space station support, assembly, orbit keeping and payload transfer from shuttles. • Satellite placement and retrieval from high energy orbits. • Crew shuttle between different orbits. • Munar orbit-to-surface-back-to-orbit crew and cargo transfer. • Rescue missions! • Small payload cis-munar transfer capability. The current fad at KSC? Using Space Tugs as reusable launchers for robotic planetary precursor missions! Well, it’s actually not really so much a ‘fad’ per se, rather the green eggs and spam in a can to ‘science’ ratio being what it is, disgruntled Kerbal astrophysicists and planetary scientists threatened to visit dire bodily harm upon the mission planners unless they launched more robotic science missions. The planetary scientists, who inwardly worship the pure, impassionate logic of the machines, tend to see manned missions as a ridiculous waste of resources… Perhaps they’re right. The robotic precursor mission profile offers yet another opportunity for the versatile Standard Space Tugs to amiably comport itself: 1. Probe boosted to orbit piggyback on a Valkyrie Mk3 SSTO shuttle. 2. Shuttle rendezvouses with a Space Tug in a minimum stable altitude orbit. 3. The Valkyrie shuttle deorbits to fly back to KSC. 4. Space Tug mates to the probe. 5. When there is an opportunity the Space Tug burns for a Hohmann transfer orbit. 6. As soon as the burn is complete the probe demates, the Space Tug tumbles 180~ and burns retrograde to lower its apoapsis to within Kerbin’s SOI. 7. At apoapsis, the Space Tug adjusts its orbit to aerobrake in Kerbin’s atmosphere. 8. Space Tug rendezvouses with an orbital propellant depot. 9. Sometime later the Probes make mid-course corrections. 10. Yet later still, the Probe aerobrakes into orbit at its destination planet or else performs a flyby. When the mission planners first finished cooking up their harebrained robotic precursor mission scheme, some engineer helpfully pointed out that “the next launch window to Duna is…let’s seeâ€Â, fumbling for his slide rule, “uh… tomorrowâ€Â. From the general pandemonium which immediately ensued the double threat Pilgrim 2 orbiter/ Ragamuffin propulsively landed surface rover was the final product. Pilgrim 2 was actually not the first probe to visit Duna, as the lovingly named Vermilion Varmint probe which somebody had assembled out of duct tape and beer cans captured that honor a year earlier. Pilgrim 2’s mission objective, besides being a golden opportunity to play with what is in essence a billion credit RC miniature-truck, was to search for clues to the presence of life on Duna past or present. This search yielded inconclusive results. But it was not without a herculean effort! Precautions had to be taken to prevent the spacecraft from carrying a cargo of microbial invaders from the planet Kerbin that might unintentionally contaminate the red planet. Prelaunch everything was carefully UV sterilized, and the engineers even took extra special care to not let anything untoward grow in the office fridge, as is usually wont to happen. After encountering Duna, aerocapture and braking took 7 orbits over roughly 5 days. The lander did a deorbit burn, discarded its heat shield and opened its parachute, but over eager mission controllers, in spite of the 12-second light speed delay, had been repeatedly mashing the ‘cut chute button’ at mission control. Suddenly chuteless, and still several hundred meters up, the terminal descent retrorockets fired, but having only 3 seconds of fuel at full thrust, what occurred was an accidentally textbook suicide burn. That Ragamuffin survived its landing, being the cobbled together rush job that it is, is frankly something of a miracle. Exploring Duna takes teamwork; trying to optimize mass to the surface, engineers decided that instead of making a heavy and power hungry high-gain antenna required for direct communication with KSC integral to the rover, that the rover would instead depend on the orbiter for support. The Pilgrim 2 orbiter acts as a mothership for Ragamuffin and as a comms relay with Kerbin. Ragamuffin has a UHF transmitter and omni-directional antenna for downloading telemetry data to the orbiter, which then beams it back to the Spacebase, its relay satellites in LKO, and the big tracking stations on Kerbin’s surface. The Pilgrim 2 orbiter features an ultra-high bandwidth data rate: 1000 bits per second at opposition! Ragamuffin’s central computer ‘sleeps’ during the nights, because damnit its tired after a long day of space exploration, and also to help conserve power for keeping the critical heating elements alive that warm the rover during the long, frigid Dunan nights. The little rover would likely perish trying to weather a Dunan dust storm, however, should one arise. Duna has so many anomalous features. A chain of what appear to be small impact craters lie centered on a great north-south axis