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Found 13 results

  1. This is a game about the meme "Kerbals control our space program while we control their space program". The rule is pretty simple: Make up a evidence of Kerbals control our civilization and cause our failures! Example: Poster 1: The failure of Apollo 1 is caused by a Kerbal that dropped a incendiary in the wrong place. Poster 2: the explosion of the Apollo 13 service bay is caused by a mod called Kaboom. Me First: The failure of the recently Soyuz is caused by a Kerbal who forgot to use decopler correctly.
  2. Jeb is on a vacation with his friends now. But KSC have a emergency mission! Jeb doesn't want to go back, so he calls his friends to help! Meanwhile, a group of assassins got a mission to kill Jeb! All you need is choose a side, and fight for your mission! Sides: Jeb's friends: Make sure that Jeb is alive and not going back to work! KSC: Make sure that Jeb is alive and bring him back to work! Assassins: Kill Jeb in all costs! CCC(Center for Chaos Containment): Stop this everyone from destroying the world! Examples: Poster 1: My side is Jeb's friends I take Jeb to the mun. Poster 2: My side is KSC I drive a rocket to catch Jeb. Poster 3: My side is assassins I throw a bomb to you. I'll start first: My side is Assassins I sniped Jeb.
  3. KASA-Ad Astra Ibimus To The Stars We Will Go. Hello! You join me in the middle of a save, at a Duna Transfer Window. So far we have - built relay stations - found many anomalies on The Mun - built a type of interplanetary vehicle - and are currently building a new base on Minmus Part 1: Duna, the red planet.
  4. It's REALLY simple. Poster 1: What will he say if Harry Potter plays KSP? Poster 2: "How can this thing fly without magic?" What will she say if Marie Curie plays KSP? This game shall end when this forum is end. I will be the first: What will he say if Tony Stark plays KSP?
  5. Your challenge is as follows: 1. Select a historical spacecraft to replicate from the list below (but don't forget to Kerbalize it!) Sputnik 1 (LKO) Hubble Space Telescope (LKO) JWST (HKO around Minmus's orbit) ISS (LKO) Apollo 15 (Mun) Apollo 11 (Mun) Curiosity (Duna) Juno (Jool) Voyager (flyby of Jool to Kerbolar escape) Viking (Duna) Venera 11 (Eve) Luna 16 (Mun) 2. Land one of the following on its target body. 3. Submit your ship! Required screenshots: 3-A. Your ship in the VAB, with part count and mass. 3-B. Your ship on the launchpad. 3-C. Your payload in the target orbit. (For lander: Your ship in orbit of the body to be landed on) 3-D. Your lander(if used) on the target body. Badge (any completed mission) Featherweight Badge (any mission below 10 tons) Above and Beyond Badge (exceeding requirements, i.e. realistic launcher, realistic orbit, etc.) Please note: Every time you do a mission, you get a badge. MODS ALLOWED DLCs are, of course, allowed. MechJeb and other autopilot mods are allowed. Ask before you use a part mod. Mods that actually add any of the ships above are NOT allowed! That is classed as cheating. A major part of this challenge is the creativity needed to create these replicas. LEADERBOARD Unmodded @Akagi -Juno mission. 250,350 funds, 66 parts. 850.198 tons. STOCK. Done without NERVs or ions. Accurate orbit, semi-accurate launch vehicle. Above and Beyond! @QF9E - Apollo to Tylo. 220,959 funds, 212 parts. 561.069 tons. STOCK + DLC. Above and Beyond! Awesome down to the ULLAGE MOTORS! @Akagi - Sputnik 1. 20,034 funds, 93 parts. 17.316 tons. STOCK. This one and Juno are the only two ones I'm going to do. @Kerb24 - Sputnik 1. 29,572 funds, 48 parts. 55.678 tons. STOCK. Using accurate engines for once... @Falcon 09 Andy - Sputnik 1. STOCK. @QF9E - Luna 16. 32,797 funds, 74 parts. 75.134 tons. Above and Beyond! A spectacular lander, a not-so-spectacular launcher... @4D4850 - Venera 11. funds, parts. tons. Inaccurate launch vehicle, but no parachutes! *unfinished* @QF9E - Venera 11. funds, parts. tons. Accurate launch vehicle, no parachutes! *unfinished* @Kerb24 - Literally the ENTIRE ISS. Above and Beyond! Modded @Scarecrow71 - Sputnik 1. Stock + DLC. 19,459 funds, 23 parts. 43.420 tons. Above and Beyond for accurate orbit and launch vehicle! @BuranAce - Juno. BDB for Atlas V and solar panels. funds, parts. 0.00 tons *unfinished*
