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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: win11 | CPU: i7-13700K | GPU: 3070ti | RAM: 64gb I got the Plant Flag on Pol mission completed by planting a flag on Minmus, either in the Arctic Ice or Ice Sheets biome.
  2. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: Intel core i7 | GPU: Rtx 3070 | RAM: 8go Spicat Edit: "Keostationary orbit" mission description is: "Using a vehicle with a probe with a probe core, orbit Kerbin at an altitude of 2863km and an orbital speed of 1010m/s" However it seems (like the original author problem was) to not be the only requirement. My assumption is that it does need to have an AP and PE of 2863km. Author original screenshot:
  3. Reported Version: v0.2.1 (latest) | Mods: K2-D2, Micro Engineer, Maeuver Node Controller, Node Manager, orbital survey. | Can replicate without mods? No OS: Windows 10 | CPU: AMD Rysen 9 5950X | GPU: 3070ti | RAM: 64GB Went to Moho early as I had an launch window, this arrived before I reached Duna. Did land at the croissant and orge rock and did highland and lowland biomes. Also landed an probe at the moheart as I know it would come up later. Had also explored Gilly and landed probes at Eve. Returned to Kerbin. Then reached Duna and the monument. Cash in from orbit of Eve, the Gilly crater and the moheart but not Gourmand even if surface samples was returned. I did land and got surface samples again from the croissant doing radiation science and returned this again but it did not help. I think the Gourmand mission should be before moheart as its an easier one. For moheart you are landing on an very uneven surface in the bottom of an hole and terrain is bugged so larger landing legs and wheels make you bounce around. ----- Not an bug you can easy replicate without mods without replaying the story but is also very unlikely to be mod related. Included Attachments:
  4. Reported Version: v0.2.0 (latest) | Mods: Alarm Clock, BepInEx, Community Fixes, Kerbal Life Hacks, Maneuver Node Controller, Micro Engineer, Node Manager, Patch Manager, Science Arkive, SpaceWarp, UITK for KSP 2 | Can replicate without mods? No OS: WINDOWS 11 | CPU: AMD Ryzen 7 5800X3D | GPU: AMD Radeon RX 7900 XT | RAM: 32GB DDR4 I went through the arduous task of completing my last mission. Under Pressure. Only for it to not complete upon return. I have Surface Samples from Eve and all 10 Kerbals have been in the pod. Only using one to get the sample. I put the Eve Lander into orbit, put a transfer stage into orbit, docked the transfer stage to the eve lander, undocked from the transfer stage, landed the Eve Lander, went back to orbit, redocked to transfer stage, came back to Kerbin orbit, put parachutes into orbit because I forgot them and docked them to the lander, splash landed on Kerbin. No credit for the mission before or after recovering on Kerbin. I'm not willing to do it all again without mods just to check to see if it works without mods. I was able to complete every other mission with the same mods. Included Attachments: .ipsImage { width: 900px !important; }
  5. Reported Version: v0.2.1 (latest) | Mods: Maneuver note Controller, Science Arkive, Orbital survey; mainly... | Can replicate without mods? Yes OS: Windows 10 | CPU: Inter I7 | GPU: Nvidia GTX 1060 | RAM: 32 GB The 2nd time i started a kampagne and solved all missions (partially using infinite fuel), i, since i solved the last mission on the "41 Missions" list, encounter that everytime i enter a certain instance, like flying above troposphere in 10+ kms height, that green "Success" window is popping out. I wonder, if this might also happen, if we do NOT use any "workaround" to complete those 41 tasks. (( The thing is: The first time i encountered this, i had to find my tricky solution to get my ackknowledgement on the "under pressure" mission. I launged and transfered to Eve, i entered it's atmo, a heatshield was not pointing straight to retrograde, so it had seemingly NO protection at one corner (strange behaviour, too), overheated quickly, broke, i had to load... Then i landed, i lifted, transfered Kerbals to a carrier ship (i could have pushed their bay), and landed Kerbin. Mission not accomplished. I did not accept this, so i "infinited" this one ... like ... again. )) Since the last mission was "fullfilled", i encounter the popping up of the green window. Same on a kampagn i freshly started, just to workaround the "bug(?)". I a hurry i completed anything. Same result. I'd LOVE to play a private campagne WITH all Missions solved, and WITHOUT this popup window. Any educated comments on this? Will it stay like this forever, and i have to "non-cheaty" fulfill the programs conditions (which in dept i can't exactly tell... only that Mission control grants the thing or otherwise doesnt), or is this a known issue, maybe for anyone how completed the 41, and will have a fix in the (near) future? I'd really love to know. Thanks for ackkowledging. Kind regards. Included Attachments:
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB The goal of mission is to deliver over 200 tons to Minmus as one craft. Its absolutely complex and not trivial task, it's not like deliver another craft, it's 200 tons. For comparison the biggest methalox tank S4-51200 has weight 256 tons. Obviously player must to go to great lengths to win a ridiculous 35 points award. I believe this mission must be at least 3 tech level and have comparable to the number of science points in a node of that tech level is the reward
