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  1. Put it on the Mun and then we\'ll talk.
  2. Alright, time to get serious about this incredible piece of artwork! 8) All questions will be answered at the bottom of this original post, thanks for the feedback! This is the Pegasus-42, named after several equestrian animals that have the ability to fly with the talents of agility, speed, and guts. Video, if you think this is TL;DR --- As you may have noticed it has a unique design in which it uses a stepped-down fuselage from the main body attached to the sides of the craft. This adds more stability, fuel, and space for weapon mounts. Don\'t forgot to mention it has a highly aesthetical finished look to it. -Two dual-mounted railguns (three rounds each) -Six deployable bombs -and six wing-mounted WASP missiles For increased effectiveness, each projectile is fired no unanimously, but one at a time. Vertical Take Off and Landing (VTOL) capable with numerous stability and control RCS thrusters for vertical thrust. Highly agile. The winglets and flaps are near-perfectly balanced for ease of stability. These improvements make it a great glider, fast target (+600 m/s under 10 km), and a lethal predator. --Questions-- Put it on the Mun and then we\'ll talk. - Feragorn Although I am aware of the craft\'s incapabilities, I can, infact, land on the moon. Thanks to the VTOL systems I can make a realistic landing without a sweat. But it is quite more difficult without gliding at hand. --- He called it AIRCRAFT buddy. Not SpacePlane. - mario972 I called it aircraft because the video only has limited footage, mainly within the atmposphere. Either way it can easily manuever in the air, and in space. Some weapon systems are defective without the air though, such as missiles; winglets on them prove to do nothing in benefit of it flying straight. --- Herp de durr, I\'m aware. These things tend to be said about impressive designs, since everything is better on the Mun. Even aircraft, who can\'t fly without air. Which the Mun doesn\'t have. - Feragorn Lemme level with you guys for a sec, Planes - Pretty Smart Spaceplanes - Pretty F-cking Smart Spaceplanes that can land on the m--FUCKING GEEEEEEEEEENNNIUS! (if you get it, you get a booster) I really would like for everyone to stop comparing flying vehicles on how far, or fast, they can go. Seriously, everyone knows how cheaty the C-7 pack is on it\'s own, there is really no definitive bar that anyone would have to set. I would rate planes on their effectiveness on landing on the moon instead (not easy), for that requires a bit more inginuity, ya know?
  3. Talk about over-engineering Congrats on a successful mission, and on flying that thing through lower atmo.. I\'ve landed a lot of times but using mod parts, so I decided to try it with stock. Did it yesterday after a few attempts. First landing was successful, but when I disengaged SAS the lander toppled over (was parked on a tilted surface). Second landing came in at just a bit too high a vertical velocity, decoupling the engine from the tank. Funny thing is, I had a full tank of RCS beneath the capsule, then a decoupler, then the tank and engine that got knocked off. So I decoupled the capsule + RCS and actually managed to get back home. It was a close shave - almost didn\'t have enough. Spent almost the last of the RCS fuel setting the periapsis inside Kerbin atmo for some aerobreaking. If I had a few seconds of RCS less the capsule would have never come home. Even managed to hit water on the way back by timing my chute deployment. The landing after that went great. I landed on a flat surface, the lander was secure with SAS off. Had almost a full liquid tank left and full RCS. Therefore more than enough to get home. Then I decided to go for an 'immersive experience' and switched on time warp so they actually spend 2 days on the Mun. It used to only be possible to get 2x time warp when on the Mun surface but now I was able to get it to maximum. Everything was ok, 2 days went by, my craft stood stable. Then I switched back to 1x time warp and my ship immediately exploded. Well, everything beneath the capsule did, anyway. I only used stock parts. So, basically, I only managed to get my astronauts back safely once after landing on the Mun (using just stock parts, and only RCS to return), the other missions went wrong due to silly reasons.. But there was enough fuel to get them back on each occasion. At least I got a lot better at landings, I\'m having much less problems killing horizontal velocity now which results in a much higher number of safe landings. Anyway, I\'ll see what pics I grabbed when I get back home.
  4. Weapons:SMG, Shotgun, combat knife, two zed flares Armor: sensor helmet Inventory: C4, beacon, radio, a flare gun with 3 shots, and a heavy piece of metal. Currency: 150 credits Time:1910, Zed date 7-03-0 Place: Fort Harris Health: Normal Cpl. Staten: Fully-armed, Normal health Harris: Fully-armed, Normal health James: Fully-armed, Normal health Tagger: Fully-armed, Normal health, Plenty of Medical supplies ??????????? Y ??????????? The convoy stops, and the lead vehicles set up camp as the others park strategically, with transports in the middle and tanks on the outside. The lead truck extends a tower and serves as a lookout post. You go to set up up your team\'s tent. 0034 hours, Zed date 7-04-0 You try to sleep, but something is keeping you up. You decide to go take a walk. You reach the tower, and decide to talk with the lookout there. 'How\'s the horizon?' 'Good, but I thought I saw something about 3 miles North of our position. I don\'t think it was anything though. I just got to keep a wary eye, so nothing sneaks-' With that last word, a shadow leaped out of nowhere and attacks the lookout. You then hear screeching and moaning in the distance. The only way you can alert the base in time is to press the button on the top of the tower, but that shadowy figure is still up there, and you only have your knife with you. What should you do? A) Climb up and confront the figure. Go Paul Revere on the base. C) Screw it, you can take on that horde. D) Run like hell!
  5. ah gosh that make me laugh a bit. yeah i have a tad bit of a temper. i have no problem with harv updating the game. he is a good developer and very friendly as far as helping. But i do get frustrated and vent on the forums. I am not blaming harv for anything I am merely made that i cannot find the reasoning behind this problem. he has been nice enough to fix the struts for the failcan9 so it is no longer a waste of time. not quite sure what ever would make you want to remove me from the forums. I never attacked or trolled anyone. in any case I wouldn\'t care either way. I would still develope my mod just never post about it here and no one would ever have it. no big deal really. you talk about me being a kid? you deleted my work because I swas frustrated? how odd.
  6. Saaur

