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Found 4 results

  1. Early Access - 25.02.2023 (Feedback has also been sent through the Game Launcher) - BUG?: [VAB] when using left click to exit the Bluepring Mode the transition is not smooth (it jumps to the regular view instead of zooming out the perspective) - BUG: [VAB] grouping by mass is not correct (5 ton part appears in the 0.1 - 0.5 category) - BUG: [Trip Planner] The round trip estimations are not correct (surface deltaV is doubled). - BUG: [VAB] after reloading the first tutorial for building a vehicle in the VAB the SHIFT key did not work to view more part details - BUG: [Map View] the points of SOI interception indicators in map view are very large sometimes - BUG: [Map View] trajectory line between points of SOI interception is missing - BUG: [Map View] the maneuver plan burn-timer does not slow down or stop if I lower or stop thrust. - BUG: [Map View] the KSC icon is cropped (see image) - BUG: [Map View] I can zoom into a celestial body and its surface disappears. Maybe zooming should stop very close to the surface. - BUG: [Tracking Station / Map View] the right-click hit box over a planet does not have the correct size - BUG: [Tracking Station] focusing button for Kerbol does not work. - BUG: [Tracking Station] focusing on Kerbol by double clicking the name places the camera inside it. - BUG: [Tracking Station] Kerbol density is not correct - BUG: [Tracking Station] temperature range is wrong for all celestial bodies - BUG: [Tracking Station] The order of the celestial bodies in the list is wrong. - BUG: [Tracking Station] Scrolling in the celestial bodies list also zooms in and out. - BUG: [Tracking Station] Laythe's atmosphere is not displayed correctly. - BUG: [Tracking Station] Kerbin and Tylo have the exact same circumference. - BUG: [Tracking Station] Geothermal activity is low for all celestial bodies (even Pol). - BUG: [Tracking Station] In the upper right of the screen there is a F / 0 button (green / red). I don't know what that is. - BUG: [Flight View] the camera clips underground; it should not go under the terrain - BUG: [Sound] A random high-volume button click sound is sometimes heard randomly in the right speaker. - BUG: [Text] the v-sync setting description text has a typo: "if you are experience screen tears" - BUG: [Text] environment prop settings lacks a text description - BUG: [Text] in the main start menu there is a typo: "singleplayer" is missing a space character - BUG: [Text] in certain text snippets I've seen "x, y, and z" used. I think there should not be a comma before "and". - BUG: [Settings Menu] sometimes more than one option is highlighted (it looks like 2 options are selected) - BUG: [Settings Menu] in the graphics menu, selecting a PC quality preset does not change the other settings - BUG: [ESC Menu] After doing the tutorials, when in the VAB, if press ESC and select "Revert to VAB", the game switches from my agency name to the default Kerbal Space Agency. - BUG: [ESC Menu] Should "Revert to VAB" and "Revert to Launch" options be available in the ESC menu when we're already in the VAB? - BUG: [ESC Menu] "Recover vessel" option is still available after I recover a vessel. - BUG: [KSC View] Changing time warp speed using ',' and '.' keys is buggy (you have to press '.' 3-4 times to unpause). - BUG: [Flight / Map Views] When pausing / unpausing the game using ',' and '.' keys there are a lot of stacked yellow notifications that appear on the screen. This does not happen when pausing / unpausing using the UI button. - BUG: [Settings Menu accessed from KSC view] Cannot change the General/Difficulty setting. - BUG: [VAB] the UNDO mouse-over pop-up appears too high, it cannot be read - BUG: [VAB] the current vehicle indicator is on top of the text in the part details (see image) - BUG: [Training Center] The 'Location' text is underneeth the '/////' line. - BUG: [Parts Manager and other windows] The red outline for the x (close button) does not appear. - BUG: [VAB] In the Save Vehicle window clicking on the 'x' in the text boxes does not delete the text inside. - BUG: [Staging List] Right clicking a part does not open the Part Manager. - BUG: [Flight Mode] The Kerbal-K2 has issues when staging (the upper stage does not separate). - BUG: [VAB] Merging another craft in the current workspace spawns the vessel on top of the previous assembly. There should be a check so a craft only spawns where there's empty space (no intersections of parts). - BUG: [VAB] When saving I cannot easily overwrite a workspace because workspaces do not appear in the list. I have to write the full workspace name in order to overwrite. Or do I always save the main vehicle and the workspace is saved inside that file? I don't really understand how it works. - BUG: [VAB] When using assembly anchor tool, if I click the current anchor, the message path appears: "VAB/Messages/InvalidAnchor" - BUG: [Map View] When in orbit close to the Mun, the AP and PE values are not stable. - BUG: [Map View] After loading a previously saved game the orbital trajectory lines disappeared. - BUG: [Flight Mode] When orbiting close to the Mun (~10km) one of the cameras keeps switching from Orbital to Ground (with a lot of yellow notifications. When the game is paused there is no yellow notification bug.
  2. Mr. TumblingPidgeon seen in the images has a very long truss section. It should also have radiators instead of structural panels, but never mind. The interesting thing is that the circular shield is separate from the nuclear generator. Also considering past remarks about the dangers of radiation coming from fusion engines... it seems that there will be a new (maybe harmful for kerbals) radiation mechanic in the game. How do you think it will work? Will it be similar to Kerbalism LS radiation system.. with kerbals having a limit before getting sick or worse?
  3. After some consideration and community discussion, all of my previous concerns have evaporated. I sincerely apologize if I sounded rude to the KSP community and developers. This was not my intent, but I believe I came off as such. Would a moderator delete or discontinue this thread, please? Thanks.
  4. Simple question: are EVA construction mechanics included in EA at launch? [snip] I'm fairly certain EVA construction will not be included in EA at launch. Have not heard even a whisper of this.
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