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-Bit (10.0, Build 19045) | CPU: AMD Ryzen 7 7800X 3D 8-Core Processor | GPU: NVIDIA GeForce RTX 4090 | RAM: 32768MB Specs: Severity: Medium, pretty distracting and immersion-breaking, I was very disappointed to have 'skipped' this mission Frequency: High for this mission, consistently reproducible. Description: The secondary mission "Going Green" has a condition which is met falsely in flight. In the attached video, though I do not have the Science Jr. part on my craft, or indeed even researched, the mission's condition is met and the mission is completed when I perform Crew Observations while landed at KSC. This occurs when I perform Crew Observations in flight too, as well as in space on a suborbital trajectory. Additional note: is there no 'Missions' or similar category in the bug reports for this forum? I didn't know how to categorise this <3 Included Attachments: KerbalSpaceProgram22023-12-2011-47-54.mp4 GrasshopperIV.json
  8. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: Ryzen 9 5900HS | GPU: RTX 3070 Laptop version | RAM: 16GB Severity: Low - purely a UI popup, no impact on gameplay. Also a full reboot of the game resolves it. Frequency: Uhh, high I guess since it's 100% reproducible and happens 100% of the time in the given situations, but in terms of actual gameplay it would be low since you rarely run into it Description: If you load an exploration save, exit to main menu (not exiting the full game), then load a sandbox save, and launch a vessel to 10k meters you'll receive the popup informing you to check in with mission control Reproduction Steps: Start or load any exploration save. Exit to main menu. Do not fully exit game, only go to main menu. Create or load any sandbox save. Launch vessel to 10km altitude or simply load one that already fulfills 10Km above Kerbin. Receive "Science Reward Available" popup informing you to return to Mission Control to submit mission brief. Expected Behavior: I shouldn't get a popup about mission control in a game mode where it doesn't exist Extra Notes: It appears that this happens each time you load a sandbox save when a vessel meeting the initial exploration mode contact criteria once you've had an exploration save open including quick saves and quick loads (e.g. if I load a save of a vessel in LKO and receive the popup, then f5 + f9 will pop it up again). Additionally, you can already have completed the initial mission on the science save and it still seems to trigger it over on the sandbox side. I loaded my exploration save where I'm well into tier 3 and it still causes it to happen next time I'm in sandbox LKO or launching. Included Attachments:
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 9 5900HS | GPU: RTX 3080 Laptop | RAM: 32 GB I launched a craft into orbit at the start of the game and the mission for reaching 10KM did not complete. I launched a second craft, clicked through the dialogue etc, it still did not work. It seems multiple people on the steam forums are having a similar issue as well. Included Attachments:
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Linux (Kubuntu 22.04) | CPU: Ryzen 7 | GPU: Nvidia RTX 3060 | RAM: 64 Gb Either the eeloo mission does not complete when entering it's sphere of influence, or it's not mentioned that you need to have a kerbal on board. I tried sending a probe to get some science, but the mission didn't complete. I collected data high above Eeloo and in low Eeloo orbit
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 7 4800H with Radeon Graphics 2.90 GHz | GPU: Nvidia GeForce RTX 2060 | RAM: 16 GB The mission description for the for "The Perfect Circle" says that it has been "Brought To You By!" Light Year Tire Company, however the mission has nothing to do with that company. It should be proposed by Kerbal Space Center (since it's their legal department that's asking for help) or by Periapsis Rocket Supplies, since they're the ones who want us to prove that we can make a perfect circle.
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Phenom(tm) II X6 1055T Processor 2.80 GHz | GPU: NVIDIA GeForce RTX 2070 SUPER | RAM: 24.0 GB Expected behavior: The "Better Signal" mission would complete as soon as the probe achieves a stable orbit around Jool. Actual behavior: The mission is marked as complete as soon as the probe achieves a collision course with Jool. Steps to reproduce: Send a probe meeting the criteria for the "Better Signal" mission to Jool Enter Jool's SOI with the probe. Maneuver into a collision course with Jool. (The mission completes at this point.) Included Attachments:
  13. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: win 11 | CPU: I7 | GPU: rtx 3080 | RAM: 32 .ipsImage { width: 900px !important; }
  14. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 5800X | GPU: GeForce 4080 | RAM: 32GB Severity: Low Frequency: happened once Description: Just landed a probe on Ike, but this also completed the secondary mission "Three is company". This mission is asking to land a crew of 3 kerbals on Ike, so should not be marked as completed by landing a probe (with one EAS-1 "Grumble Seat") on Ike. Included Attachments:
  15. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Wine 9.0-rc3 on Linux | CPU: AMD Ryzen 7 | GPU: NVIDIA 3060 Ti | RAM: 32GB The missions which ask the player to visit a specific location (like Munar Signal or Bad Signal) indicate the target location with an icon in map view and (when close enough) in flight view, but provide no way to navigate to that location other than eyeballing it. KSP1, by contrast, allowed the player to "Activate Navigation" to a waypoint set by a contract. This is particularly a problem when trying to land close to the monument (to collect extra science or just reduce EVA time), because the player will generally be in flight mode, but the icon will not be displayed until the vehicle is sufficiently close, so the player is essentially "flying blind" for part of the approach. Severity: Medium Steps to reproduce: Start an Exploration campaign, and advance to the Munar Signal mission. Launch a vehicle and put it in Munar orbit. Enter map view. Left- or right-click on the icon indicating the signal location, and observe the result. Expected behavior: A menu is shown allowing the player to target the signal location in some manner (Set Target, Activate Navigation, etc). Observed behavior: Nothing happens.
