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  1. MOD UNDER NEW MANAGEMENT: Welcome to Contract Filter! This mod was created as a "more extensive" version of Rejector. I used to use Rejector but found it had little problems and annoying windows to it. So I created this! What Contract Filter allows you as the user to do, is to configure how you want each type of contract to be when you accept it or reject it. For example, if you need 60 science to get that next node, and you know there's going to be contracts with a reward of 60 science, then you can click on the type of contract you want to receive, whether it's Part Testing, Collecting Science, ISRU contracts, Body Surveys, or Science Gatherings, then you scroll to the textbox for minScienceComplete and put that from 0 to 60. Now after you save that up, you can start sorting your contracts! When it sorts the contracts, it'll check all the conditions of the contract to match all the numbers and letters you gave it. So since you had a minimum requirement of 60 science upon completion, all those little contracts with 12 science and 5 science go poof. But all the 60+ science ones stay You can do this for funds, science, reputation, contract parameters, bodies, and strings! If you don't like those pesky Part testing while flying over a planet contracts, it's simple! Just click on PartTest tab, then go to Blacklist Strings, then type into the box "flying over" (be careful, it's case sensitive!) and then add in the string to the blacklist. Save your settings, then start the sorting, and now all of those "flying over" contracts will vanish! As another handy feature, you can just not get part test contracts at all! When you click on a contract type, just click the "Reject" button, and it will turn into an "Accept" button, letting you know that the type is now rejected, and you have the ability to accept the type again at any time. WARNING: NOT SAVING YOUR SETTINGS CAN RESULT IN SETTINGS LOSS IF YOU CLOSE YOUR GAME, ALWAYS REMEMBER TO SAVE! Pictures: As you can see above, I don't want any Science collecting, Base making, or Planting of the flag contracts. Also, when I get my Explore x body contracts, I don't want to get them for Eve, Laythe, or the Sun. Now with a newly added Edit All button! You can edit all the type preferences at once! Like here I'm telling every type of contract to be declined if it's for Kerbin. (and a new toolbar icon thanks to BadSector/Luca!) Download: http://spacedock.info/mod/696/Contract%20Filter ALL PROBLEMS/ISSUES MUST BE ACCOMPANIED BY A SETTINGS FILE AND OUTPUT LOG!! Changelog: v1.5.2: -Fixed OutofSync exception when closing EditAll window. Now properly closes and saves. -Fixed Bug with contracts being declined instead of deleted. -Re-added app buttons. v1.5.1: -fixed an NRE that happened at Main Menu scene switch v1.5: -Updated to work with KSP 1.1.2 v1.4: -Updated to work with KSP 1.0.4 v1.3: -Configured Contracts are now not shenanigans -Added in a throttle for contract acceptance rates -Fixed things -Added in hotkey to sort -Fixed Sandbox mode throwing errors -Added in new graphics for showing the state of the filter -I forget the rest... v1.2: -new toolbar icon -Added new Edit All button -Fixed some underlying save/loading bugs v1.1: -Changed name to Contract Filter -Fixed loading/saving bug -Fixed contracts being removed when they shouldn't be v1.0: Initial release Source: https://github.com/wased89/ContractFilter Thanks to BadSector/Luca for the toolbar icon! THIS MOD IS UP FOR ADOPTION IF ANY MODDERS WANT TO PICK IT UP, TALK TO ME ON IRC All Rights Reserved SilverFox8124~
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