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Found 2 results

  1. Hello Kerbonauts, this is The Guardian Squid Expeditions Finance Department! We've recently been "gifted" a duo of KeR-7 Launchers and a Koyuz MK-II connected to a third KeR-7. We need to quickly get these off of our hands and into space! We're tasking you with building an interplanetary spacecraft with a lander. You'll launch the Koyuz first and put it into LKO then launching two other payloads and rendevouz with them in orbit above the KSC to hide it from our competitors at the Woomerang Space Center who got two Munollo launchers. The payloads you'll need to build are a Reuseable Lander of any kind of fuel (No Kraken-Powers) and a Ferry Stage using any kind of fuel (Still no Kraken-Powers). You'll get to take your new craft as far as you like! The Craft: A Soyuz and R-7 Replica mated together for the challenge is available in my Steam Workshop at this link: https://steamcommunity.com/sharedfiles/filedetails/?id=2481446423. Rules: -Both DLC's are required to participate. -No Fuel Tank Part Clipping without taking a corresponding amount of Fuel and/or Oxidizer, Xenon, and Monopropellant. -You can however clip fuel tanks through the base of the Fairing (The part that you don't build). -No Engine Clipping unless it follows the rules regarding the Fuel tank clipping. -All of the Kerbals must return home to Kerbin. -Minimum Two Kerbals, Maximum Three. -The Koyuz can't be edited outside of the stated rules. -The Koyuz's Parachutes can be changed. -You can change the levels of ablator, monoprop, and Fuel in the Koyuz. -You can mess with the SRB throttle and fuel levels in the Koyuz descent module. -You'll modify the KeR-7 by removing the Koyuz and adding your payload. -You can remove the parachutes on your two KeR-7s. -You can only extend the faring by ONE meter either in radius or height. -You can't refuel your craft outside of the fuel and resources you bring in the three rockets you launch. -ISRU is allowed but must be mentioned in your submission. -You can leave debris in orbit but do mention it in your submission and how much. -You can remove the Launch Escape System on the Koyuz and your KeR-7s. -Feel free to use any number of gravity assists and waiting however long to go from place to place. -Badges will be custom made upon request after completing objectives. -Reference the Allowed Mods Section for later. Have a Question? Feel free to ask! Mods: -No parts mods, MechJeb is Okay. -AmpYear and it's Reserve Batteries are allowed. -Keep the Game mostly Stock (Physics and layout, but not Graphics) Objectives: (You don't have to reach/meet all of these!) -Start the Challenge! -Visit Moho (Orbit and/or Land) -Visit Eve (Orbit and/or Land) -Visit Gilly (Orbit and/or Land) -Re-Enter Kerbin -Visit the Mun (Orbit and/or Land) -Visit Minmus (Orbit and/or Land) -Visit Duna (Orbit and/or Land) -Visit Ike (Orbit and/or Land) -Visit Dres (Orbit and/or Land) -Visit Jool('s Upper Atmosphere) -Visit Laythe (Orbit and/or Land) -Visit Vall (Orbit and/or Land) -Visit Tylo (Orbit and/or Land) -Visit Pol (Orbit and/or Land) -Visit Bop (Orbit and/or Land) -Visit Eeloo (Orbit and/or Land) -Capture and Asteroid and Enter it into the Orbit of a Planet or Moon. -Use a Nuclear Transfer Module. -Use an Ion Transfer Module. -Use a Lqd+Ox Transfer Module. -Use a Nuclear Lander. -Use an Ion Lander. -Use a Lqd+Ox Lander. How do I Prove my Work? -Post a Video/Timelapse of your Missions! -Make an album with an image of each objective completed and another image showing the cheats debug menu showing. -The Album must include the crafts in the VAB, on the Launchpad, and all the other locations you've visited with the resources menu showing. (You can also post an additional image without the resource menu) Your Starting Badge! As a Reward for Participating, You'll get this badge! (Note: Feel Free to Resize it) Minor Advice from our R&D Division: -Little cheat for those of you who want to use the Dawn engine. The Koyuz actually has a small container of Xenon onboard that's empty that's only there for visual aspects. If you want to, fill 'er up! -If you need some design ideas, look for minimalist missions on YouTube. There are some really good ones! -You don't need a lander but it would count towards the ranking of your mission. -Maybe as a Transfer/Service Module you could use the upper stage of the KeR-7 with a larger fuel tank and some docking adaptors. -You could also use the upper stage as a lander. -Bonus points for always being connected to the KSC through direct connection. Leaderboard for the most Bodies with Gravity visited: 1) 2) 3) 4) 5) 6) 7) 8) Leaderboard for the Heaviest Asteroid Captured 1) 2) 3) 4) 5) Leaderboard for the Cheapest but Furthest Reaching Craft: 1) 2) 3) 4) 5) Leaderboard for the Lighest but Furthest Reaching Craft: 1) 2) 3) 4) 5) Leaderboard for the most Creative Craft: 1) 2) 3) 4) 5)
