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Showing results for tags 'basebuilding'.
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Hi! Its been a long time since I open KSP1. Update process went smoothly with the help of CKAN. I used to spend hundreds hours on the game, and I really enjoyed it. But now that I have been study architecture in university for a year and a half, and it's really busy these years... but anyway, I don't enjoy to play games like I used to be... I signed up for an Lunar station architecture design contest(year 2050, near Shackleton crater), this recalls me many good memories I got from KSP, and I am now try to restart my game, for my design contest, and for fun. Besides, I just sent Songbird to Tycho, and before that I watched David sent Lucy to the moon. And I think I also want to fly myself to the moon. Sorry that I sound Illogical, but let me jump to the subject: I been thinking and collecting concepts about Lunar Station on the moon myself, my team member still havn't provide any useful thing(according one of my teammate:"I think I havn't provide any practical contributions so far"). I have some ideas so far but nothing innovative to myself. Maybe the innovation should be focused on how I put things together, maybe not. And now I am scrolling old KSP memories and I think to myself: Why don't I ask the forum? So here I am, any ideas? I would like to hear any concepts that is possible to apply on a lunar surface base in 2050(I assume at that time human has already reestablish existence on the moon, as far as I know, there are ILRS and Artemis), if you like to tell. Here are all the information aboout the site provide by the contest's website: The Lunar south polar ridge on the left of Shackleton Crater Station Site: Along the Earth-facing slope of the Lunar south polar ridge, along the upper edge of an approximately 800m diameter crater there, facing downslope and toward Earth (which should be occasionally low on the south polar horizon). Station Center Coordinates: 89.45°S, 222.69°E Area Specificities: The ridge along the crater's rim is exposed to almost continual sunlight, while the interior is perpetually in shadow that may indicate the presence of water ice. The landing and launch facilities could be located on the far-side of the south polar lunar ridge line to minimize the risks due to ‘ejecta’ produced during arrivals and/or departures from the settlement. The slopes near the ridge appear adequate for surface mobility to facilitate access by surface transportation to permanently shadowed regions (PSR) where ice has been detected during recent years. In addition, the Earth can be seen over Shackleton Crater. The lunar habitation can not only provide life support but also encourage the idea of exploration. Providing a safe, efficient, and comfortable living space for astronauts has become a pressing objective to be accomplished. The lunar habitation theme encourages participants to design the projects at the lunar South Pole that utilize in-situ resources and innovative strategies, considering the material and spiritual needs under harsh lunar environments, including high vacuum, microgravity, and special rhythms, as well as isolated and confined conditions. Notes: 1. Submit the renderings, technical drawings including plan, elevation, and section, as well as analytical drawings that can explain the concept of the scheme. 2. Provide a self-sufficient and intensive living space that can meet the needs of 3-6 people for at least a complete "Lunar Day". 3. Consider issues such as environmental response strategies, design combined with intelligent construction, and future sustainable development. Here are some photo of my recent design(course homework), if you like to know: And some photo from 2022:
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- lunar
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Sometimes making things is hard. Having the creativity to come up with something like a base that looks practical but is really functional can be difficult, but. If everyone shared there designs here, it would be the perfect place to get inspiration for just that, feel free to post your bases here! (bases of any size are welcome, stock or modded) Images stolen from google. (https://www.google.com/search?q=ksp+epic+base&rlz=1C1CHBF_en-GBGB976GB976&sxsrf=AJOqlzVsT1L1PJ5evKdNX6rhPpg4eXK19w:1679427456752&source=lnms&tbm=isch&sa=X&ved=2ahUKEwisivHn4u39AhXtTEEAHfknBrUQ_AUoAXoECAEQAw&biw=2560&bih=1297&dpr=1#imgrc=RENVE0Tloo72OM)
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Since building common bases on celestial bodies are boring (no, they aren't) I decided to challenge myself to build the most unique and awkward base type in the game. The Hanging Base, on the Mün. This 5 part playlist will guide you through the process of how was it made, the failures and an expansion. Finally, I take a look at Tylo's Cave... Take a seat and enjoy!
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So the point of the challenge would be to share a save and one by one add different module to a Mun base and space station, hopefully ending up with a awesome looking base. No mods, v1.11. The goal for modules is 15 base modules and 15 station modules. Each person can add one module to both the space station and base that way everyone can have a module and you can add a flag with your username or pfp if you want. https://discord.gg/a67XFJ3cks The modules don't need to be connected but they should be close
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I am considering starting a colonization/base-building save. This would be a new game folder with its own mods starting with the full tech-tree unlocked but a limited amount of funds too keep things interesting. The objective would be to established manned bases with 10+ Kerbals on each of the land-able bodies in the stock Kerbol system. Core mods would be: for the base modules, for constructing bases on-site, and most likely or similar for roving around once at the base. I would also use KAS/KIS and some form of life support mod. I'm debating between Kerbalism and TAC-LS. Kerbalism sounds cool because it has resource use in background, and minimum housing space/comfort requirements, but I'm nervous because a lot of things seem to break when using it from what I've heard. TAC-LS would be a simpler system and not as likely to break other things but wouldn't be as realistic from a living space perspective. So now to the questions: Has anyone tried something similar, and if so, how did it turn out? Does Kerbalism play nice with Kerbal Planetary Base Systems and long-term surface habitation? Is using life-support do-able with multiple colonies with or without in-situ life-support production? Am I insane for wanting to try this?
- 3 replies
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- basebuilding
- colonization
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