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  1. Hey Look! I\'m Another Commenter! I already presented this idea in another thread, but since there is talk about asteroids and other 'small' objects, I thought I might put my idea out there: A small, soviet-inspired, abandoned space station, in orbit around one of the outer planets. It could mostly be an 'easter-egg' sort of thing. Once docking is implemented, it could be an interesting 'recon/intel' type mission.
  2. With 52 LFTs, 9 LV-T30s, 8 LV-T45s, 4 3x-couplers, a single ASAS, no RCS, 3 RCS fuel tanks (?), 15 struts, 15 fuel lines, and 3 of CaptainSlug\'s LEM-5 lander legs, because the stock options for landers are just lame. Overbuilt for what it needs to do? Yeah... but it\'s stable and controllable and fun all the way. My second 'stock' mun-craft. At launch, the Deneb X is burning twelve engines — six inboard LV-T30s, three outboard LV-T45s, and three strap-on LV-T30s. The fuel lines are routed so that at launch, all fuel is provided by the twelve strap-on LFTs. After approximately one minute of full thrust, these tanks empty and are jettisoned. For about another fifteen seconds, all twelve engines are supplied by the three upper tanks above the strap-on T30s. After that point, the two fuel systems are separated, with the nine main engines burning fuel from their 21 remaining tanks, and the strap-on engines burning their remaining tanks (one each). At 140 seconds into the flight, the strap-ons burn out, and are jettisoned. The nine main engines provide a few more minutes of lift, with the lower-thrust outboard T45s burning slightly longer than the inboard T30 cluster. When burning straight up, the Deneb will be at 100km after first-stage cutoff, with velocity to take the remaining stages to a 200km apogee. The next stage is the one I envisioned as the 'trans-munar stage', although it doesn\'t quite make it. Powered by three LV-T45 engines, it carries nine fuel tanks. Three of them are radially mounted (without decouplers) to serve as attachment points for the first stage. Those RCS tanks I mentioned before are simply to stop the fuel in these tanks from flowing from the second stage down to the first, since 0.13 marked stack decouplers as capable of passing fuel. The second stage is capable of lifting its payload to over 2,000km when flying a gravity turn. Next is the munar descent stage, which also powers the rest of the trip to the Mun. Its core is a stack decoupler, with three fuel fuel tanks mounted to it radially, an LV-T45 mounted below it, and lander legs mounted to the fuel tanks. It\'s quite a sturdy lander, and lands easily at 10m/s, even when 5 of that is horizontal — making Mun landings easy and saving me the trouble of having to carry RCS. Three tanks of fuel is way more than sufficient for the landing, but good for structural stability. For the trip home, I take off with the descent stage and burn the remaining fuel, before leaving it behind to crash back into the Mun, then burn the rest of the way home with the ascent stage, which is just one LFT, another LV-T45, and the ASAS sitting below the CM. Re-entry is done with just the CM and chute; usually I have enough fuel that I can stop in orbit and pick which ocean I want to drop in. Okay, that\'s way more than enough talk. Here\'s the pics and craft file.
  3. Make the burn at the right point in your parking orbit; this general situation is what astronavigators mean when they talk about a 'window'. The Orbit Mechanic or guides can give you precise figures, but I haven\'t yet been let down by the rule of thumb that a Hohmann orbit to the Mün should lead it by about 30 degrees. There\'s no value in widening your transfer orbit, unless you\'re orbiting opposite the Mün\'s revolution to make damned sure you hit it first try. Yes, some people have taken that approach
  4. If I\'d wanted to use F2, I would have. Instead, I left the GUI up, and closed the nav-con. Can we please talk about the spacecraft?
  5. Welcome to the forum! Yes, that was a good interview, I had a couple of questions for Martin Schweiger aswell, but mainly to do with Orbiter. HarvesteR was there aswell, so it was a good chance to talk to him. But yes, welcome aboard, and let\'s see your crazy rockets! ;D
  6. Easiest way is to specify distance from local star, body mass, body radius, angle and initial velocity. The best way is much more involved, for H. if he wants to make it easy for everyone else, for everyone else if H. is lazy. It\'s outside the scope and intention of the game, IMO and let\'s have no more talk of it.
  7. Put it on the Mun and then we\'ll talk.
  8. Talk about over-engineering Congrats on a successful mission, and on flying that thing through lower atmo.. I\'ve landed a lot of times but using mod parts, so I decided to try it with stock. Did it yesterday after a few attempts. First landing was successful, but when I disengaged SAS the lander toppled over (was parked on a tilted surface). Second landing came in at just a bit too high a vertical velocity, decoupling the engine from the tank. Funny thing is, I had a full tank of RCS beneath the capsule, then a decoupler, then the tank and engine that got knocked off. So I decoupled the capsule + RCS and actually managed to get back home. It was a close shave - almost didn\'t have enough. Spent almost the last of the RCS fuel setting the periapsis inside Kerbin atmo for some aerobreaking. If I had a few seconds of RCS less the capsule would have never come home. Even managed to hit water on the way back by timing my chute deployment. The landing after that went great. I landed on a flat surface, the lander was secure with SAS off. Had almost a full liquid tank left and full RCS. Therefore more than enough to get home. Then I decided to go for an 'immersive experience' and switched on time warp so they actually spend 2 days on the Mun. It used to only be possible to get 2x time warp when on the Mun surface but now I was able to get it to maximum. Everything was ok, 2 days went by, my craft stood stable. Then I switched back to 1x time warp and my ship immediately exploded. Well, everything beneath the capsule did, anyway. I only used stock parts. So, basically, I only managed to get my astronauts back safely once after landing on the Mun (using just stock parts, and only RCS to return), the other missions went wrong due to silly reasons.. But there was enough fuel to get them back on each occasion. At least I got a lot better at landings, I\'m having much less problems killing horizontal velocity now which results in a much higher number of safe landings. Anyway, I\'ll see what pics I grabbed when I get back home.
  9. Weapons:SMG, Shotgun, combat knife, two zed flares Armor: sensor helmet Inventory: C4, beacon, radio, a flare gun with 3 shots, and a heavy piece of metal. Currency: 150 credits Time:1910, Zed date 7-03-0 Place: Fort Harris Health: Normal Cpl. Staten: Fully-armed, Normal health Harris: Fully-armed, Normal health James: Fully-armed, Normal health Tagger: Fully-armed, Normal health, Plenty of Medical supplies ??????????? Y ??????????? The convoy stops, and the lead vehicles set up camp as the others park strategically, with transports in the middle and tanks on the outside. The lead truck extends a tower and serves as a lookout post. You go to set up up your team\'s tent. 0034 hours, Zed date 7-04-0 You try to sleep, but something is keeping you up. You decide to go take a walk. You reach the tower, and decide to talk with the lookout there. 'How\'s the horizon?' 'Good, but I thought I saw something about 3 miles North of our position. I don\'t think it was anything though. I just got to keep a wary eye, so nothing sneaks-' With that last word, a shadow leaped out of nowhere and attacks the lookout. You then hear screeching and moaning in the distance. The only way you can alert the base in time is to press the button on the top of the tower, but that shadowy figure is still up there, and you only have your knife with you. What should you do? A) Climb up and confront the figure. Go Paul Revere on the base. C) Screw it, you can take on that horde. D) Run like hell!
  10. ah gosh that make me laugh a bit. yeah i have a tad bit of a temper. i have no problem with harv updating the game. he is a good developer and very friendly as far as helping. But i do get frustrated and vent on the forums. I am not blaming harv for anything I am merely made that i cannot find the reasoning behind this problem. he has been nice enough to fix the struts for the failcan9 so it is no longer a waste of time. not quite sure what ever would make you want to remove me from the forums. I never attacked or trolled anyone. in any case I wouldn\'t care either way. I would still develope my mod just never post about it here and no one would ever have it. no big deal really. you talk about me being a kid? you deleted my work because I swas frustrated? how odd.
  11. We like indie games, right? This one is looking pretty cool, I do love me a good wiring puzzle. http://www.pentadact.com/2011-11-28-gunpoint-trailer-let-me-talk-you-through-some-ridiculous-solutions/ Interesting that he is finishing the game before releasing - seems like open testing/pre-orders is all the rage these days. (mostly I am putting this here so I remember to go back and check on it from time to time.. )
  12. Saaur