  6. Kerbal MonoRail A bit of backstory: For ages Kerbals used planes and rockets to cover great distances over land. But none of them could carry much stuff, and there were the occasional crashes and stuff. So I they decided to build a MonoRail system! It would then be used to carry large amounts of fuel, etc., from places where resources are abundant, to places that are the best to launch from. +-----+ | LOG | +-----+ [ 220605.1118 ] Test with Ground Anchor. The Ground Anchor seems to be too buggy to be used to tie the rails to the ground. (See log 22.1) [ 220606.1239 ] Test for rail attachment. It may be a good idea, but only when no ground is available. (See log 22.2) [ 220822.2116 ] Test with a carriage on a rail. The whole thing seems pretty stable, although it isn't (especially in curves). (see log 22.3) [ 220822.2232 ] Longer rail and speed test. Prototype can reach 50 m/s, and probably more. Still not stable, due to spring issues. (see log 22.4) [ 230202.1854 ] New rail, using a custom 30-meter-long, 1.875m square-sectionned part. Several tests using plane wheels. Still unusable as the springs are either too low to actually do something, or too high and cause the car to derail. New design, using rover wheels this time, as spring set to minimum will not cause some casing collider hit the rail, thus slowing down - and possibly stopping - the vehicle. (see log 23.1) [ 230204.1301 ] Test to determine an efficient way of arranging docking ports, to produce as much thrust as possible. (see log 23.2) [ 230204.1313 ] Design for fuel wagon and engine, the latter using four of the engine modules previously found. (see log 23.3) [ 230204.1341 ] Test of the previously designed vehicles. (see log 23.4) [ 230204.1519 ] Test of the cargo wagon and the platform, which allows loading/unloading of vehicles. (see log 23.5) [ 230208.1444 ] Stress-tested the chassis: the wheels break often. The issue could be fixed by changing the wheels, though it has yet to be tested. (see log 23.6) [ 230208.1542 ] More stress-testing, this time with fuel wagons and in a straight line. Results indicate that more wheels might will be needed. (see log 23.7) [ 230214.1831 ] Test for rail segment coupling technology. The technique used works good. It will be kept unless a better one is found (which is very unlikely). (see log 23.8) [ 230701.1744 ] A bit of theory about the use of fairings as rails, to make the MonoRail fully stock. (see log 23.9) TBC
  7. Go to The Three words story thread before playing this. The rules is: 1: Post 1 sentence each time. 2: Post 3 words each time. (The last thing you googled is equal to 1 word.) 3: Have Fun! 4: Never forget to announce a new page! I will start first. There's a ICBM Sorri for mi misspell.
  8. In the Tiny Space Program I try to finish the game (in Career mode) while being as Tiny as possible. Which means that I'll overuse 0.625m parts. Chapters: This is stock, with the two DLCs. Craft Downloads
  9. This is the game where you think of a Kerbal job and the next poster rate it from 1 to 10. Examples : User 1: (The job) (Explains the job) User 2: (Rate it) (the job) (Explain it) I'll go first: The Nuclear Bomb Detonator Because Kerbin lacks remote fuzes, some brave Kerbals will drop with the bomb to detonate it.
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