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  1. Perhaps my most humorous moment was went I built a rocket and attached a Mech jeb nit.. Now everything worked well, Rocket went up and got the bird flawlessly into orbit.. and I did soemthing like 12 orbits before i decided to do a deorbit burn to bring my capsule carrying the three brave curbalks down to earth.. Now what I hadn't realized is that I hadn't given my capsule enough separation from the stage it was attached to, and I dismissed the spent stage as it was going to pass harmlessly uncer the capsule as the Capsule descended from orbit.. Little did I forget my orbital mechanics lesson.. as the capsule began to fall towards the space center. I forgot the now spent stage was trailing behind the capsule and not ahead of it.. Had I decided to go retrograde instead of prograde, the spent stage mached the capsule laterally in perfect flying formation maybe 10 seconds actual time behind it.. As the Capsule slowed down I waited until 10,000 meters to deploy the drag chute, and began to slow the capsule down... not realizing the now spent stage was catching up with me and in a hurry.. But considering I was looking down rather than up, I figured I would make a safe landing while the spent stage flew overhead and smashed into the ocean just a few km beyond the landing zone.. Instead as the capsule reached less than 30 meters, the spent stage came up on the now nearly landed capsule and impaced the ground as the entire stage ricchocheted off the ground.. and straight into the landing capsule.. the chute separated, and the now hapless Kerbals too a slight upward trajectory as the stage slammed into the ground right wher the capsule had intended to land. The end result was that the Kerbals didn't die.. In fact what had saved them from total oblivion was the fact that I had done one thing.. I had pitched the stage upwards so that then the spent until hit the ground the richochet has slowed them practically to almost zero, and the small bit of velocity they had cause the capsule to land hard, but with less than enough force to keep the Kerbals inside from dying. Talk about a harsh lesson in phsycis. Space_Coyote
  2. Comrades! Members of the Central Design Bureau! I am greatly pleased to present to you the Cherenkov II! Named after the man who described Cherenkov radiation, it is absolutely guaranteed to take three foo- *cough*, BRAVE kerbonauts to Duna and back, often in one piece too! After being placed into high-kerbal-orbit by the ascent stage, The Cherenkov uses five nuclear engines and eight fuel tanks to transfer to Duna and break into orbit, four standard thrust vectoring rockets along with four parachutes to land, the same four rockets for re-ascent and three fuel tanks and one nuclear engine for the return trip. On the way to orbit: Re-orientation after main-stage separation: Five engines burning during trans-dunar-insertion: And our safe arrival! Now, remember to switch off fuel flow to the remaining nuclear engine during landing and to switch it back while on the return to Kerbin. Also, landing on Duna is a bit quirky: one must make sure to break enough so that the craft is not torn to pieces when the cuhtes deploy (happens frequently) while at the same time conserving enough fuel to make it out of Duna's meager atmosphere again! If done correctly, the lander's center of both thrust and drag have been deliberately placed towards the rear of the craft which allows it to auto-stabilize itself during landing. Also worth noting is that the four extra nuclear engines could be removed for a reduction of weight. However, this would extend the required burn to around 15 minutes in order to catch up with Duna! I'm planning to modify this vessel to make it suitable for missions to Eve; I'll probably end up attaching more rockets to it to clear Eve's thicker atmosphere and gravity well. I'd also love it if people likes the design enough to make their own modifications! ...about the Cherenkov I... We do not talk about it. The craft - 412 parts in 13 stages, all stock 0.17 - Updated, new B-version!
  3. Vanamonde

    Worst day ever

    How is this for a week? Last Sunday I found a mistake on my car insurance bill, and after spending 45 minutes on hold, was told that it's not a mistake, and they just decided that now everybody has to pay a big bill twice a year instead of a smaller bill every month, and State law doesn't require them to inform anybody of the change. Wednesday .17 came out and I couldn't get into the store or the forum for 3 days. Thursday and Friday I had a series of irate/insane customers at work. Saturday I was finally able to get to the KSP store, only to find that my profile is screwed up and I don't have permission to update the game because it doesn't believe that I bought it already. So I've emailed Squad a copy of my purchase receipt, and now I'm waiting to hear back from them. Meanwhile, I'm one of the people for whom .16 has been freezing anywhere up to 4 times in an hour, so right now I can't play the new version or the old version. Also on Friday, my computer did something weird and I tried to contact Hewlett-Packard about it, but it turns out that my warrantee had expired the month before, and HP tech support will not even answer your questions after the warrantee runs out. That's right: it's not just that they won't fix it after the warrantee. They won't even talk to you about it. I'm having trouble remembering what it feels like NOT to be angry.
