Jump to content

Search the Community

Showing results for tags 'debugging'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. EDIT : after a forum search, this could be [x] science mod issue, I asked in their forum thread Hi, I'm having frequent freezes while in the editor which is kinda (a lot ^^) annoying, they're accompanied by a dozen console spam warnings: "[R&D]: No Experiment definition found with id ROCScience" Here's the usuals, ksp.log, modulemanager log, modulemanager config cache. Yes it's a fairly large sets of mods... KSPlog: https://www.dropbox.com/s/ftic9lit09rsy3r/KSP.log?dl=0 MMlog: https://www.dropbox.com/s/lterynr0ott3nm6/ModuleManager.log?dl=0 MMcache: https://www.dropbox.com/s/un51p5ezb7daukw/ModuleManager.ConfigCache?dl=0 Thanks for your help !
  2. My KSP.log and output.log are getting spammed with exceptions like this: TypeLoadException: Could not load type 'Vector3d' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Any suggestions on how to track which mod is generating them? I could have sworn I saw a log from someone at some point (maybe running KSP on a different OS than mine, or running with switches hitherto unknown to me?) which seemed to have slightly more detailed exception traces. I'm hoping there's a more direct approach than "remove half your mods and proceed in a binary search pattern until you identify the culprit". EDIT: It turned out to be an old version of WaterSounds, but I'd still really like to know if there's a way better way to troubleshoot this sort of thing.
×
×
  • Create New...