canyon and its web of vein like channels and arroyos. Are they relics of an ancient orbital carpet bombing by fragments of a comet? What formed the datum maria, are they ancient seabeds dry for a billion years? By the fact that the datum maria have so few impact craters they must be extraordinary young by geological standards. Perhaps only 100 million year ago or so Duna had cold, sparkling oceans of its own. What caused them to dry up? Due to its small mass, Duna has a low escape velocity which makes it difficult for the red world to retain much thickness to its atmosphere. Given the low atmospheric pressures scientists had imagined that the Dunan sky would appear black or perhaps deep blue, but surprisingly the sky has a pink hue. It is thought that this is caused by extremely fine dusts suspended in the upper atmosphere. The orbiter’s first impression of Duna was of a heavily cratered world, implying the world has been geologically dead for eons and that the rusty surface rocks are incredibly ancient, perhaps going back nearly to the original formation of the red world. Duna’s moon Ike by contrast is odd in that it has so very few impact craters. More tests are needed. Ragamuffin is currently investigating a medium sized crater near Duna’s North Pole, while Pilgrim 2 is currently walkabout visiting Ike. The Vagabond 1 spacecraft was a Jool Flyby and Laythe Orbiter. This was the first mission launched of the robotic precursor program and among the last to arrive at its destination. The Space Tug booster did not have enough delta-v to return to Kerbins SOI and so it was expended for this mission. With its propellant tanks empty the poor workhorse was left to silently sail away from Kerbin into a lonely Kerbolorcentric orbit, there to remain... forever. This mission suffered from a regrettable series of poor design decisions. Because of the position of the docking ring fairing that Vagabond 1 required to mate with its Valkyrie shuttle and Space Tug carrier craft the maneuvering engine could not be placed along the main axis of the spacecraft. Instead the motor was mounted radially, and the heavy boom mounted RTG powerplant positioned to balance the center of mass. Nevertheless the thrust vector still ended up located along a line of action not passing though the center of mass, and this made the vehicle want to tumble wildly under thrust. Additionally the maneuvering engine’s asymmetry with respect to the probe core made for very problematic navball references. Several harrowing mid-course corrections were required since the Vagabond 1 had to ‘eyeball’ a star as a fixed point of reference for the probe core and then rotate with respect to it until the engine was pointed in the correct position. With the aforementioned torque acting on spacecraft, the difficulty of maintaining attitude during a burn without even the help of useful navball was basically a nightmare. Though solar power would have been technically more efficient for this mission, the RTG was brought along just to be safe (engineers can’t shake their primitive superstitions that solar insolation should drop exponentially with distance from Kerbol rather than linearly as has been repeatedly determined by experiment). Jool is an incredibly alien object compared to more familiar rocky planets like Kerbin or Duna. The world is humongous: it holds 100 times the enclosed volume of Kerbin, and it exceeds the combined mass of every other body in the system by a factor of 16. It reigns over a solar system in miniature; several of its myriad of satellites rival Kerbal itself in size. Its dark and hugely turbulent atmosphere flows in an unending gale of slipstream velocities, plunging to murky depths truly unfathomable to the merely Kerbal mind. It is difficult not to wonder whether there is even any solid surface at all under those cold green clouds. Scientific instruments were unable to directly measure the temperature of the giant planet, but a value of between 30-80K has been estimated for the upper clouds based on the supposition that Jool’s escape velocity must greatly exceed the rms speed of gaseous propellium (which is believed to make up the bulk of the titanic green world’s mass) for the planet to not gradually boil off its atmosphere. It is thought that far below the outer layers of green chlorine… ...uh…chlorineium clouds, there exists a shell of metallic propellium congealed around a small core of incredibly dense exotic matter. The light-speed lag problem compelled the engineers to push a number of technological envelopes for this mission. Unlike rudimentary self-test and repair electronic circuits used on previous missions, Vagabond 1 features a digital microcomputer, with a full 10kB of memory! These truly automatic probes will be able to ‘think for themselves’. Naturally, appropriate precautions are being taken to prevent a revolt of the robots against