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  1. Ugh. After multiple tries every rover I put on eve succumbs, after almost an hour of driving, to the kraken (black screen, no altitude). It only happens after doing science experiments (the whole point of my rovers going to eve). Does anyone have any suggestions on how to stop this? Correction: the kraken strikes no matter what after loading the rover (give or take 20 seconds) This is the log, where I assume the kraken attacks: normal logs up to this point... [LOG 14:28:38.383] Parsing rect [LOG 14:28:38.384] Parsing bool [LOG 14:28:38.385] Parsing int [LOG 14:28:38.386] Parsing bool [LOG 14:28:38.386] Parsing bool [LOG 14:28:39.311] [Eve Rover Mk1]: ground contact! - error: 0.456m [LOG 14:28:39.313] Unpacking Eve Rover Mk1 [LOG 14:28:41.473] Active Vessel is moving (sqrVel = 0.284546199636992). Cannot save. [LOG 14:28:47.096] Flight State Captured [LOG 14:28:47.118] Saving Achievements Tree... [LOG 14:28:47.119] Saving Achievements Tree... [LOG 14:28:47.120] Saving Achievements Tree... [LOG 14:28:47.121] Saving Achievements Tree... [LOG 14:28:47.122] Saving Achievements Tree... [LOG 14:28:47.123] Saving Achievements Tree... [LOG 14:28:47.124] Saving Achievements Tree... [LOG 14:28:47.163] [VCTScenario] Saved. [LOG 14:28:47.716] Game State Saved to saves/Badger Industries (Career)/quicksave [LOG 14:28:48.271] Game State Saved to saves/Badger Industries (Career)/persistent [LOG 14:28:52.022] Packing Eve Rover Mk1 for orbit [LOG 14:28:55.023] [Eve Rover Mk1]: ground contact! - error: 0.000m [LOG 14:28:55.024] Unpacking Eve Rover Mk1 [LOG 14:28:57.006] [CurrencyConverter for Fundraising Campaign]: 0 Reputation taken, yields 0 Funds [LOG 14:29:23.952] Look rotation viewing vector is zero [LOG 14:29:23.953] Look rotation viewing vector is zero [LOG 14:29:23.966] Look rotation viewing vector is zero [LOG 14:29:23.967] Look rotation viewing vector is zero [LOG 14:29:23.976] Look rotation viewing vector is zero [LOG 14:29:23.977] Look rotation viewing vector is zero [LOG 14:29:23.999] Look rotation viewing vector is zero [LOG 14:29:24.000] Look rotation viewing vector is zero [LOG 14:29:24.021] Look rotation viewing vector is zero [LOG 14:29:24.021] Look rotation viewing vector is zero [LOG 14:29:24.031] Occlusion area test is NAN! Args 0.0467972025715843 0.0457689321951441 NaN [LOG 14:29:24.033] part1: NaN [LOG 14:29:24.034] part2: NaN [LOG 14:29:24.035] part3: NaN [LOG 14:29:24.036] Occlusion area test is NAN! Args 0.0467972025715843 0.0467972025715843 NaN [LOG 14:29:24.038] part1: NaN [LOG 14:29:24.038] part2: NaN [LOG 14:29:24.039] part3: NaN [LOG 14:29:24.040] Occlusion area test is NAN! Args 0.0457689321951441 0.0467972025715843 NaN [LOG 14:29:24.041] part1: NaN [LOG 14:29:24.042] part2: NaN [LOG 14:29:24.043] part3: NaN [LOG 14:29:24.044] Occlusion area test is NAN! Args 0.0467972025715843 0.0457689321951441 NaN [LOG 14:29:24.045] part1: NaN [LOG 14:29:24.046] part2: NaN [LOG 14:29:24.047] part3: NaN [LOG 14:29:24.047] Occlusion area test is NAN! Args 0.0457689321951441 0.0457689321951441 NaN [LOG 14:29:24.049] part1: NaN and so on.
  2. I had a rescue mission coming back into Kerbin, 2 lander cans with a claw on top with the new double flight pod thing attached to the claw with a Kerbal inside. On return all heck broke loose and the claw blew up, speparating the 2 units. The 2 cans had chute, so I waited until they slowed down then deployed the chutes (this contained Jeb and another rescue). Then I swiched to the other unit where I EVA'd the kerbal and got her to do a graceful bounce then face plant on a soft grassy field- I recovered her, but going back to the tracking station Jeb and the other dude are just gone- no MIA, no craft available in the station, no sign at all. Are they gone forever or just not tracked any more? I'm curious if I can track them down and pick them up, or if this is a known bug and they have been eliminated from Kerbin history forever. Edit: well, they were dead. I made them alive again, but they have no experience now, which sucks because both would have been levelled up as the rescue was on Minmus
  3. My highest performing K-drive in 1.0.5 , 26.2 G's super reliable (just dont turn it too hard or go below 750 m/s while active) TWR of 262.22 and a thrust of 295.6 kN and only at 16 parts, very controllable and very stable, in surface mode it's capable of lifting 25 mT without a problem. (thrust may decrease when attaching cargo) while it is possible to attach multiple drives to a single craft thrust may infact be reduced from one or both of the devices, so far accelerations of over 27 G's using multiple drives have failed. Download Warranty void if activated,loaded into a save file or looked at in this post. I am not responsible to any lost saves,installs,computers or family members caused by this device.
  4. Single stage'ish Trip to the Duna-Face, Ike, Laythe's South Pole, the Kraken and back to Kerbin. athmospheric summary of a (nearly) single staged flight to the Mohole and back to Kerbin. V.105 / no mods & last but not least how it all started: Single Stage flight to Laythe, the Kraken, Duna and back to Kerbin. V1.04 / no mods
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