  4. For fuel, yes, however the article states that: When they talk about 'exotic matter' they usually mean stuff like negative mass, negative energy and other things that we are not yet sure if they are even possible...
  5. Im satisfied with the moons/planets we have now. Considering they already said they are working on refinements to what is already there, I say excellent! Clean up any of the glitchy places i havent been to yet but heard people talk about, add some pre-built rovers (im honestly scared to try any of my own - the effort to get it somewhere, just to find it unlandable or inefficient would be such a PITA), plus some other stuff to do once your on the surface. I love the Easter Eggs and finding them is fun in its own right, but wouldnt it be cool to, i dont know, take rock samples, set up stable, stock-styled bases (with lab modules and such). Its a lot of fun to get to moons and other planets, a minigame or two once we are on the surface wouldnt hurt too much. Optimization would be handy too. I know i have a pretty good rig, and when i get to a part count of about 250 or higher, it just does not agree with me. I can only cry for the guys with worse comps. A standardized Electricity plugin? Im interested in trying one of the ones out, and several mods use them (but use different ones, and can all be uncompatible with each other, from what i understand), and im unwilling to download all the extra...fluff..to then sit around and dink and figure out which thing goes with what. Give people a model to work around, and watch the wonders resume. Hate to say it. Idiot tools for interplanetary transfers. I kind of think i have it down now (i can get stuff to rendevouz with Duna more often than not), but even the slightest error makes such a profound impact on the flight plan and timing... y'know, im a pretty smart guy, but im not all that great when it comes to mathmetics in most respects. Im passable. And sometimes, looking at some of the suggestions on here (ok, i KNOW its literally rocket science), it seems like in order to make this game more accessible, lowering the difficulty curve a bit for some people i think would drastically increase playability, and you can turn the easy-tools off once you start getting more familiar with the game. Ive absolutely loved the challenge of building something that can orbit, then make it to the mun, then minmus, then other planets, but there were definately some places along the way in the last couple weeks when it was kind of overloading. When something goes wrong with the craft, i would LOVE something more specific than "structural failure on"...Ive had a few different rockets that, its 50/50 odds, that once its past the atmosphere and on its last booster stage, the engine will just plow through the fuel tanks. It doesnt happen EACH time, so i have no clue what is going wrong or how i could modify the craft back in the VAB to prevent it. MOAR EASTER EGGS NOMZ! Great game guys!
  6. When you figured out how to use the program wired2thenet recommended you, head over there and play with us! http://kerbalspaceprogram.com/forum/showthread.php/18229-We-are-probes-Talk-in-SSTV
  7. 2. and 3. are irrelevant. on the PC, the game takes up like 1.67 GB, which many games take up more. It would be a miracle to get the game even running on such a small device in the foreseeable future, until then its not worth it thinking about screen real-estate management. I've heard talk about simply a VAB app, where you could design rockets and export them to your computer to use, but beyond that I think the phone department is a dead end. perhaps if they released a version for windows 8, it would be able to run on the Microsoft Surface Pro tablet, which has an impressive intel i5 processor. but on a tiny wittle apple A6 chip, uh no.
  8. The Devs haven't said yes or no to multiplayer, if that is what you are trying to talk about. I heard when they visited Kurtjmac's livestream that if they are going to do it, they are going to do it correctly, not just for the sake of having it. The word multiplayer is kind of a bad word around here, so try not to bring it up.
  9. I don't know if many people have memory issues because few seem to talk about it. When I add mods, my game crashes constantly from memory leaks. I know the devs don't support mods, but memory management seem to be a fundamental thing to get right before anything else. I tried playing just vanilla and that crashes too, even more often in 0.17. This'd be the first thing to fix because it ruins an otherwise great game. I haven't played the game for a long while because I just got fed up of the crashing and reloading. Please fix this before doing anything else!