  2. Space Tourism is alive and well on Kerbin! Unfortunately for you, lots of us are vying for the green guy’s greenbacks. The bottom line: Take tourists to the surface of celestial bodies as cheaply as possible. Pricing is calculated per ticket and adjusted based on spacecraft recovery and refurbishment. The broad strokes: The market is fiercely competitive so your tickets will be sold “at cost.” KSP does not take refurbishment into consideration, but we will since that is a huge part of space travel. (Formula below) There will be separate leaderboards for each destination that people submit. I expect more people will submit missions to Mun and Minmus than Tylo and Eve. In order to reduce the grindiness of submitting several ticket prices: If your ship can obviously land at other locations which require less dV and have less gravity then you can submit the pricing based on the accomplished mission. For example: If you land on Duna, that ship could have landed on Minmus, so you can note this and count the pricing toward both Minmus and Duna. Obviously, this is not going to be the cheapest way to get to Minmus, but it is an option. dV will be based on a dV map; if you want to get fancy with gravity assists, you'll have to actually accomplish the mission. If you require refueling, your ship must have the appropriate comms/power to refuel at each location you submit. Yes, your tourists have to return home safely. The fine print: Missions need to be run in Career mode and include the starting cost and recovery earnings. Due to the in-game recovery calculation, which is based on distance from KSC, you need to run this in career mode. If you really want to use sandbox mode, I’ll allow it if you land all stages back at KSC and provide adequate documentation to support your calculations. All kerbals must travel inside cabins. No Command Seats. Your spacecraft will be piloted. The pilot is not a paying passenger so subtract 1 from the total number of seats aboard. Your tourists don’t want to fly on a probe. If you are going to refuel or repack parachutes you must take an engineer (2 seats are now filled with crew). Processed resources do not count toward recovery cost. For example, you can't mine and process 100T of Monoprop on Minmus and return it for a profit. If you mine for fuel, you have to use that fuel. Airplanes using jet engines require much less refurbishment than rockets, so you can count the full amount shown at recovery if the craft being recovered has only jet engines or electric motors. If the craft has rocket engines, nukes or ion drives (or RAPIERs in closed cycle mode) then your recovery earning is cut in half (50%) to cover the cost of refurbishing the craft. Do not exploit this by decoupling rocket engines for no reason. I am not making a specific rule about when you can or can't decouple stages because I want you to have freedom to be creative. However, the community will recognize the exploit if you fly a hybrid spacecraft, then stage off your rockets for no real reason. I'll make a rule if this gets to be a problem. No part mods or physics mods allowed. DLC is fine. Part clipping within reason is fine but don't go stacking tanks in tanks in tanks... The cost of your ticket is: The cost of the launched craft (L) minus the recovery earnings (R) divided by the number of tickets sold (T). So (L-R)/T Remember, that R needs to be divided by 2 before calculating ticket price if it uses rockets. If you are recovering stages separately then find the sum of the recovery earnings for all landed stages, then subtract it from L, then divide by T. Missions need to be well documented. At a minimum, we need to see the craft with costs in the VAB/SPH, enroute, landed, at recovery, recovery cost screen. Don't use @vyznev's silly SSTO loophole with a "base" that sits on the runway. For that matter, don't spend your time looking for loopholes, just make an awesome ship. I will make leaderboards as ticket prices are published. Come run me out of business, competition is good! -Single Destination Tickets- Mun: $414 @camacju $770 ralanboyle $3,099 @RoninFrog Minmus: $414 @camacju $770 ralanboyle Duna: $6,661 ralanboyle $7,373 @camacju Ike: $7,373 @camacju Bop: $3,571 @camacju Pol: $3,571 @camacju -Multi-Destination Tickets- (ISRU Not Allowed) Bop-Pol-Minmus: $3,571 @camacju Duna-Ike: $7,373 @camacju
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