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Showing results for tags 'directx 11'.
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Recently I was wondering why there were such fierce performance problems on my PC build. I started the game with a profiler and to my horror saw an absurdly huge number of calls to create a GPU device in DirectX 11. This is very similar to the bug and the main reason for the fps drop on my build: RTX 3080 i7-7820 64gb ram It looks very much like the game is trying to recreate the GPU device every frame. If you believe third-party sources regarding such a problem, then this is a bug directly with DirectX 11, probably related to an error in the execution of some shader. Screenshot from Vtune Profiler: https://imgur.com/a/yGEkXrE
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Could using "-force-d3d11" in a shortcut to force DirectX 11 on 64bit KSP go wrong in any way? I'm trying to get a bit more performance out of my KSP 1.2.2 install, and I'm considering trying this; I just don't want to break anything.