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Showing results for tags 'colour'.
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I'm trying to get informations about KSP 2, and I think that there are a few things that should be changed. For example I think that, since you KSP developers are adding colors and themes, the GUI should follow the vessel's theme, becoming custom and different for everyone, another thing about color is that the R.A.P.I.E.R.S engine is colored by both sides, but the Mk2 double engine mount is colored only in the upper side, and it makes everything lose a bit of his environment, so I think that some sort of auto-color changer should solve it, making a transition or something like it, wich makes it a bit more dynamic. Another interesting colour addition can be an advanced color option, wich enables the possibility to choose every color singularly, for exaple, you could color the bottom of a spaceplane black and the upper side white and blue, for an old-style aircraft. Talking about technical additions, I think that there are a bunch of useful additions and changes: for example you could make it that, when you save something, it adds a "version" of it, the one you just made, so that, if you regret your choise, you can get back to the better version. A last addition I think that could be very realistic and make everything better is to male it so you can control your probe from a spaceplane or a base, and it could be even better if there were different command levels, like: -Mk1 command pod or cockpit-> no drone control -Mk1 probe controller-> only action groups -Mk2 cockpit or size 2 command pod-> thrust and action groups -Mk2 or size 2 probe controller-> thrust, action groups and single part control -Mk3 cockpit or size 3 command pod-> thrust, action groups, single part control and SAS -Mk3 or size 3 probe controller-> thrust, action groups, single part control and SAS -Land base drone controller-> full control They could connect to the standard probes and function with extra crew, that controls rhe probe another if there is no connection between Kerbin and the vessel. I also think an important addition for spaceplane or airplane builders would be the possibility to regulate the landing gears from the VAB or even in-flight, so that it isn't necessary to make some strange things anymore. Eventually I think that it would be very interesting to make the new water launch site finally useful with some water parts for boats and submarines and physic corrections like control surfaces not affecting the vessel while in water and intakes functioning underwater.
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- ksp 2
- development suggestions
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I was watching a KSP 2 video, when I noticed a thing I always personally think graphics-ruining: most of the Rocket tanks have non-connecting textures, for exaple the size 4 fuel tank has a lines texture on the bottom for the long one, but no line texture on the upper part of other tanks, wich makes the classic enormous KSP rocket have a bad aesthetics, so I think it would be a thing to add the possibility to have a connective texture (I think that, since KSP developers decided to change graphics, they could also solve this thing), I mainly think of two options: -make textures automatically bind together -make more part versions to bind textures manually Obviously the best thing would be to add an "advanced coloring" option to get the "part versions" thing and to make it so that it automatically bind with the option unabled. What do you think of it?
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Hello, just logged on to the forums and this caught my eye: Wasn't it green before? Or am I just seeing things...
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Hi guys In map mode: Targets: Orbit is green, target vehicle is green Other: Orbits are grey, vehicles are grey Current: Orbits are blue, vehicle is ...GREY. Can anyone please make a small addon to change current vehicle colour to blue? When I have a ship in orbit and there's lots of vehicles close, it's handy to see MY ship as a different colour.