  16. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win11 | CPU: i7-12700K | GPU: RTX 3080 | RAM: 32GB I completed the 2nd Kerbwide tour at Kapy Rock and collected the science for it. When I recovered the vessel used to complete mission after it reset the mission and took back the 400 science points. I completed the mission a second time and the mission reset again and took back the points. The mission remains incompleted. .ipsImage { width: 900px !important; }
  17. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 23H2 | CPU: i7-10750H | GPU: GTX 1660ti laptop | RAM: 16GB DRR4 SODIMM Expected behaivior: Selecting a mission displays its correct "Brought to you by" Actual behaivior: The "Brought to you by" section is incorrect, showing the "Brought to you by" of the last selected mission Steps to replicate: Click on a mission, and then click another mission Included Attachments: KerbalSpaceProgram22023-12-3113-19-36.mp4
  18. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 (latest) | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB As the title says, this mission does not allow for using unpowered plane landing gear. This may be a UI/writing problem as it may not specify correctly, or maybe a bug to do with checking what parts should be included. Either way this is causing confusion. Expected: When using a craft with 4 plane landing gear, a truss, a battery and a rover seat and all other needs for the mission the mission should complete. What happens: The mission does not complete How to test: Follow steps in "expected" category above This bug has been tested and happens in any save file, and also on different computers.
  19. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 | GPU: Gtx 1080ti | RAM: 32gb As the title says, the mission about 4 missions in named Spacewalkin' does not complete upon finishing. The mission states to complete a space walk in orbit. I have my craft in a near perfect orbit at 95km and I am able to EVA my kerbal but looking at the mission tab my mission is not complete. I even let go and jetpacked around a bit to see if that would do it. I then re-entered atmosphere and recovered my vessel from the ocean to see if that would do it. Sure its only a side mission but I want the xp and satisfaction haha
  20. Reported Version: v0.2.0 (latest) | Mods: See previous submissions for list | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 9 3900 12 Core | GPU: GeForce RTX 206 Super | RAM: 32 GB RAM In the text of the mission "Escaping Kerbin", you are tasked with exiting Kerbin's SOI and heading out to orbit Kerbol. However, the objectives state only to exit Kerbin's SOI and make no mention of Kerbol at all. This is confusing as, by the time this secondary mission comes up, you have, at a minimum, already sent 2 craft to the Mun. You have already left Kerbin's SOI and entered the SOI of the Mun at least twice by this point. The mission objectives should be updated to state you need to orbit Kerbol.
  21. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: intel i9 | GPU: 3080 | RAM: 32 First identified in the mission "Escaping Kerbin", I: 1. Launched a ship that had a piloted launcher, and a decouplable probe on top 2. Sent the vessel on a trajectory to escape kerbin, and detached the probe 3. Turned the launcher around and landed it, recovering the core of the ship and pilot 4. Returned to the probe (still controllable), and time warped until it left Kerbin's sphere of influence 5. Checked and saw the mission "Escaping Kerbin" was still not completed (probe still controllable at this point) Included Attachments:
  22. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: win 11 | CPU: i9 gen 11 | GPU: 4070 ti | RAM: 32 go I am stuck with this mission because it is not validated despite the different attempts I tested everything and nothing works However, I have achieved everything well on several occasions I watched on a live twitch and the person validated it without problem I uninstalled then reinstalled the game 3 times and it still doesn't work, please help me Included Attachments:
  23. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz | GPU: Nvidia GTX 1060 | RAM: 16GB today I launched my first successful crewed mun landing in KSP 2's latest update, 'for science!' after having completed all the new missions and gathered tons of science leading up to the "one small step" mission to do so. however upon landing, i have not received the completion for the mission. the craft has the landed status on the mun, so something internal to the game must be preventing my progression. I want to progress further, but im essentially locked at this point of the game until I can fix it. Included Attachments:
  24. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Steps to Reproduce: Start a new science save. Start and finish every mission Observed: There are no non-existing missions in KSP2 0.2.0.0 Expected: Missions that don't exist should just appear out of thin air (or a vacuum). Additional Information: Dataminers most likely will find no missions that don't exist. Even hidden non-existing bugs will be impossible to find. .ipsImage { width: 900px !important; }
  25. Reported Version: v0.2.0 (latest) | Mods: You know the one. | Can replicate without mods? Yes OS: Windows 10 | CPU: i9 9900K | GPU: 3070ti | RAM: 32GB Terrible. Included Attachments: 2023-12-1522-46-29.mp4 GlobalFiles.zip Settings.json
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