  10. Beste Hugio, Volgens mij ben je nieuw hier, ofniet? Over wat je zei over het nederlands praten klopt, dit is een engels forum en hier mag geen nederlands op gepraat worden. Het probleem is dat niemand hier namelijk nederlands spreekt (ja, een beetje. maar nieteens 5%) dus deze mensen begrijpen je niet. Je hebt geluk dat ik ff hier kwam kijken . Maakt niet uit dat je 1 keer nederlands spreekt hier, maar doe het maar niet meer. Als je graag zulke dingen wilt weten, ga dan naar het internationale forum (AKA international, bijna onderaan op de hoofdpagina). Daar zou je een nieuw topic kunnen beginnen met deze vraag ik zou je graag verder willen helpen daar! Groetjes Ruud. ------- TRANSLATION: hugio said: maybe i shouldn't talk dutch here, but how do you make these mods? and this stuff! i would like to start making something like this but i have no idea how to. where do i have to start =S could you help me? I said: Dear Hugio, You are new here, right? What you told about talking dutch here is right. This is a english forum and talking dutch is not allowed. The problem is that nobody speaks dutch (yea, a little bit. but not even 5%) so these people don't understand you. You're lucky i came along . It isn't a big deal that you speak dutch here, but you shouldn't anymore. If you like to ask such stuff, go to the international forum (almost on the end of the main page). That is the place where you should start a new topic I would gladly help you there! Best wishes, Ruud
  11. So I've been reading all around the forum, and trying to absorb as much information as I can to help me design a suitable mission for another planet or moon. There has been so much talk and how-to threads, I feel a little confused and overloaded with different strategies, and why munar slingshots are not that good but are for this... Or why Hohmann transfers aren't always the most fuel efficient... Or the Oberth effect... Everything... I would really love for someone to explain all of this, so that I can choose the most suitable method, and design the best rocket for the mission, as well as doing some of the maths myself. So basically, I'd like some help understanding all of the different things to know about deep space travel, just to clear things up, and eliminate my confusion. Does anyone have any links to a thread existing already, that has all this information? I hope I wasn't too vague... Thanks in advance.
  12. Chapter 3, where Jeb, Bill and Tomson get a closer look at the anomaly. Feedback welcomed as always. ========================= SUMMARY OF CHAPTERS 1 & 2 ========================= Strange readings from the Mun have revealed debris floating beneath the surface of the satellite. A capsule of three Kerbonauts were sent to investigate, but their mission was cut short by mysterious malfunctions and apparent mental breakdown of the crew. After Jebediah Kerman, from Kerbin, took the rocket down in a catastrophic landing, two of the Kerbonauts, obviously mentally unstable, disappeared on the surface of the Mun, leaving Tomson Kerman alone. (Read Chapter 1 here) Sent on a rescue mission, Jeb and Bill Kerman managed to land near the crash site, only to see Tomson vanish as well beneath the surface of the Mun. After a heroic, successful rescue, they are ready to go on, when Bill discovered a photograph in the crashed capsule, showing a mysterious and seemingly unnatural structure. Tomson, agitated, vehemently refuses to leave the Mun, claiming they "have to be there". (Read Chapter 2 here) ==== LIES ==== Jeb, Bill and Tomson stood still, silent, for what seemed like a long time. Bill leaned slowly towards Jeb and whispered: "So... Should we head home?" "You heard the man, Jeb shrugged. 'We have to be here.'" "But..." "COME! ON! Aren't you at least a little curious? We have plenty of fuel to make it to whatever the hell that is, and be back on Kerbin on time to catch 'Who Wants To Be A Kerllionnaire'." "It has nothing to do with why we're here," Bill objected. "For all we know, this thing has EVERYTHING to do with the reason we're here. It's not very far from the former Poseidon crash site. Not very far from where we landed five years ago. Not very far from where the phantom debris anomaly happened." He pointed at Tomson, who was vacantly staring at the hatch, murmuring seemingly random numbers. "Plus Tomson here is a few crayons short of a full box, if you know what I mean. He's not ready to return. Neither am I. And, admit it, neither are you." Had they ever been ready to return to Kerbin? Being here, Bill felt as if he had never left. He remembered his first step out of the Poseidon hatch, back on Kerbin, five years ago. Remembered the heavy feel of his footsteps, the panic that almost overwhelmed him when he reluctantly removed his helmet. His prolonged disinterest in his family, his work, his long daydreams about being back up there. It had felt like the most pivotal part of his life was behind him, the