Search the Community
Showing results for tags 'exploding'.
-
Near my Minmus base, I have a Malemute rover equipped with a Klaw attached to a Resouce Lode. I left my base doing something else, then landed near it again. Now, if I switch to the rover, or if going on EVA with a kerbal and coming closer than 200 m, the rover explodes. In order to find out what's going on, I focused on my base and zoomed out until I could see the rover close up. It's lying on it's side, the rescorce lode seems gone (I guess it's already consumed) and it seems the Klaw is facing the wrong way. How can I fix that?
- 4 replies
-
- resource lode
- mks
-
(and 3 more)
Tagged with:
-
Version 1.1.2.1260, Windows 10 Home, x64, Nvidea 980 gtx, i7 4790k, 16 gbs ram 9 times out of 10 when I try to use fairings they will cause the ship to fall apart and then explode on launch pad. Example: http://s32.postimg.org/ps1z2y40j/fairingproblem.png I wanted to post the ship file, but it said I couldn't attach because of my account :(. But basically any time I use a fairing the ship just falls apart on the launch pad, its extremely reproduce-able for me. Is anyone else seeing this behavior? I cannot comment on when this started to break for me since I did not start using fairings until recently.
-
Exploding at 2600m constantly
Znath posted a topic in KSP1 Technical Support (PC, unmodded installs)
Seems any time I make a rocket, the game decides to more than rapidly explode my rocket at around 2500-2600m. Basically, I'll get close, the game will get jittery. Then the rocket goes and splits apart at insane velocities. I've seen it sometime explode so badly that parts burned up in the atmosphere. I've tested this with a few different rocket designs and looked at the post mission report and basically it shows catastrophic failure of dozens of components within less than a second. This kinda leads me to believe it's some kind of game engine _ clownery and not my design. The fact it also happens at 2600m almost all the time is telling. I did a debug with unbreakable parts and it STILL does it. I did a debug with no gravity and was able to gently hover past the 2600m mark at around 100m/s? It happens in both the 64bit version and the not-64 version. ship design doesn't seem to be a factor, but speed and/or gravity might? Note also in previous versions! This rocket worked! Now I can't get one past 2600? I don't know what's goin on.