    Age Poll

    Religion is like a penis. It\'s fine to have one and enjoy it by yourself or with people you trust, but don\'t talk about it in public, don\'t flaunt it, and whatever you do, don\'t go sticking it down strangers\' throats!
  13. RNSP

    Age Poll

    c\'mon 13-16 and btw im 14 and i also care about astronomy and physics...i love space, infact i am writing a paper on it in which i talk about things to do with the universe... Brian Cox is a good person to watch to learn alot about the universe...
  14. Make your own ship that can go faster than 50 m/s, then we\'ll talk >
  15. Try to make an perfectly round orbit. The maximum difference between Periapsis and Apoapsis is 100m. When you do it (if you do it, I have been trying this for a long time but a never succeeded), then you but the 'monkorbit' in to a 'Mun here we come' orbit. As I seed before, I have been trying this for a long period of time, but no success. :\'( I am sure out there is somebody more successful then me. We will talk about the prizes later! (some ideas please!)
  16. If you are watching it live right now, here you can talk about the Mars Science Laboratory.
  17. Firstly I wasn\'t trying to be rude, once again I fall into the trap of talking to you like I talk to my clients. However, I still think the Munar module is overpowered. With 10% more fuel I could use it as an SSTO. This trivialises the doing a mun return. Yes you\'re not forcing me to use it, so I\'ll just stick to using the Soyuz rocket itself to launch satallites from novas packs, which it does very well.
  18. I\'m 15 and I refuse to talk like that unless its a title. Then its ok
  19. Mini

    Greetings!

    Hello! I\'m Mini and after watching a few Let\'s Plays of this game on You Tube i thought i would give it a go and oh what fun it is! I am only using the stock game at the moment and have completed many full orbits and succesful ocean landings. I was wondering if there is much of a community as far as Teamspeak goes where people can sit and talk whilst playing the game so they can share stories, knowledge and tips on the game? See you amongst the stars! Mini
  20. Luigibro606, if you make the mesh, we should be able to talk you through texturing it.
  21. Watch the Burt Rutan Ted Talk http://www.ted.com/talks/burt_rutan_sees_the_future_of_space.html He says that governments eventually will need to get out of space flight altogether and business will take over, but business is unwilling to take the risk of an orbital reentry until a new tech is developed to make it safer
  22. I can\'t talk , type or anything. So I can\'t be it.
  23. tsoramaki

    Jokes

    Why don\'t Dinosaurs talk? ... ... ... Because they are all dead.
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