moment Poseidon had lifted off the munar surface. He knew the three of them had dealt with it differently - Jeb with chasing highs and girls, Bob by immersing himself into a task that was way beneath him. Bill had just vanished. Disappeared. What was the point of even existing beyond this? He had walked on the Mun! Where do you go from there? The answer was right here: you go back. As insane as Jeb could be, he understood that they couldn't live with themselves with the knowledge that a few engine nudges away, maybe, just maybe, laid an answer to all their questions. Bill got on the radio. "Bob? You there man?" A few seconds passed. "Yep Bill. Congratulations. Champagne is popping all over the place here. Press conference in the morning, you guys are heroes already!" "Yeah listen... We've come across something... Unexpected. Take a look." Bill downlinked the photograph and waited a few seconds. "What the Kerb is that?" Bob finally interjected. "We don't know... But we'd like to find out." "Why wasn't it in the original photos sent by the Tomson crew? This thing looks HUGE! You think it has to do with the PDs?" "Your guess is as good as mine." "Give me this mic, Bob." The voice coming from Control was deep, authoritative, not unlike the growl of a pitbull. This could only mean one thing, and it wasn't good. "Jebediah, Tomson, Bill? This is Space Center director J. Edgar Kerman. I hereby relieve you of your investigation in the Phantom Debris Initiative and order you to come back to Kerbin as soon as you can make the proper preparations. You guys have done good work. It's time to see you home." "But we can't come back!" Tomson cried. "Come back, the director replied. This is a direct order." "Sir, if I may, Bill interrupted, we have plenty of fuel to make the trip and Jebediah here is the best rocket pilot in the universe. This is a rather unique opportunity to advance PHADE to the next level, and..." "Retrieving Tomson was already quite the exploit, Bill, the director cut. And we appreciate that. This is probably just a lens flare, a small geographical anomaly that's been magnified out of proportion. Nothing for which I would risk the lives of my best Kerbonauts." "But if I may..." "You may not. This is not a democracy. I repeat, this is a direct order from your director. See you soon boys, stay safe. Bob, make sure that they have proper trajectory information to get back to Kerbin." Bill turned off the radio and glanced at Jebediah. His face was flushed with anger and determination. He turned the radio back on. "Bob, you there? What the Kerb..." "Yeah I'm here, Bob said, his voice quivering. I'm sorry, he... Surprised me. He must have been here already, uh, celebrating." Everyone knew J. Edgar Kerman didn't get where he was by "celebrating". Wherever and whenever he was, his work was always his top priority. Jeb was right: something was going on, but Bill hesitated as to what exactly that was. Did the director have data they didn't know about on the "small geographical anomaly"? Or did he, as he pretended, have only safety in mind? Bill doubted it. This was the Kerbal who had sent multiple Kerbonauts away in old rackety rockets on numerous occasions, sometimes on trivial pursuits. Besides, safety wasn't really a "Kerbal thing". "Listen guys, Bob said, I have to run. I'll get you your flight plan in an hour. Make sure to be ready if you don't want to miss the window. The nights are long up there." "Uuuuh okay... Bill responded, puzzled, as he turned the radio off again and swivelled to face Jeb. Well that was weird." "Bob is not exactly 'like' us, Bill. He was plainly terrorized. He's just doing his job." The subtext being they shouldn't count on him - or anyone in Control, for that matter - for anything. They were clearly on their own. Jeb started checking the various flight instruments. "Tomson, a hand over here?" "A what?" "So... Uh yeah. How are you holding up?" "We have to go there." "We've established that, yeah. On numerous occasions, actually. That wasn't my question." "A hundred twenty one eight thirty one point thirty nine thousand forty... The light..." "Uuuuh okay. Fine. Sorry I asked." He took his hand to his left temple, looked at Bill and made a gesture like he was unscrewing something from his head. Bill shrugged. His heart felt like a hole. Jeb tapped the fuel gauge and made a note on the computer. "I know what you're thinking, that we should get out of here, he started. Be good little boys. But what is the director going to do? He can't exactly hop in a rocket and fire us. It will have to wait until we come back, and with any luck, we'll come back with something. You know what's gonna happen if we leave now." Bill knew. They were going back to the soul-crushing reality, facing the terrible truth that, at some point, they had been sitting a few kilometers away from the greatest mystery they had encountered in their lives. Bill sensed that it would be too much. That he