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  1. ROBOTIC MINER 1.0.5 (1028) Credit belongs to "sirkut", developer of IR,"ZodiusInfuser" for the model rework, "Ziw" for the sequencer API, and many others working on this great mod! YouTube 3:08 minutes, with some electro https://youtu.be/20Y2SX6UIr4 I share a "simple" fourlegged robotic miner with some well functional movement sequences, you need the newest IR alpha releases, Model Rework and finally the Sequencer API mod from sirkuts MAGIC SMOKE INDUSTRIES INFERNAL ROBOTICS MOD. http://forum.kerbalspaceprogram.com/index.php?/topic/59359-wip-msis-infernal-robotics-model-rework-v02-pre-release-beta/&do=findComment&comment=887203 Please read the proper use of this mod for yourself, i won`t answer any question about how to use the sequencer API properly. But you can play around it and find out for yourself how difficult it is making a robot actually walk and move. (Maybe you need KJR aswell, i refuse to play KSP at all without this mod...) Dropbox download, this craft needs the ASTEROID DAY MOD from SQUAD: https://www.dropbox.com/s/w7hiobks1h3gf4y/ROBOTIC MINER.craft?dl=0 Dropbox download all stock solar panels: https://www.dropbox.com/s/7rnvduwz1yanfvy/ROBOTIC MINER stock panels.craft?dl=0 Dropbox download, this is the ROBOTIC MINER CREW from the video above, with some additional gears, heavy tweaked sequences`s, stock parts: https://www.dropbox.com/s/84r8k7nkhk55ubd/ROBOTIC MINER CREW.craft?dl=0 What can it do and how to use? First, the actiongroups are linked to the sequences, example hit 9 and the robot sits down. Hit 8 and the robot stands up again, ready for walking. Engage SAS at light torque and hit 7, the robot starts to walk nicely straight ahead. You can make turns by using A,D or even engage ORBIT prograde, retrograde, normal and antinormal, the robot will turn on his own and quite safe to the desired direction (East, West, North or South) Additionally you can while maneuvering press the ORBIT hold heading button at any given direction to move on straight and level. It can walk downhill and uphill, test this with engaged ORBIT normal/ antinormal commands along the landingstrip! It sucks alot of charge, engage the fuelcells before running it first, or it will not move longer than a minute!!! Drill for ore around the KSC to supply the (truly humongous ) energyuse. The grip on tarmac is good, the grip on grass is greater, explore yourself other grounds if you dare! Engage "gear" to retract the feet, you can recover the robot after tipping to the side or back with "0, gear, SAS full torque, Q or E, this rolls you back to level and you can move on! By frequently resetting the SAS to the horizonline at the desired direction it moves safely on his own. Give commands yourself by keyboards A or D while engaged light torque SAS Explore KSC by "the cool"! HAPPY WALKING!
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