    Age Poll

    Religion is like a penis. It\'s fine to have one and enjoy it by yourself or with people you trust, but don\'t talk about it in public, don\'t flaunt it, and whatever you do, don\'t go sticking it down strangers\' throats!
  7. Johno

    Age Poll

    I too am a Christian, and one who has done doorknocking. It\'s a hard thing to do. And if you\'re a jerk, you risk upsetting everyone. Sadly, there are plenty of Christians who ARE jerks about it. How to doorknock without being a jerk * Low pressure - if someone wants to talk, talk. If not there\'s always someone who does somewhere else. * It\'s better to hand out literature for an event (or better yet, a genuine, no-strings-attached gift! We give out flowers for Mothers\' day) than to just go 'Hey, you want to talk about your immortal soul?' * Always ask yourself what would offend YOU, and then don\'t do that! Now, people are different and you might still accidentally offend someone; but you cut down the odds. * Sense of humour. Sometimes, even if you do everything right and take pains to avoid being offensive, some people will get grumpy about you. Laugh it off, and don\'t tell the Youth Group to toilet paper their lawn. Maybe they\'re just having a bad day.
  8. RNSP

    Age Poll

    c\'mon 13-16 and btw im 14 and i also care about astronomy and physics...i love space, infact i am writing a paper on it in which i talk about things to do with the universe... Brian Cox is a good person to watch to learn alot about the universe...
  9. Make your own ship that can go faster than 50 m/s, then we\'ll talk >
  10. We like indie games, right? This one is looking pretty cool, I do love me a good wiring puzzle. http://www.pentadact.com/2011-11-28-gunpoint-trailer-let-me-talk-you-through-some-ridiculous-solutions/ Interesting that he is finishing the game before releasing - seems like open testing/pre-orders is all the rage these days. (mostly I am putting this here so I remember to go back and check on it from time to time.. )
  11. Back, and ready for a doozy. If you just want the information in the snooping, open the spoiler Inventory: Flamethrower, Upgraded sniper rifle, 50 rounds, 5 daggers Armor: Helmet and Body Armor Currency: 150 credits Vehicle: Fine, 5 miles of gas Time: Night, Zombie date 6-7-0 Place: Fort Harris Health: Normal Most information you acquired was through official-looking people. Someone wants the information kept secret, as areas you believe to be linked to Project Orion are heavily guarded, and anyone talking about the project seems scared to talk about it. Project Orion seems to be a long-running plan. It probably involves that skeletal tower in the town. It needs materials from the Waste. The lights you saw in the distance some months ago may be linked. You go to several places, and learn as much as you can: Capital: You enter the building again, and sit down to eavesdrop. A couple of officials walk past, and one mentions 'the plan', but the other immediately stops him from talking anymore. They then walk into a guarded door. One of the guards notice you and kick you out. You notice another official walking towards the mysterious tower, but he\'s got a squad of guards with him, so you can\'t tail him. You decide to listen in on some guards. Town: You easily find a squad of grunts and start tailing them. They talk about trivial matters: family, the quality of the drinks at the tavern, the odd reduction in the size of the hordes. Then one of them starts talking about the mission the the Waste. Apparently, the objective is two-fold: the public objective is to find out more about the zombie hierarchy, but the elite soldiers are in charge of collecting some materials in the Waste. Other than that, they know little more than where to sign up for the mission. Apparently anybody willing to fight zombies is welcome for the mission. With this information in mind, you go to the tavern to find some loose tongues. Tavern: You almost reach a door, when a hand grabs you and pulls you into an alley. You discover it\'s an ex-guard that grabbed you. 'I can\'t talk for long' he warned, 'they\'re about to find me.' 'Who\'s about to fin-' 'Shhh! I need to tell you what I know! I saw you listening, you\'re interested in Project Orion, aren\'t you? Well, The first I heard of it was about 4 months ago. About a month ago, I heard some explosions coming from the wilderness, and I knew no zombies were around!' 'Wait? Explosions? Have you seen any lights in the wilderness?' 'Yes, and that is what my next point is! They-' At that point, a dart hit his neck and he fell over, dead. You look up and see a shadow on the roofs. You duck behind a dumpster, and hope whoever killed him doesn\'t notice you. You wait for what seems like hours before you peek out and notice that there is no-one around. You head into the tavern to hide and rest. You\'re too tired to listen in anymore: besides, anymore eavesdropping might get you killed. Okay, chapter over, now I need something from you guys. I need help resetting the poll. Anyone who knows how to reset it, please help me out. A) Break into the capital building. Break into the tower. C) Find the lights and investigate. D) Join the mission to the Waste. E) Leave well enough alone.
  12. If you are watching it live right now, here you can talk about the Mars Science Laboratory.
  13. Firstly I wasn\'t trying to be rude, once again I fall into the trap of talking to you like I talk to my clients. However, I still think the Munar module is overpowered. With 10% more fuel I could use it as an SSTO. This trivialises the doing a mun return. Yes you\'re not forcing me to use it, so I\'ll just stick to using the Soyuz rocket itself to launch satallites from novas packs, which it does very well.
  14. Try to make an perfectly round orbit. The maximum difference between Periapsis and Apoapsis is 100m. When you do it (if you do it, I have been trying this for a long time but a never succeeded), then you but the 'monkorbit' in to a 'Mun here we come' orbit. As I seed before, I have been trying this for a long period of time, but no success. :\'( I am sure out there is somebody more successful then me. We will talk about the prizes later! (some ideas please!)
  15. I\'m 15 and I refuse to talk like that unless its a title. Then its ok
  16. Mini

