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Showing results for tags 'burn time'.
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My "Burn time" and "Start burn" indicators flicker and change constantly. Say the burn time is 42 seconds. The burn time will double itself to 21 seconds, than back to 42 right away, then keep doing it. The start burn indicator flickers like this too, just without an obvious pattern. Screenshots here: Full modlist is here:
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Version Info: 0.1.0.0.20892 OS: Windows 11 (10.0.22621) 64bit CPU: AMD Ryzen 9 5950X 16-Core Processor (32) RAM: 130992 GPU: NVIDIA GeForce RTX 3090 (24340MB) FPS: 60 SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 Any Orbital Maneuver Expected Behavior: The burn time progress bar under the burn time status window (bottom center of screen) should reach the end (far left) when the Burn Time Remaining get to T-0 countdown. Observed Behavior: While the burn is occurring, and the view is toggled between Vehicle View and Map View, the status progress bar gets reset to the full right, then no longer finished at the far left with the total burn time reaches 0. Steps to Recreate: Plan any orbital maneuver node with a burn time duration of more than 30 seconds. Start Burn in Vehicle View, while burn is occurring switch to Map View. It also happens when starting in Map View and changing to Vehicle View. Workaround: Don't change views while performing a burn. Mods: None Logfiles: None Notes: See photos below. In KSP1 there was a burn down progress bar by the NAV ball and a Total DeltaV numerical count down. These two match. I like the Stop Burn In countdown and the 'stoplights' for the last 4 seconds, however please add the Total DeltaV numerical count down back in from KSP1. Photo 1: Started in Vehicle Mode, Stop Burn In time is 1:03, and progress bar below is reducing to the left as normal. Photos 2: Switch to Map View, Stop Burn Time has reduced nominally, however the progress bar is now full again at the start (far right). https://imgur.com/QkLEn9z Photo 3: Again switched between Vehicle View and map View. At Stop Burn In 10 seconds, the progress bar is full again (far right). Now in 10 seconds it should be all the way to the left. Photo 4: 10 seconds later at T-0, its not.
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Hi guys. I've recentrly crafted, in the hangar and in orbit around Kerbin, my biggest ship. It was intended to beat the Jool-5 challenge. I got him out of Kerbin's orbit with a mainsail, and I had already noticed it was longer than usual. Then around Kerbol's orbit, I did a maneuver node, the delta-v needed was around 350m/s, and my engine was the nuclear one, that thrusts at 60kN. Only, the burn time was over 15 minutes, and it wasn't a display bug from KSP. Is this normal? I thought in space the weight of a ship didn't matter. I precise I have no particular mod. I've already put about 200h into the game and this problem has been so frustrating I signed up here. Anyways, I really need your help, kerbonauts!
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