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Showing results for tags 'encounter'.
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Hello fellow Kerbals... I just wanted to ask if there's a mod for better interplanetary encounters ( 1.7 ) because mine are often pretty terrible...
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Since the section is labelled "Challenges and Mission Ideas" I thought this would be the most appropriate place to post this. We have asteroid encounters in place, but let's up the ante. Asteroid 1I/2017 U1 Oumuamua is shaping up to be the first interstellar asteroid encountered by humanity. The most important attribute beyond its interstellar origins is the fact that it is fast, possessing a eccentricity of 1.2 and is currently on its way out of our solar system at 26km/s. Nothing we've built so far has ever reached that speed and an intercept this late in the game would need to get started within the next few years IRL. Project Lyra was commissioned to study that proposal, but something tells me we can do better. One wonders if a somebody or group of somebodies or perhaps even Squad themselves can develop an Oumuamua encounter vaguely based on the Lyra premise. I would like to contribute but sadly do not have the modding skills or time to even consider it, so broaching the idea here will have to do. Of course, there are challenges to consider, mainly in that KSP isn't a 1:1 solar simulator. Tech realism isn't so much of an issue, but it is a consideration. In either case the basic path and composition of the asteroid are known quantities, so pluses and minuses. If this belongs somewhere else, definitely feel free to move it. Regardless, it would be fun to see this real life event gain some traction in KSP.
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I have seen this bug before when orbiting Duna, but I thought it was a fluke, or related only to Ike. But now I have seen it with Tylo as well. I am not sure if it is a problem only with moons or all celestial bodies. Basically, my map isn't showing an upcoming encounter. Then suddenly I am in the SOI. I tried reloading, making an earlier maneuvering point, but the encounter never shows up until it is too late. Has anyone else encountered this and have some sort of work around? Or is it another bug that just has to be accepted? Here is an example of what I am seeing. Here I have setup a braking maneuver with Laythe. According to the map, I will pass by Tylo: A couple hours later, I have this:
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My encounters with not just the Mun but Minmus appear out of their orbits in seemingly random position between Kerbin and the Mun or Kerbin and Minmus. It's not the hugest issue but it's an annoying bug for sure. Here's an image... Mun Encounter Image The mods I have installed include: Kerbal Engineer Redux DMagicOrbitalScience Distant Object ScanSAT Hyperedit Community Resource Pack (Not sure where I got this from) NearFutureConstruction/Electrical/Propulsion/Solar/Spacecraft/Props InterstellarFuelSwitch (Not sure where I got this from) PreciseNode Waypoint Manager FinalFrontier Trajectories Mechjeb2 Kerbal Joint Reinforcement Chatterer I have v.1.0.5.1028 if that's important.