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Found 2 results

  1. Already submitted a bug report for this one but I'm wondering if anyone else has come across this issue. Basically, anti-aliased edges of distant terrain objects can sometimes have green + purple dots moving along them and sometimes these dots cause green or purple flashes. Only happens on distant terrain, changing resolution & GPU load doesn't seem to make much difference, and I can't reproduce the bug in heavy benchmarking, stress tests, or any other game. Still kinda worried it might be my PC though. Anyone else had this problem? Photo Example on Imgur, because I don't know any other way to host / share files :(
  2. Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging). Can I make windows seperated from the mesh (somewhat like 'stickers' sticked to the main body of this 'can'
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