would snap. The next two hours were spent quietly making preparations for what was very probably their last flight as Kerbonauts. Careful fuel calculations were crucial if they were to actually go back home. EVA suits had to be checked and rechecked. Emergency landing protocols were vital. The radio light came on. Bill shot Jebediah a look, and flicked a switch. "Guys?" It was Bob. "We're there Bob." "I had to switch frequencies, I'm in the old control room. I have at least half an hour before the director suspects something. Listen to this. On the night of the first PHADE mission, Tomson sent 257 pictures that were RECEIVED in Control. Someone deleted number 213 almost immediately. That's the photo you re-sent." "I knew it!" Jebediah shot between his teeth. "You haven't heard anything yet. I snooped around old mission logs for clues, looking for stuff we could have missed, and stumbled upon the first low-orbital Mun mission... This video was filed under obscure references, it's quite lucky I found it. But I did. Uplinking it now." "And guess who was the Kerbonaut in that one-Kerbal capsule." "J. Edgar Kerman, Bill and Jebediah said in unison." "You're damn right it was. First Kerbal around the Mun. The Agency has known about this thing for at least twenty years. Painstalkingly erased every single piece of evidence they came across. There's more. There's a lot more. Twelve years ago, records exist of early efforts to land on the Mun: Project Odysseus. We're not talking theory either: a team was assembled, studies were made. Officially they never went for undisclosed reasons, but records didn't match, hear this. Of the three Kerbonauts on the team, only one is still on record, and I couldn't find a single piece of evidence of the very existence of the two other, after the supposed cancellation of the mission. Says here they retired after Odysseus got scratched, but I couldn't find financial records of their retiring packages. Not to mention spending mysteriously skyrocketed during this time period. There's at least 5000 liters of fuel, amongst other things, that simply disappeared. 'Clerical error'. I think Project Odysseus went to the Mun, and I think they didn't like what they found. Care to know who is the Kerbonaut who's still on record, or are we past the guessing games?" "Our dear director, I presume?" "Exactly, Bob answered in a hushed voice. Soon after that he became Agency director. I don't have anything else. I'll go back to Control now and update you with your 'flight plan'. Over." Bill strapped himself in his seat. "Let's go sight-seeing." "Spoken like a true Kerbal, Jeb replied with a laugh. Tomson you ready?" "I am," Tomson answered, curiously lucid for the first time. "Alright. Here goes nothing!" After disabling the automated update system that was downlinking their position to the Control Room, Jeb got the rocket off the ground the only way he knew how: full throttle. He shifted the trajectory ever so slightly and, a few seconds later, cut the engines with confidence. Bill marvelled at Jeb's assurance: never a split second of hesitation, he'd go exactly for the right button, would turn a knob exactly the right amount - and that had always been, too. Back in training, Bill remembered a younger, quieter Jebediah, repeatiedly correcting the default orbits they made apprentice Kerbonauts learn. "Inefficient," he used to say practically all the time. Jebediah had long been the unofficial pick for the future direction of the Kerbal Space Program. Everything changed when he came back from the Mun. He was always as brilliant - even moreso, as a matter of fact - but to say he had problems with authority (both receiving and administering it) was an understatement. He could get on board any rocket and make it dance through the air, but he wouldn't have been able to muster the organization skills to get another Kerbal to unscrew a light bulb. The rocket soared through the Mun's lack of atmosphere. Soon, they could see the strange formation in the distance. "Holy Kerbol, Jeb said. I couldn't believe it until I saw it." Seeing as they were almost eight kilometers up, the structure seemed immense, made of a light grey material that clashed with the dull sand of the surface. "We're here. We're here," chanted Tomson, trying to see through the porthole. Almost simultaneously, the rocket jolted violently to the side. "What the..." Bill started, before another, more powerful tremors threw him up in the air, only to be caught by his safety belt. "Don't worry, got it," Jeb said, although his voice was thinner that usual. "Activate the ASAS!" Jeb shouted - the first time Bill had heard him say that in ten years. He executed the command promptly, but the Stability Augmentation System - also renamed Sickness Avoidance Solution by the Kerbonauts themselves - did nothing to quell the increasing shaking. "Can you hear the walls? Bill shouted. I don't think we're supposed to HEAR the walls." "Chill