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Showing results for tags 'blender3d'.
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So I've come across a problem that I suspected, but haven't encountered until now. I opened some Tantares files in Blender for some reference for a mod I'm working on and, when examining the mesh, I discovered that it somehow looked smooth without modifiers. The only difference I see in it vs. my own is that mine uses Subdivision Surface and Tantares has no modifiers. This makes sense as these modifiers probably dont work in KSP, right? Here's the comparison, sorry I don't know how to include images in the body of the post. https://imgur.com/a/GYBlXhK So here's my main question: how do I model like this? I don't understand how they get it to look so smooth and yet it doesn't use any special shading or subdivision surface. Also, as a bonus question, how would I add these cutouts without using the Boolean modifier? https://imgur.com/a/2lR1QZz
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Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging). Can I make windows seperated from the mesh (somewhat like 'stickers' sticked to the main body of this 'can'