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Tourism Overhaul: Completely Revamps Tourism Contracts Tourism Overhaul is a contract-pack that completely replaces the stock tourism contracts. It fixes lots of the common complaints with vanilla game tourist contracts, while also expanding the system in general, adding things such as Space Hotels which can be put in orbit around different planetary bodies to rake in lots of kerbucks. Something this mod does that other mods didn't do was properly balance tourism between early and late game. With this mod, early game contracts will pay large amounts for sending tourists to the Mun & Minmus, but once you start going interplanetary your tourists will realize that the Mun & Minmus isn't really worth it anymore, and will pay slightly less for those trips while they will pay more for interplanetary missions. The contract layout was also designed to mimic stock Kerbal Space Program, showing the names of each Kerbals itenerary individually instead of grouping them together, which will allow you to split up tourists into seperate ships if you so desire. This mod is compatible with other planet packs, and has been fully tested with the Outer Planets Mod. FEATURES Better Balancing: Get what you deserve for your contracts. Contract rewards are adjusted based on your current achievments in your space program. Early game / easier tourist contracts will pay a higher amount during early game, while harder contracts will have a higher payout for late game. Contracts are balanced so they don't overpay/underpay. Space Hotels: Now you can construct space hotels. Not just around Kerbin, but also around other planetary bodies. Revamped Contracts & New Unique Contracts: This mod completely replaces the stock tourist contracts, and adds 7 brand new contracts! Stock-Alike Tourist System: Now contracts give you each individual tourist as its own objective, this gives the mod a similiar feel to stock. Other mods do not do this, they group all tourists into one objective. (See spoiler) NEW CONTRACTS REVAMPED CONTRACTS --------------------------------------------------------------------------------------------------------------------- Have an idea for another contract? Let's discuss it in the comments! --------------------------------------------------------------------------------------------------------------------- DOWNLOAD SPACEDOCK GITHUB CKAN REQUIREMENTS CONTRACT CONFIGURATOR MODULE MANAGER RECOMMENDATIONS STRATEGIA SPECIAL THANKS TO NIGHTINGALE FOR PROVING EXCELLENT TECHNICAL SUPPORT THROUGH GITHUB AND CREATING CONTRACT CONFIGURATOR This mod is theoretically compatible with Tourism Plus and Tourism Expanded but is not recommended due to these mods adding similar styled contracts / different balancing. LICENSE: CC-BY-NC-SA-4.0
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This thread has moved! KA-330 has merged with KEAM to become "Kerbalow Aerospace." Please visit the new thread: Welcome to the release thread for Kerbalow Aerospace's KA-330 inflatable space hotel! Release 1.0 is now available for download! This is a re-creation of Bigelow Aerospace's model BA-330 inflatable "space hotel." It will fit nicely into any 3.75m expanded fairing. Features: Inflatable / Expandable module Sun-tracking solar panels Functioning expanding radiators Functioning lights IVA interior cut-out view Fully furnished interior when using Near-Future Prop Flat ends for attaching any 1.25 meter docking ports Compatibility patches: Tweakscale Connected Living Space Kerbal Inventory / Attachment System PBR texture (reflections) patch - This is a test / demonstration / incomplete Life support compatibility: With USI Life Support: Acts as a functioning habitat With Snacks: Stores snacks / soil With Keep-Fit: Is a "COMFY" room With TACLS: Contains standard life support resources KA-330 is 100% dependent upon Textures Unlimited by @Shadowmage - Please download and install before attempting to load. For a fully furnished interior, please install @Nertea's Near Future IVA Props pack Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\Kerbalow Optional compatibility patches: Extract the desired patch from the "Optional Patches" folder and place inside GameData\Kerbalow directory. Note: when using the reflective patches, be sure to include the Reflections-Enabler.cfg or the reflections will not be enabled. Download A VERY SPECIAL THANK YOU TO: @CobaltWolf, @Shadowmage, @Beale, @steedcrugeon, @Nertea, @Pakand all of the other awesome mod devs!!! Kerbalow Aerospace KA-330 is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
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There are 2 parts to this challenge. Part 1 is to build a space hotel in Kerbin orbit, and part 2 is to build something that transfers tourists to and from your space hotel. PART 1- SPACE HOTEL Requirements: Must have room for at least 8 tourists, and must have 1 pilot, engineer or scientist per 8 tourists (so a hotel with 40 tourists must have 5 other kerbals). Must have at least 4 docking ports for transport ships. Must have antenna and be able to store at least 10k units of electricity (and be able to produce electricity). Must be in Kerbin orbit between 150km and 450km. Rules: No debug cheats, Hyper Edit cheats, or Vessel Mover cheats. No autopilot mods or mods that alter physics. Mods that add information on the screen are ok (this part of MechJeb is allowed, not the autopilots). Part mods are only allowed for the craft istelf, not the rockets that launch it. It can be one module or multiple modules. For entry to count: Show picture of it on the launchpad, and it in orbit. PART 2- TRANSPORT SHIP Requirements: Must have room for at least 1/3 of the capacity of the hotel (if the hotel holds 30, the ship must hold 10+) and room for 4 other kerbals. Must be able to dock with the hotel (RCS recommended, but not required). Must be able to safely re-enter and land without any explosions. Must have antenna and be able to store at least 2k units of electric charge (and be able to produce electricity). - Can be an SSTO, but does not have to be an SSTO. Rules: No debug cheats, Hyper Edit cheats, or Vessel Mover cheats. No autopilot mods, part mods or mods that alter physics. Mods that add information on the screen are ok (this part of MechJeb is allowed, not the autopilots). For entry to count: Show picture of it on the launchpad or runway, in space, and docked to the hotel. WINNERS @QF9E with a large Ring design and capacity for 384 tourists and 402 kerbals all together. @Scarecrow building a large spire-like hotel holding 36 tourists and escape pods for all of them, as well as a 12 capacity transport shuttle. @ralanboyle with a sleek design holding a maximum 48 tourists, excursion ships, escape pods and a reusable ferry holding 22. @Mars-Bound Hokie constructing the 53 kerbal capacity "Bedsheetz", along with the P-5 Olympian carrying a whole lot of air-breaks. @Klapaucius Building a 90+ capacity hotel with an observation deck and an outdoor bar and band, completed with a transport ship holding 32. @purpleivan Constructing a large propeller like hotel and a transport ship that can fly in or out of atmosphere. @Dirkidirk With a large beautiful golden baguette, holding 19 kerbals.