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Showing results for tags 'detect'.
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Exception Detector (ED) This add-on creates a log file by hooking into the logger callbacks in Unity and is able to extract more value from the available information. Assists in finding issues that you might not even be aware of and might be able to find any pesky add-on(s) that might be causing your issues. For Kerbal Space Program. By zer0Kerbal, originally by @godarklight and @Grigetio "SlimJimDodger" Help Wanted Localization How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 Suggests Module Manager 3 Conflicts ExceptionDetectorUpdated Tags plugin, convenience, information *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for comprehensive list @godarklight for this glorious mod! @Grigetio "SlimJimDodger" for updating and maintaining! Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (1)- Maintainer: @Grigetio aka SlimJimDodger Forum: Thread - Download: SpaceDock - Source: GitHub License: Original (0) - Author: @godarklight Forum: Thread - Download: SpaceDock - Source: GitHub License: this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Does anyone know if there is a way to detect mods that are not being used? Alternatively, is there a way to detect which mods are being used in a particular save file? Also of use would be a tool to enable/disable mods in-game, if such a thing exists... Thanks, Crash