out. Chill out." From all around them, the joints were shrieking as if some force was trying to tear the ship apart. On the bright side, Tomson, glued to the porthole, had never been more ectstatic, repeating "We're here" at the top of his lungs. Jeb turned the rocket around in a swift motion and increased the amount of retro-burn, working hard to keep the rocket in a semblance of trajectory. His half-smile made him seem all-knowing whereas Bill, on the other hand, was ready to treat his spacesuit to a diversified array of bodily fluids. The deafening roar of the rockets, the excited shouts of Tomson, the high-pitched shrieks of the metal plates, produced a nightmarish cacophony that paralyzed his thoughts. The only sane thing to do was to watch Jeb's quick hands try to steady the ship: calm, his eyes slimmed down to a tight slit, as if he was conducting an orchestra. He was whistling. Bill couldn't hear it over all the racket, but he could swear the bastard was whistling. And then it happened. The rocket shimmered with a loud clunk, and red lights flashed on the control board. As Bill shot a look through the porthole he saw something grey and metallic flash by. "Was that a..." he started. "Just a landing leg," Jeb shrugged, shouting in his microphone. "We're still five out of six. We're good." Bill checked the altimeter. We are far from good, he thought. And just as they went below the 4000 meters bar, it all got quiet. Jeb sat back, slowly pulling on the engine throttle with his right foot. He let out a laugh as the remaining legs touched the Munar surface ever so gently. "Well, that was close, man," he said. "You don't have anything more historical to say?" They looked through the window. "Here's for history," Jeb whispered. "Wow. Have you ever even heard of something like this?" Bill said in a hushed voice. The structure was awe-inspiring, defying the very perception of their incredulous eyes. One of its bases only looked almost four times as big as their rocket. It was towering over them even though it was still much in the distance. The radio beeped. Jeb flicked a switch. "What's up Control, he said, trying to control his voice. It seems we uh, didn't receive any further instructions from you, we're sitting still. No sign of Phantom Debris anywhere. Our A.U.S. is also malfunctioning, but all systems are ready to go otherwise. Want to update our flight plan?" "We were getting worried over here, Bob said. Glad you're okay." "Oh we're okay, Jeb said with a smile. We're okay alright." "Nice to hear it. Uplinking your flight plan back to Kerbin. As for the Automated Update System, have you tried..." "Yup, turned it off and back on again. It looks fried." "OK. We're going to radio it for the adjustments then." "I don't need 'adjustments', Bob, we'll be fine and back soon. I'm going to go for a walk... You should do the same." "Uh... Bob hesitated, then lit up. Yeah. I'll go for a walk." "Talk to you later. Over." As he turned around to Bill, he just had time to see Tomson hurriedly opening the hatch. "We're... Jeb started. Hey man, don't do that!" Tomson shot him a look. "We have to go! We have to be there!" "Sure, sure, we'll go have a look but..." Tomson stepped out. Bill soon followed. "Sweet Kerbol help me," Jeb sighed as he jumped after him. "Tomson! he shouted in his microphone. Stop and think for a second, what's so urgent!" "The world, the world is urgent, Tomson rambled. A hundred twenty one eight thirty one point thirty nine thousand forty... Find it, find it here. We have to be here, we have to be here because... You're the only one who can stop it." "Stop what?" Tomson didn't reply. He fired up his EVA and shot to the Arch. Jeb screamed, but it was too late. "Bill... Bill, you saw that?" Bill couldn't speak. He was fixing the point, under the arch, where Tomson had simply disappeared. "He... He poofed," Bill stuttered, after what seemed like an eternity of silence, a silence more deafening than any sound he knew. He thought the verb ridiculous, half expecting Jeb to burst out laughing, but his companion was mute. Jeb took a step and started to approach the arch, when the beeping of the radio stopped him in his tracks. he turned it on. "Bob?" "Guys, you want to stay AWAY from that thing." Jeb and Bill shot a look at each other. It was a little late for that, Bill thought. Bob continued: "I know what happened to Project Odysseus."
  13. I think most people have the wrong idea about the voices. There might very well be voices added in for the tutorial kerbals, which will be speaking backwards spanish (I think), so Im going to guess that its not going to be a system where the Kerbals actually talk or anything, rather just make their kerbal-ish noises. Who knows though, Harv mentioned that it was both a voice and music volume control setting, feels unlikely that there would be music coming in this update. But why implement the volume controls, if theres no use for them yet?
