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Showing results for tags 'ksp interstellar extended'.
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Greetings. I have a problem/question on the interstellar extendend module. The description of the nuclear engines says that they can run on pure hydrogen and water. The questions are several. 1. Why when selecting hydrogen in the cryogenic tank “KSPIT” Cryogenic Fuel Tank Cluster (I took the first tank, which I think is exactly from this mod) when you save the ship engine does not see this fuel among the available. At the same time, when selecting propellant when building a ship I have 2 different choices for carbon monoxide in liquid form (they are both identical, but for some reason there are 2), 1 carbon dioxide and hydrogen peroxide. I skipped chemistry in school, but I think Hydrogen Peroxide is not pure hydrogen, but with some kind of impurity to ignite the mixture. That's about it. 2. I have a mod called Configurable Containers. And one damn question. Why when I select water in the standard MK2 airplane tank, this engine doesn't see it. You can just imagine how cool it is to fly into orbit using water. It's like oil, only there's plenty of it and it's easier to work with. But with the goddamn choice of water as a tank filler, the goddamn engine can't see it at all. And if you select water in the “KSPIT” Cryogenic Fuel Tank Cluster, then when you use up the water in that tank, the engine will suddenly see water in the other tank and start using it too, sort of. I realize that maybe the engine doesn't want to run fluids that need cooling, but heck, it's just H2O. It's just water. I apologize for the emotion. My point is that water clearly doesn't need cooling to keep it liquid. I'm just really curious why nuclear engines don't see some resources. And the interesting thing is, if I pour hydrogen peroxide into the tank, it sees it, even if it's Procedure Wings from B9. I could cite that there isn't enough hydrogen itself to burn hydrogen, although based on logic, the propellant could be anything the engine can spit out preheat/overheat. But the water bug made me realize that the problem might still be in the mod. Thanks in advance to anyone who can help me with this problem. All the best to you and happy holidays. P.S. My main language is not English, and in the description of ISP for fuels in the engine I see that hydrogen is, but written in my native language, but mixing it with other propellants in English, maybe it is a translation error, and maybe the mod can not adequately communicate with some fuels that are written in my language. The same with water. In the cryogenic tank from Interstellar mod I have liquid water in English, but when selecting it through Container mod in MK2 tank, for example, it is signed simply as Water, but when you look in the context menu of the tank, there the inscription water is already in my native language. Maybe I should just change the language of the game?/
- 4 replies
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- kspie
- interstellar mod
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When I try to launch KSP with KSPI-E, it is stuck on Loading Part Upgrades and if I am somehow able to start it, a "Screen position out of view frustrum" exception is thrown when i go from a craft to the KSC and the KSC screen and everything after that becomes visually extremely buggy.
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- ksp interstellar extended
- loading bug
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ksp interstellar extended is a good mod don't get me wrong but, I appear to constantly have trouble in setting up a functioning power transmission network. Ultimately it just boils down to me thinking that X will work with Y, while it actually works with Z and not realizing X requires W to work. All I'm asking for is some kind of chart/guide depicting what parts you need for both transmitting and recieving power, and for different wavelengths; perhaps even adding additional info as to which wavelength is better for atmosphere vs vaccum etc.
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HI I don't know if this is the right spot but I can not use KSPI E Mod 1.11.18 on KSP 1.2.2 It will load to the main menu but tring to load a save it crashes the error in the log is "Write to location 00200000 caused an access violation." I can post the log file if needed. Will do the samething with or with out other mods . Running Win 7 32bit KSP 1.2.2 Steam Install Im running these mods on the side GN Drive 4.4 AmpYear V1.4.5.0 Kerbal Planetary Base Systems 1.3.11 KerbalEngineer 1.1.2.8 SCANsat-v16.11 W.A.R.P. Drive By NovaSilisko PS. as long as I delete the warpdrive folder in game data everything else works
- 2 replies
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- kpsi-e
- ksp interstellar extended
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(and 1 more)
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HI I don't know if this is the right spot but I can not use KSPI E Mod 1.11.18 on KSP 1.2.2 It will load to the main menu but tring to load a save it crashes the error in the log is "Write to location 00200000 caused an access violation." I can post the log file if needed. Will do the samething with or with out other mods . Running Win 7 32bit KSP 1.2.2 Steam Install Im running these mods on the side GN Drive 4.4 AmpYear V1.4.5.0 Kerbal Planetary Base Systems 1.3.11 KerbalEngineer 1.1.2.8 SCANsat-v16.11 W.A.R.P. Drive By NovaSilisko PS. as long as I delete the warpdrive folder in game data everything else works
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- kpsi-e
- ksp interstellar extended
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(and 1 more)
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