Search the Community
Showing results for tags 'controllers'.
-
Have the XBOX One Enhanced version. I enjoy building flying, failing and flailing about... however... the controller controls seem to pale in comparison to the, uh, other versions that I'm seeing the original engineers. I can plug one of their fancy multi-button keyboard doohickies into my control console and use my other applications with it, but KSP doesn't seem to pay attention to it. Even when asking for just names, I can't enter them with the multi-key controller and have to use my hand-fitting ergonomic multi-stick controller to do it. Any chance I'm just missing something and I can magically access the 101 key multi-button controller that most of my fellow Kerman Space Engineer's are using? Just curious. Also, a little 'finer' control when in snap mode would be awesome. I have to exit snap mode and fuss around with the sticks for what is usually a minute or so to get that part placed 'just right'. Doesn't mean I fly the craft any better but sometimes that itty bitty little bit helps.
-
Hello there! I'm trying to set up a complicated vJoy script, but for it to work the way I need it to, I need the virtual controller to have 28 buttons and 5 axes. (28 buttons because I want a double-click to give a different output, and I want the POV hat buttons to act as buttons, not axes.) I'm using FreePIE to write a script that takes xbox 360 controller inputs and map them to the vJoy controller, but I need to know 2 things before I know this process can succeed: A) How many buttons will KSP recognize from 1 controller, and B) Can KSP tell the difference between an xbox 360 controller and a separate vJoy controller? any help is greatly appreciated! EDIT: I have workarounds for if KSP allows fewer than 28 buttons (create a second vJoy controller to output to) and if KSP only recognizes 1 controller at a time (make 1 vJoy controller with 38 buttons, leaving the 1st 10 blank, as they are the raw 360 inputs) EDIT 2: I have proved that KSP 1.2.2 can tell a 360 controller apart from a vJoy controller by mapping the POV hat buttons to vJoy buttons.
- 5 replies
-
- inputs
- controller
-
(and 3 more)
Tagged with:
-
Hey guys I was wondering if a developer would be able to shed light on the Indicated Air Speed or Mach value(s) that determine(s) the 'safe to deploy' indicators from Safe | Risky | Unsafe. This is for a control panel I've been working on, and I'd love to be able to accurately reflect what's happening on screen on my panel Many thanks in advance!
-
- parachute
- kspserialio
-
(and 1 more)
Tagged with:
-
This christmas i'm looking to purchase a pair of bluetooth gamepads, on for myself and one to give to my brother. I'm just looking for a standard bluetooth gamepad priced at around $30 a piece. Does anyone have any recommendations about a specific model?
-
- gaming
- controllers
-
(and 1 more)
Tagged with: