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EXTRASOLAR License: Creative Commons Attribution-NonCommercial-ShareAlike DESCRIPTION: The Extrasolar mod adds the red dwarf star "Valentine" in orbit around Kerbol. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. DO NOT INSTALL THIS FROM CKAN! LIST OF CELESTIAL BODIES: SCREENSHOTS: DOWNLOAD ON SPACEDOCK CHANGE LOG:
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Overview After over 2 years of improving and learning, hopefully it is worth the wait to those who watched along the way. I started this project as an innocent curiosity, then a personal project that meant something to me. I wanted to set this one apart from the majority of planet mods. I wanted this to be good; as good as I could make it, and did the best I could with my lil' Macbook; with TextEdit and GIMP. I’ll see to even better as updates come. I hope you all enjoy what I have to share! This pack adds a whole new high-quality star system, Polaris, for you to explore, situated directly above the home system at 4.3 kerbal light years! The system is based on Polaris, but also has inspiration from WASP-12, Mu Arae, and our own Sol. It primarily adds giant planets and their satellites, with more to come in the future. The objects feature various scatters on their surfaces, so they’re not so barren! No pre-1.8 terrain shader either. For those with lower end computers, don’t worry! You won’t need visual mods to see wonderful worlds. I’ve designed it partly with no visuals in mind, but it’ll look even better with them! If Kopernicus Expansion is installed, wormholes will appear that can take you to and fro! SCIENCE NOTE: This is not a fully realistic recreation of the real Polaris System. The real system is quite young, has no detected planets so far, and the outermost star is an F-type, not an Alpha Centauri A analogue. Sorry Star Trek fans! This isn’t a Trek-themed pack. Celestial body list Delta-V map courtesy of @WarriorSabe! Gallery Thanks to @Clonosand @ballisticfox0for taking these wonderful pictures! Required mods --Being a mod that adds celestial bodies, it requires Kopernicus and its own prerequisites. Recommended/Optional mods --Arthur's TiltUnlocker will make Gyro sit on its side! Beware: You may run into some bugs with this. One such is its misbehavior with scatterer. --If you want to take a way of getting there that's less of a hassle, try wormholes with Kopernicus Expansion Continued-er! So far I have the stock system (and by extension JNSQ), Beyond Home, Whirligig World, GPP, Alternis Kerbol Rekerjiggered, and GEP primary. --If you want to get there the old fashioned way, I recommend Blueshift, KSPIE, or Far Future Technologies with Calvin's buffed ISP patch. Oh, and Better Timewarp for your convenience. --If you want a nice home that meshes well with this system, try Beyond Home. If you want to give the lone Polaris system some friends, you cannot go wrong with Extrasolar and Galaxies Unbound. Regarding errors If you encounter a problem, provide a snapshot of your GameData and your logs. I can't help you if I don't know what is wrong! See this thread on how: Mod Support —EVE —Scatterer —Sigma loading screens —DOE —Research Bodies —Sigma Dimensions —Most planet mods. Being a mod that adds a whole separate star system, it does not intrude upon any system replacers, system accessories, or other system adders. Download Github Spacedock Being a first mod and first release of said mod, there might be issues. So just report them and bear with me. FAQ -Is there a way to make the system closer? Yes! There is an optional patch I've included to make the distance 10 times closer than normal -I switched back to the KSC and everything looks all glitchy! What can I do!? The KSC will appear all wonky and glitchy if you switch back to it from a long distance. A simple scene change, like going into the VAB and then back, will fix it! -Is this a system replacer? What's the homeworld? This is not a system replacer, but instead a system adder. There are rough plans for a homeswitch in the distant future. Discord It is not my home server, but you can contact me and say hello on the Kopernicus Discord server! https://discord.gg/XmVp23s Changelog Credits @Exo's Lab - For being an all around wonderful person and very supportive of my endeavor. Seriously, thanks a ton. @WarriorSabe - For extra support, remembering lotsa useful things, being a major science wiz, and dropping in logical input. Also thanks for new planet flares! @GregroxMun - For his amazing star tutorial and making me feel at home in the planet modding community shortly after I joined. @Adstri - For inspiration, support, and camaraderie. @SnailsAttack - Supplied useful references and resources in the creation of this mod. Also gave a few pointers. @TheGhastModding - Helped create Oceanus' initial texture. @OhioBob - For being an all around great guy, providing documentation, and helping out with temperatures/atmospheres. @StarCrusher96 - For occasional pointers, interest, support, and being one of my sources of inspiration! @Caps Lock - He was kind enough to provide me the new sunflares! @wby123 - Supplied the Chinese translation! @Clonos - Great support, nice shots, and hunting bugs! @ballisticfox0 - For taking great shots and helping find problems for me to iron out! @R-T-B - For keeping Kopernicus alive and keeping the line of communication open! @Vabien - For keeping Kopernicus Expansion alive! @Snark - For answering questions about the forum! @Arekva- For making the glorious TiltUnlocker mod! License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License If for some reason this has become dead or I've gone inactive/left or whatever, go ahead and remind me to look at P.S. I'm a sucker for big ol' spaceships! So send pics of your starships! Not spacex starships, ew. I require true starships!
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Does anyone know if the way science definitions are processed in KSP has changed in recent versions? I'm asking because some planet mods, like Extrasolar and RSS, at least in my computer, don't show their customized science definitions, and they definitely were working properly in much older versions. The strange thing is, some mods' definitions, like OPM, work perfectly. Maybe they were updated and the others weren't? Has anyone else been having this issue? I'm using version 1.12.5 by the way!
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I've been scouring for a place to find where the eve file for extrasolar is, ever since AndrewDraws removed the github page it has been impossible to get ahold of. I really need it because I based an entire project around the valentine system, and I would like it to look nice. It's a video idea, so I'll upload it when it's done.
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The Extrasolar Discovery Challenge Largely inspired by the Planet Nine Probe Challenge, the challenge is (sorta) simple: select a planet pack that adds a new solar system that must be one of the following: Larinax Solar System (in my signature, this is not an attempt to get more downloads ) (LSS) Galactic Neighborhood and supported planet packs (GN-stock for stars without planet packs, GN-S uses stars with planet packs) Other Worlds (OW) Keridani Solar System (KSSy) Any others please notify me! And complete a challenge below. The code next to the names of the packs will determine which are suitable for them. Everything but Hyperedit and Alt-F12 allowed. The challenges: The Flyby (LSS GN-stock GN-S OW KSSy) Simple: pick a star and flyby it! Probes. Easy: pick a star and flyby it with a manned ship. Must return to SOI of Kerbol. Medium: Flyby the star with a life support mod. A base mod edit is allowed for recreation of supplies. Must return to SOI of Kerbol. No Warp drive. Hard: Flyby the star with: A: A manned mothership that either flybies with a closest approach that is either inside the furthest planet ( or within the SOI of one of the stars in GN-stock) - MUST return to Kerbin SOI and orbit. No warp drive. Life support mod. B: A probe that does the same above with Remote Tech Extra Hard: Flyby the star and a planet (or both stars) and return to Kerbin. No warp drive. The orbiter (LSS GN-stock GN-S OW KSSy) Simple: Orbit the star at any altitude. Probes. Easy: Orbit the star at any altitude with a ship that is manned. Medium: Orbit the star at any altitude with a LS mod. Must be manned and have no warp drive. Hard: Orbit the star with a mothership with LS and a semi-major axis below that of an orbiting planet. GN should be inside the SOI of a star. Must return to Kerbin and must have RT installed. No warp drive. Extra Hard: Orbit the star and flyby a planet using the rules of Hard. The networker (LSS GN-S OW KSSy) Create a Remote Tech network that covers the system. May have a central control booth. The explorer (OW KSSy GN-S) Explore all of the planets in the system. LSS not allowed. The Discovery (LSS GN-S KSSy OW) Get all the science from a planet and its moons. The colonizer (LSS GN-stock GN-S KSSy OW) Do the Jool 500! Except colonize the star system with 500 Kerbals. You are rated by the following format: LEVEL-LEVEL-BOOL-BOOL-BOOL-BOOL The order is the same as the challenge order, listing the challenge level within the first two and and Yes/No with the other four. Have fun!
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