  14. Okay, at risk of sounding like some sort of internet jackass-- lets put this whole thing on pause for a moment and take a lesson from, oh, nearly every major metal band there ever was. Bear with me here a moment. The drummer is always the real genius behind the music -- at least in his mind. The guitarist is always the real genius behind the music -- at least in his mind. The vocalist is always the real genius behind the music -- at least in his mind. The bassist is drunk, banging scores of women, and hanging out with the fans because he loves being a rock star and believes that his band has had some pretty awesome hits. Hell, he was just "some bassist" until he hooked up with them. Because of this band, he got to be in a few movies, date a few supermodels, write a few songs, and in a few years will be the only one in the band left with money because he's been shipping it home to mom and she's been hanging on to it. While the drummer, guitarist, and vocalist are all screaming in the background about the new direction for their music, they forget about the bassist. He's in the back practicing for the show and glueing up his fingers like it's no big deal. He knows that as a bassist, he'll be able to get a job in just about any band that needs one. Why? Because the bassist doesn't care about being the guy who invented their sound. TL;DR -- You guys have done a great job on Kosmos. It sounds like you're rapidly approaching a point at which you can't return from as a team. One guy is sharing assets without permission, the other guy wants more credit than the other. Take a break. Don't do any work for a week, then come back and talk about your goals as a team. It doesn't matter who's idea it was when you started because you're a team now. If for some reason, you can't come to a compromise either take another break, go on tour and play some of your old hits, or find a new f*cking band.
  15. I skipped the bump for 1.4 for version 1.5. If you are running at least version 1.2, you can use the "Check for updates" menu item under the "KSP Manager" menu. As of 1.4, KSP Manager can now talk directly to Kerbal.Net and download all their goodies into your managed KSP folder. It's rough looking, but it seems to be getting the job done! Version 1.5 fixes a nasty bug induced by everybody's favorite part, Crew Tank. For reasons unknown, Crew Tank identifies it's category as "6". That would be cool if category 6 was defined or existed or something. KSP Manager no longer barfs when it is lied to and still hopes you'll call the next day. Added a requested feature: Tweak the UnityGraphicsQuality item in the Unity user preferences. It's unset on Macs, I've provided the means to give it value between 1 and 10. I've tested up to 5 on a mid-2010 MacBook Pro and the performance was pretty horrendous. If you're machine is old or you just feel generally down on your machine, set it to 1. It will look bad but it will run great! There are some things to tweak on the Utility tab, but to be honest they haven't been fully tested and they will probably mess up the plist. The good news is if you mess them up, just delete the file and start KSP. It will rebuild the file with the defaults. I think that covers the major features and bug fixes for version 1.4 and 1.5. I like suggestions for features, keep'em coming!
  16. My condolences on Jeb. Once the family is done grieving, talk to his brother Jeb, also an excellent pilot. And thank you for the applause; the experimental measurements have three major advantages over the parts file. First, they allow those who look at the code to see the actual math involved. Second, they don't care how many engines of what specific impulses you have on rocket. Third, they are _actually_ accurate within a reasonable margin of error... unlike the Parts file in 0.16, which lies! For example, an LV-T45 on a rocket starting the test at approximately 13.3 tons: At thrust: 10% Isp is: 3490.6740910247 Used 0.407934188842773 kg fuel, for 1.05126962080158 DeltaV, or 2.57705691151756 DeltaV per kg fuel and 1.40169282773544 DeltaV per second At thrust: 20% Isp is: 1797.90199416966 Used 1.45530700683594 kg fuel, for 1.9319236255069 DeltaV, or 1.32750245579261 DeltaV per kg fuel and 2.57589816734253 DeltaV per second At thrust: 30% Isp is: 1215.11984362804 Used 3.66973876953125 kg fuel, for 3.29362980189717 DeltaV, or 0.897510697285376 DeltaV per kg fuel and 4.39150640252956 DeltaV per second At thrust: 40% Isp is: 903.884828955461 Used 6.70003890991211 kg fuel, for 4.47590106928692 DeltaV, or 0.668041056099723 DeltaV per kg fuel and 5.96786809238256 DeltaV per second At thrust: 50% Isp is: 725.654721031727 Used 10.1935863494873 kg fuel, for 5.47232665973979 DeltaV, or 0.536840173038317 DeltaV per kg fuel and 7.29643554631972 DeltaV per second At thrust: 60% Isp is: 608.021967457222 Used 14.2822265625 kg fuel, for 6.43367939469454 DeltaV, or 0.450467535054168 DeltaV per kg fuel and 8.57823919292605 DeltaV per second At thrust: 70% Isp is: 521.458302751379 Used 20.519495010376 kg fuel, for 7.94516284354404 DeltaV, or 0.387200700578959 DeltaV per kg fuel and 10.5935504580587 DeltaV per second At thrust: 80% Isp is: 460.325639631327 Used 26.8013477325439 kg fuel, for 9.1855244198191 DeltaV, or 0.342726213304021 DeltaV per kg fuel and 12.2473658930921 DeltaV per second At thrust: 90% Isp is: 410.633801563746 Used 33.0276489257813 kg fuel, for 10.1319807593941 DeltaV, or 0.306772691636706 DeltaV per kg fuel and 13.5093076791921 DeltaV per second At thrust: 100% Isp is: 370.224071690755 Used 41.8767929077148 kg fuel, for 11.6319489877646 DeltaV, or 0.277765993527688 DeltaV per kg fuel and 15.5092653170195 DeltaV per second
  17. Thanks for the warm welcomes! Another question (kinda awkward...) but what is the post-count when can I change avatar, write a sig, and PM so I can set aside a designated amount of time to be active in the forum everyday. (I need to talk to addon devs to ask permissions) Or can I ask them directly in their thread?
