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Showing results for tags 'Engine'.
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Hi everyone, Looking for a mod that features wide (but not long) engines? Also, is there any good mod for pivoting wings and engines? Thanks, Chris (Heretic391)
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https://en.m.wikipedia.org/wiki/New_Shepard#Propulsion_module https://en.m.wikipedia.org/wiki/Bristol_Siddeley_Gamma In the late 1950s to 1960s, British companies experimented with RP-1/H2O2 engines. Burning an 86 Percent mixture of Hydrogen Peroxide and water onto RP-1, (the peroxide which was passed through a catalyst to first decompose it) the rocket engines managed to pull a 265s ISP, and lead to the Gamma Family of rocket engines, which powered the Black Knight and Black Arrow Launch Vehicles. Since RP-1/H2O2 is hypergolic, no ignition source was required, and the engines were very simple and reliable- there were no engine failures through the history of the Gamma family of engines. Additionally, H2O2 is non-toxic- thus the Gamma engines had most of the advantages of a Hypergolic engine without the toxic propellants and exhaust. This kind of make you wonder why this propellant combination was abandoned for the most part. Though there were revivals by companies like Beal Aerospace and now Blue Origin for use on the BE-2 engine, H2O2/RP-1 has remained largely unused. Yes, rocket engine development is expensive, and it is less efficient than cryogenic, or even the Titan IV's hypergolic propellants (302 s ISP for Titan IV, and 266s ISP for a Gamma 8 RP-1/Peroxide engine) but it would still make for a good throttlable cheap SRB alternative. Also, the good reliability records and experience with the Gamma engines made me wonder why they decided against a similar engine's use on say, the Ariane 1- or why Blue Origin decided against using it for New Shepard, and instead using H2LOX.
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Maybe someone already suggested, but I didn't find in quick search trough links/threads. Can engines have toggable fuel drain switch ? For example, jet engines have this: That allows balanced drain from all fuel tanks. But it is not always desireable option. Sometimes I might want for jets to drain fuel only from first stage. Jets are efficient on thick atmosphere, so could bring rocket to above 10km and drop that stage. Only after that rocket engines are fired when there is less aerodynamic forces to destroy craft. Another example is oposite, I want to create spaceplane based on nuclear engine that drains fuel unbalanced from first fuel tank that is attached to, but for space plane eaqual balanced fuel drain is preferable to maintain center of thrust and center of mass aligned.
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Hey everyone, im getting desperate over the lack of help from this and I need to get it done ASAP to release something for a big update that i'm working on my mod. I need this to be animated like the panther and rapier engines, those triangular faces you see need to dissapear... Here's the file if you want to give it a try Here's what little porkjet said to me: Basically they're skinned/rigged, theres a bone at the tip that is 1) scaled for the throttle anim, and 2) gimballed for vectoring. .blend file Download
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Im aware unity 5 will bring a stable 64 bit version and so we get more then 4gb ram and so we can run more mods stably but in terms of gameplay what else could be different ? better frame rate ? better optimised?
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I have found lots of amazing fuel tank mods such as fuel tanks plus and procedural parts. Those all fueltank mods are amazing.Now which rocket engine mod I use?