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Found 3 results

  1. IT'S ABOUT TIME! I've been playing KSP for almost 3 years! 3 YEARS AND I HAVEN'T GONE TO ALL THE PLANETS YET! So, I will stop all my other projects to do a grand tour. This is a bad choice. Anyway, the first log will come through soon.
  2. Hello! I'm Watermel00n and I have been working on this tech tree mod for about 4 months now. PRERELEASE Needs Module Manager GOALS: 1. Have a more customizable tech tree. This includes adding more nodes. 2. Having a unkerballed start and planes before space tech tree. 3. Adding new fuels, adding new depth to the game 4. QOL patches 5. Making monopropellant more used. Compatibility Dependencies will be added! MOTTO: "This makes sense"
  3. It had been 12 years since the 7th Kerbin War ended. 14 years since the space program ended. Kerbals have always had a habit of worldwide conflicts, having fought 5 in the last 50 years. But this war was different, it was worse. Massive armadas of ships were deployed only for a handful to return. In the end, the Kefrican Federation won, but at what cost? Retired director of the old Space Program John Kerman brings the old kerbonauts and scientists back together, but with the economy in ruins and almost a decade of work destroyed, will they be able to succeed in bringing Kerbalkind to space? This is a story/mission report with a lot of Forgotten Space Program Influence, but is kinda based on my old, dead version 1.11 career. Modlist: Enjoy the story! Chapters: A new beginning 01-A great start 02-Old parts, new mission 03-Like peas in a pod 04-KOOSE on deck! 05-Boring stuff number 1 06-The Anomaly 07-Project Rediscovery The Elcano (note, this is done in another unmodded save to make the entry stock) 08-The Roadtrip 09-The Elcano Begins 10-Bumps and a "tiny scratch" 11-Over the Rim Back at the KSC :12-Intercept Back at the KSC :13-The Plan Back at the KSC :14-Flight of the Dynamic Back at the KSC:15-Doppelganger Back at the KSC:16-Old props and old kerbonauts 17-Back to the Elcano 18-Cliffs and Craters
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