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Showing results for tags 'Xbox'.
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If I could verify that I own KSP on the Xbox store and the breaking ground dlc, could I have it on steam too? I bought Ksp on the Xbox thinking there was parity :(. Don't want to buy the game twice, is this possible?
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Passing along a message from our team regarding the current status of Kerbal Space Program - Enhanced Edition:
- 146 replies
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- console
- playstation
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I'm fairly new to KSP and was wondering what everybody's opinions on the console ports are. I have KSP1 on my laptop and enjoy it, but my laptop is pretty old and on its last legs. I can't afford a new one right now so I'm curious about its performance on xbox. Does it run well, are the controls decent, is there keyboard/mouse support, etc. Any thoughts or opinions would be appreciated!
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I’m constructing my solar commnet, and am currently at Duna. I need precise orbital info, unfortunately, it just shows me LOCKED. I would expect this with bad signal or a weaker probe core, but i’m using the 2.5m one and my signal strength is 96% bouncing through Relay 3, 2, and my refueling/comms station before going to the KSC. It says unloaded on them which I imagine doesn’t make much of an impact, but I don’t know.
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I just took off a structural tube off a space station i'm designingand the game said, "No! Go to H-!" And now I can't do anything. I can't get rid of it, nor can I place it, I can't save the craft, I can't switch to action group/crew or switch to the VAB, I can't grab new parts, I can't rotate it, I can't do anything but move my stupid cursor. I can't open the pause menu to save or try to fix it, I just have to turn off my xbox and delete the space station i've been working on from existence. I can't undo last action either. And it's happened before. But that time, I had saved saved just before. I forgot why I stopped playing for 3 months. It's glitches like these that just murder my fun in ice-cold murder
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I forgot my password to the bug report things, so if someone could report this it would be lovely. I just finished a burn to get a munar encounter, and wish to fine tune it. When I set up a node, my path continues to show a munar encounter, but the maneuver node's path shows my orbit if the mun just disappeared. Upon Munar SOI entry, it shows my path in blue, then a purple path going into the bottom of the planet. This glitch really ruins the fun of the game, and it's the reason for all of my rage quits. I have no idea what causes this or why it happens, it just happens.
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Can we please have keyboard and mouse support on consoles. The game is frustratingly un playable, I have a pc that I can play ksp on and I love it, but My Xbox is far more powerful and runs it better. Xbox officially supports this idea with developers that choose to have this feature and would love to have the ease of keyboard and mouse on my console. between building your spacecraft, flight, orbital adjustments and kerbal control, the controller sucks. having the port to consoles was awesome but since I have used the pc way I can’t go back with this game.
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I'm doing my submission for Weak Player's Micro sized distance challenge. a 0.625m challenge, and I reload a quicksave because I wasn't filming. And- my camera is stuck. I can do anything I want with my cursor and select the direction things (Stability Assist, ), but I can't move my camera, select/deselect docking mode, toggle map, or maneuver node, can't use presets. Nor can I pause. It's like i'm in time warp, but i'm not and can only use phys warp. All I can do is spin around the Nav-ball and watch Minmus draw ever closer. Aaaaaaaaaand, when I return to main menu none of the buttons there work either. KSP CONSOLE IS SO MUCH FUN
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- unplayable glitch
- radial preset
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I’m making a shuttle replica, and I go to put the nose cone on it. But there isn’t an orange variant. Is this a bug? Is there a workaround?
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Don't know if this is a feature or a glitch, so i'm also putting it here. I'm making a micro rocket to minmus, and it has 6 short srbs attaching to 1 long srb. But, when the short ones ran out, they began to use the center core's fuel.
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I'm making a micro rocket to minmus, and it has 6 short srbs attaching to 1 long srb. But, when the short ones ran out, they began to use the center core's fuel.
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Bob died in a kraken attack when reverting to launchpad, but his soup mist be trapped in Davie Jone’s locker, because it’s like he was removed from the game. Active kerbals: 4, but Bob isn’t there. And nor is he in the lost/missing section. Help This happened again, with no intention to survive the landing, I crashed jeb and reverted. He’s still dead. Luckily, I had a quick-save from a kerbin re-entry a week ago
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I’ve made several landers that use Oscar B tanks on radial decouplers feeding to the central part for descent stages. Problem is, when I do that, the fuel drains from the central core to the external tanks. I always double check the arrows go from the external tanks to the central core, but nope!
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So, I finished my rover in the SPH, and I press the “Switch editor.” It goes grey, like I clicked it, but nothing happens.
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- xbox
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I'm trying to re-root on Xbox series X. 0. I'm in the VAB and have edited a ship I loaded. 1. I select the re-root tool at the far right. 2. I select my current root which is unmanned. 3. I select the object directly under the object I selected on step 2, which can be a part that either can or can not control a ship. 4. I expect the re-root procedure to be complete, and I expect that the re-root tool to deactivate. 5. I find that the re-root tool is still highlighted and that when I point at an object it highlights as though it still expected me to select a new root. 6. I press the Red B button on my controller. 7. I expect the re-root procedure to be canceled. 8. I find my entire ship is deleted. 9. I use the undelete tool and my entire ship is returned.
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Grip pad won’t let go of my cursor!
Wizard Kerbal posted a topic in KSP1 Technical Support (Console)
I’m building a Jool probe mission, I was taking off a high-grip pad off my science bombs to Laythe and Jool. Then, I selected the parts list, and the grip pad was still there. I tried placing it back on the vessel, I tried undoing last, and I couldn’t reload the ship because I couldn’t pause. I had to restart the mission. -
I'm launching a, one moment, 78 metric ton rover to the Mun, and when I switch to my second stage, at first it said it had 1,570 dV, it now has glitched out, and just doesn't show deltaV. The burn time indicator has no seconds, and the bar is red, the staging display shows a full tank, but isn't displaying dV. I don't get it
- 2 replies
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- xbox
- radial preset
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I’ve lately been building massive rockets to go to Jool, and then when I press, “launch” it says my craft is too big. I’m using the Island airfeild now, but the glitch is really annoying. Any fixes? Edit: It’s spread to the VAB too. I wanted to make sure my Mun machine Mobile base worked on the Mun before launching it, and, well, can’t launch vessels over 30 parts.
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Mk 1 launch pad... In science mode?
Wizard Kerbal posted a topic in KSP1 Technical Support (Console)
I’m preparing to launch my interplanetary expedition, and it says my rocket is too big. What? I look at the launchpad, and it’s the level 1! I exit and re-enter the VAB, and it fixed itself. Edit(s): Now it’s the right pad, but it still says my rocket is too big I went to the engineer report and it was 160/18 tonnes. It’s so overweight for the mk1 launchpad It happened again.-
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The “stock crafts” setting is off. But the making history crafts are overstaying their welcome, but I can’t delete stock crafts. I hate it here