  18. Pff... I did this seven times. In one mission. Then I punched Chuck Norris in the face because I don't take back talk. In all seriousness, I like this mission. It requires a basic knowledge of game mechanics with reachable criteria and a precise landing. It also requires the ability to make somewhat complex rockets (mainly because of the rover) and still have a working function. Bravo delta.
  19. Thanks for clearing that out, this umm, are Kerbals subtitled? How will we understand them? (you said they would talk Spanish in backwards)
  20. A personality clash is more like it. I plan on taking this dispute to the mods. Edit- But I'll talk with cardboard later tonight before doing so.
  21. i manage to build big long rockets yesterday witout wobbling and stability problem i done it with ''RocktCo Soyuz and Kerbabl lander v1.2'' this orange rockets even with longer build type, looks like working very stable (no winglets no str connections)... but its says ''It`s recomended to use this parts only with themselves due to a config downscaling to 10% of the all the standard values (weight, maxthrust, fuelconsumption), to improve stability.'' still only balancing some parts(applying similar soyuz balancing) are making them ''out of scale'' with other stock/mod parts and incompitible for mix use... so we need to wait for actual fixing of real reasons in game engine... note: just dont missunderstood me this problem not only with this pack this is a general problem about building long rockets and maybe we should talk about that at different forum section
  22. The trick for success is to use the method that works best for you. We can all sit and talk until the cows come home about every pro and con of each sort of orbit/transfer/rendezvous technique there is. But if you manage to get your Kerbals to the Mun, by getting a slingshot off Minmus via the sun, (apart from being worshipped as some form of sorceror) it will make you feel warm inside and people will probably try your method of doing things. Tutorials help with KSP, and there are many fantastic ones out there. They only help to a certain extent though, sure if you wanted to you could copy everything you have seen in guides and either fail or succeed each time. Take what you think works best for you out of each thing you watch, read or listen to. Apply it to your own designs, if it works for you, keep it, if not then bin it. That's the beauty of this game. "X" person designed this rocket. I like "this, this and this but, definitely not that". Pretty much all the tutorials and guides out there give you an excellent example of what to aim for. They will give you the basic design for a craft, orbital techniques and all the trimmings. Who's to say that you can't combine twenty of the things you have seen and then launch yourself on a figure eight orbit between Kearth and the Mun? The only reason it's not been mentioned before is because nobody (I did a quick search of the forums so please feel free to correct me) has done it TL;DR All of the tutorials and guides you see are correct, it's all down to personal preference, technique for doing things or what colour hat you are wearing on the day.
  23. This is the third 0.17 discussion thread. Thread Rules: 1. Talk about 0.17 only! 2. No talking about other updates or stuff that will never be implemented! 3. No arguments! Keep this thread newbie-friendly, so if we get lots of pages and a newbie comes with a new question, don't shout at them, answer politely.
  24. Talk about becoming legendary with a single addon... If the dev's started with his code then they might be able to save quite some time for other things. One more thing I need to see from this mod is timewarp usage without it ripping apart...
  25. Related: http://www.petapixel.com/2012/09/11/amateur-astrophotographer-captures-huge-explosion-on-jupiter/Obviously a different scenario from what we will experience in the game, but with all the talk of atmospheric entry of our largest new celestial body I thought it seemed relevant. With that kind of density, there may be ways to go about descending in to it, but whether it's a good idea remains to be seen...
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