    Greetings!

    Hello! I\'m Mini and after watching a few Let\'s Plays of this game on You Tube i thought i would give it a go and oh what fun it is! I am only using the stock game at the moment and have completed many full orbits and succesful ocean landings. I was wondering if there is much of a community as far as Teamspeak goes where people can sit and talk whilst playing the game so they can share stories, knowledge and tips on the game? See you amongst the stars! Mini
  17. Luigibro606, if you make the mesh, we should be able to talk you through texturing it.
  18. That was a paraphrased critique of his talk...its also an old talk... from right after spaceship-one launched successfully and won the x-prize.
  19. Watch the Burt Rutan Ted Talk http://www.ted.com/talks/burt_rutan_sees_the_future_of_space.html He says that governments eventually will need to get out of space flight altogether and business will take over, but business is unwilling to take the risk of an orbital reentry until a new tech is developed to make it safer
  20. I can\'t talk , type or anything. So I can\'t be it.
  21. tsoramaki

    Jokes

    Why don\'t Dinosaurs talk? ... ... ... Because they are all dead.
  22. EDIT: Forgot to mention, this was for Inglonias + others having trouble getting a working Silisko design. Try my Munar III, attached. 1. Launch the boosters. 2. Jettison the bottom boosters. 3. Activate the next stage of boosters. 4. Jettison the ones on the side which have a longer burn time. 5. Jettison the remaining boosters. 6. Use the heavier engines to get you up and begin to create an orbit. 7. Use the next lighter stage to create a highly elliptical rendezvous orbit and meet up with the Mun, slow yourself right down horizontally so you\'re falling straight to the Mun, use any spare fuel to brake, then jettison and use the lander\'s little engine to come to a stop on the surface. (Sounds difficult, after 1 or 2 tries you\'ll be able to do it with a 99% success rate, believe me.) 8. Roll around or sutin. Talk to the Muntians. Whatever. Use some RCS, but not ALL of it... 9. Get yourself back in a circular orbit, then do the same as in 7, create a bit of an elliptical orbit out from the Mun. Chances are when Kerbin picks you up you\'ll be in a massive circular orbit again. (Remember, you are moving at the speed the Mun is!) Use remaining fuel and RCS to drop the speed. When I was out there I was only at a few hundred m/s, in a slightly wonky and elliptical orbit. It takes little to no fuel to drop your orbital speed low enough to hit Kerbin. 10. Remember to get rid of the lander stage here at some point! 11. And activate parachute! 12. Landed. Munar IV will support parachute landing of the pod back on Kerbin.
  23. Finally after uncounted attempts and dead Jeb clones, I can report a complete success. Really liking these vectored thrust engines, used them in my first stage and wow, talk about an easy trip to orbit! Also used one on the lander but mainly so the winglets would hit the ground first. The two key pieces for me were saving lander fuel by using the cruise stage for primary descent, jettisoning it at about 5km up. That along with choosing a landing spot so that straight up launched till Munar escape velocity gave me a retrograde Munar orbit that was easily turned into an atmosphere braking maneuver on the trip back. Oh and yeah all stock parts - who said I wouldn\'t need wings on the Mun!!!
  24. download link broken.. talk about unreliable rocket parts!
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