the {harsh taskmasters} REDACTED enlightened benefactors of KSC mission control. Considering the lengthy Jool transit time (229 days) the microcomputer will come with solitaire preinstalled to help it cope with the boredom. Telemetry is transmitted and command uplink is received via a 1-meter X-band high-gain paraboloid; it’s almost big enough to get signal on your TV antenna back home on Kerbin! Actually no, don’t get excited, the last sentence was a lie. Vagabond 1’s onboard thermoelectric nuclear power provides about as much power to the communications system as is needed to light a small lightbulb: 20W. At Kerbin’s distance from Jool, the power flux density from Vagabond 1’s transmissions is only 1.13E-18 W/m^2. If you had a parabolic dish the size of Kerbin itself it would take 82 years to accumulate the energy of released by a single burning match (it’s amusing to imagine a world sized antenna dish all wired up to a solitary AA battery). Therefore a phased array receiver equivalent to a 28 meter diameter parabolic antenna is required for good telemetry. The KSC engineers were heartbroken to discover that they couldn't use the dish to steal the Kermunists’s wifi. Kerbal scientists were quite curious to study Jool’s hypothesized magnetic field and trapped radiation belts. It is thought that Foucault currents within the metallic propellium core of the world power a terrifically strong magnetic field which traps charged particles from Kerbol. Trapped, these cosmic rays clang around, tirelessly ricocheting of the interior of the great magnetic field and presenting a major radiation hazard to any would be gallant space explorers flying close by to Jool to aerobrake. Hence mission planners decided to ‘send the droid’, in advance of any future manned missions. We must feel some regret at the peril facing Vagabond 1: 54 million kilometers from home, alone but for a great and horribly ancient entity, a god who though totally ambivalent to the probe’s tiny existence, the merest lingering proximity to whom is death. And all the while forced listen to the eerie, soul scarring song of the alien world: radio noise resulting from colossal discharges of electricity in Jool’s upper atmosphere. Well… have fun! Mission controllers, having been heckled endlessly by queries of “are we there yet†by the planetary scientists over the long transit were understandably restless at the prospect of a gentle capture and arobraking at Jool over 3-4 orbits, and subsequent aerocapture at Laythe. They opted instead for a direct aerocapture by Laythe with 8km/s relative velocity. What could go wrong? Much hull carburization later the Vagabond 1 orbiter found itself soaring high above the cloudless oceanic moon. It was only when at long last the probe arrived that Kerbal engineers realized what it was they were forgetting: scientific instruments of any kind! Well, that’s not completely true, they did bring along a thermometer (thank god), a barometer and a ‘GRAVMAX Negative Gravioli Detector’; the planetary scientists were most displeased. Vagabond 2 was an Eeloo flyby mission. Transit time for the Hohmann transfer was 323 days. Questions regarding the distant, Kerbol forlorn snowball abounded. Is Eeloo an escaped moon of Jool? Given its eccentric orbit does Eeloo’s albedo change as it swings by its closest approach to Kerbol produce a fleeting tenuous atmosphere? Also, how to explain Eeloo’s relatively large size; is it representative of the dark shroud of icy worlds though to exist far beyond Jool’s orbit? What made this mission unique was its pioneering use of a 2-stage ‘mostly reusable’ mission design. Two Space Tugs are used in this mission profile. The 1st Space Tug in the stack burns till it has just enough delta-v left to return to LKO, whereupon explosive bolts on the launch separation fairing are fired and the tug burns retrograde back to Kerbin while the 2nd-stage tug continues the burn prograde. When the desired transfer orbit is achieved, the 2nd tug demates from the probe, which is left to continue on its merry way, while it follows its sibling down a long elliptic back to the homeworld. Compared to the Vagabond 1 Jool flyby, this mission profile expends roughly twice as much propellant but this is compensated by the fact that all of the Space Tugs were recovered to be reused another day, and we all know how important this reusability shtick is to the Integrated Plan. Frankly KSC engineers are baffled that this maneuver works without the tugs possessing a dedicated heat shield, but it is speculated that should a Kerbin aerocapture ever prove infeasible for some reason, a ‘hot-rod’ RNS could rescue a Space Tug stranded in a highly eccentric Kerbin orbit, though it is currently unknown how economical that this procedure would be. Mission planners are hoping to use this style of mission architecture as inspiration for a much larger scale manned planetary mission to Duna featuring outboard flyback RNS kick stages. After the Eeloo encounter flight controllers initiated a bi-elliptic sundive transfer which utterly fried all of the delicate deep-cold adapted instruments. “Uhhh…why were we thinking that would be awesome again?