Jump to content

Search the Community

Showing results for tags 'andy_weir'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. So... A book by Andy Weir (author of "The Martian") - Project Heil Mary - has been released recently, and in there we are presented with (besides a friendly kerbal-eqsue space crab and a lot of other things) the concept of Spin-drives, which use the resourse known as "Astrophage slurry" (long story short, it's an extremely high energy density fuel). I likes the idea so much, and there were no KSP mods of them (obviously), so I decided to make one myself. There is just one problem: I don't know how. I know how to make basic models in Blender (with some REALLY basic useless texturing), and I know how to write .cfgs (could probably even try to make a Waterfall cfg for the engine), but I also know that to put a model in game you need to load it through Unity and stuff, and it also probably needs materials assighned, textures, bitmaps and other stuff waay out of my league. Basically, "made some shapes in Blender and am looking for someone who could use them to make a proper mod" lol. If needed, I will help with .cfgs to the best extent of my abilities. Link to both models - https://drive.google.com/file/d/1Q6WNQePaqG097lpEqYxqF5nC2Cb5PTnk/view?usp=sharing , y'all are free to use them, I guess xd Main spin-drive array Another view Spin-drive astrophage RCS
×
×
  • Create New...