†On the bright side… literally… the spacecraft reached a velocity of 28 km/s at periapse as it swung by Kerbol. Due to confusing mission naming conventions, Pilgrim 1 actually launched later than Pilgrim 2. This mission comprised a ‘mini-tour’ of the inner planets, being the very first gravity assisted multi-planet flyby of Eve and Moho. Eve is a world wreathed in enigma. Since the dawn of time Kerbals have gazed upon that bright morning star and wondered. Was Eve a sweltering, humid hothouse of continent swathing tropical rainforest and swamp? Was it a boiling hellhole crushed under the tremendous pressure of a world’s worth of evaporated oceans? Well, neither it turns out. Eve is a deep indigo marble covered with what look like seas of liquid metal. This makes the planets lack of clouds easier to explain considering the lack of water oceans; given Eve’s relatively rapid rotation it was posited the world would poses a magnetic field that would keep atmospheric water from being ionized and blown away by Kerbol’s wind. But the shining metal oceans are tantalizing to say the least. Some have suggested that oceans are composed of molten blutonium. If this is true it means not only that you probably wouldn’t want to let the kiddies swim in it, but that the whole damn planet of Eve would be in essence one huge nuclear reactor! Eve’s atmosphere, while dense, appears to be composed of inert gases, which sadly means no flying around with air breathing engines for future Kerbalnauts, unless the greatly missed Project Plutino nuclear-ramjet blueprints are retrieved from whichever Tartaruian hellwell an intern errantly tossed them in. The inert atmosphere also renders difficult an explanation of Eve’s perplexing purple color; afterall it might have been expediently explained as a result of some strange oxidization chemistry. Given the multitudes of organic chemical reactions that can produce a purple color, planetary scientists are very anxious for a follow up mission to include a surface probe. At any rate Pilgrim 1 continued on to flyby sunblasted Moho. With the unprecedentedly low mission perkerbolion, of 0.38 KU, the spacecraft design had to somehow deal with the solar heating problem. Because the intense radiant energy flux from Kerbol at Moho’s orbit, the number of solar arrays needed (in theory) was one half to one eighth of those required at Kerbin’s orbit, but due to the questionable literacy of some of the engineers at KSC engineers the design requirements documentation was read upside down and double the number of arrays was installed instead… whoops. To keep the heat from building up to intolerably high levels, the spacecraft was spin-stabilized such that its spin axis remains normal to the plane of the solar elliptic and therefore the solar panels present the smallest angle to Kerbol. Thanks to the magic of angular momentum, the spin stabilization would also help keep small torques from throwing off the probes attitude. That was the idea anyway, but unfortunately it was realized rather late that the solar panels rotate on bearings, utterly defeating this plan. Ah well. Anyway, for good measure any reasonably useful scientific instruments such as spectrometers, or magnometers were left at home as well, as is now the custom. Not even a proper telescope, alas. It does turn out that Moho is not tidally locked to Kerbol after all, so there is one mystery solved, though it does have very long days: only 1.3 of them in its whole year. What does the future hold for robotic precursor missions? There is much enthusiasm for a ‘Grand Tour’ to the outer plants (here defined specifically to mean a mission that uses gravitational assist trajectories to make flybys of several plants during an alignment), perhaps to visit one of the heretofore undiscovered outer planets beyond Eeloo. While Hohmann transfer windows to the outer planets are frequent, (on account of their low orbital velocity Kerbin constantly overtakes and passes them), Grand Tour opportunities are far less so. There is also talk of a mission to visit the supposed ‘asteroid garter’ at 3 KU, but astronomers seem, leaving aside Dres, to be unable to locate any other objects out there bigger than dust specks. Of course Dres is the last planet that remains unvisited. A liquid metal sample return mission from the seas of Eve holds tremendous interest to the planetary scientists but the mass ratios required drive one to nihilism. Also, there is a general consensus that there needs to be far more ‘atmospheric probe’ (i.e. impactor) missions … planned ones that is … because they are awesome.
  21. I use moduleAnimateGeneric that I drive through my own code as far as I can recall, when I'm home from work I'll check in detail. Like I said I have tripped 7 1200 frame duration animated parts at the same time 0 lag. Keep in mind my part has two colliders each with 6 faces, and the total part poly count is under 300. Now if you have any code checking the position of that animation, and it needs to talk back and forth with other code... it could cause lag. Straight up animation shouldn't. All it is is simple transform position data. Multiplayer games running at 30ms lag are transmitting way more than a simple transform position in 30 thousandths of a second. Not that that really has anything to do with this. But animation run times shouldn't cause lag. Some other thoughts... If your animation is playing with anything physics it could cause lag, like altering COG or thrust position... I never thought of mentioning that before, also anything with lights or other fx...
  22. Well, I don't take that words serious, and to be honest, I don't hope that he is totally mostly focus about the moon and mars at this moment. How SpaceX exist at this moment, is mostly thanked by NASA funds. If there was no COTS, and CCDev2, then the whole Falcon-9 family and the Dragon not even exist! If you serious will become a private spaceflight company, then you will focus about launch contracts with communication satellite companies, DoD and government space agencies. Its the only way to really make profit in the world of spaceflight. Look, nothing wrong with the Dragon, but you totally can't make profit from it! There is never really serious plans to going with a Dragon to the moon. The Falcon heavy is not even man-rated, so you can't use that rocket soon. Maybe on the long term, but I don't really see that happens. Also, going to Mars with SpaceX is much more a wish of Mr Musk self (and also a bit good for some PR for SpaceX to saying things as going to Mars), but who will pay it again? Uncle NASA. SpaceX need first to build up and make profit, and then we can a bit more serious talk about non-profit project by SpaceX.
  23. I think what Holo is trying to talk about is the concept of "Space Compression." (Warning: TV Tropes. May ruin your life.)
  24. Ohhh.. I might jump in soon. Would be nice to actually talk to someone about this since im such a noob.
  25. Holly Molly, this thread exploded in a short time, Well for what i know Orbiter uses joystick for both attitude and linear control. So it's kind of understandable they would switch up and down for both methods (plane mode) as the stick is in vertical axis in both cases. But in KSP we use two different controls, one being WSAD or joystick and second IKJLHN. I recently found here that Space Shuttle uses two different sticks for attitude and linear RCS control, just like KSP. And infact UP means UP in linear RCS for the commander seat while RCS attitude control joystick remains in "plane" mode. Also the RCS stick axis is not vertical but horizontal. It's good that there are people that like the default method too . I think control scheme is an important issue in this day and age since people come from vastly different backgrounds, like different flight simulations, real life radio control methods, and many other systems that control many dimensions. I think there should be more talk about different control schemes, and maybe even an choice between them implemented in KSP. Thats true but since we don't have a docking cam and docking ports not always align easily through the main ship axis its sometimes hard (or just not fun) to watch at the ships back while docking ports remain out of view. With the change to the default control method, i could use any camera angle and instinctively know which button moves in which direction. Also the navball actually stays in CHASE mode the whole time, so we could just use it. Of course the CHASE mode tip is valid for every control method, so thanks for pointing that out. Great tutorial!! I'll hijack it to add to my point (hope you don't mind me nitpicking). That's the whole problem of reversed IK controls, they are not intuitive. Now days with IK reversed i almost never tap a button to check directions (unless the ship is rotationally symmetrical so its hard to know where is up just by watching it), especially when i start from behind a ship in chase mode.
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