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Patch 1.4.4 is on its way and with it various improvements and fixes such as language corrections, FX improvements, and more! As part of our commitment to continue supporting and improving upon KSP, 1.4.4 will add some cool and previously unavailable Steam functionalities that will enhance the KSP experience to users of this platform. For starters, we’ll be launching the Official KSP Steam Workshop hub, along with its full in-game integration. Since the conception of the Making History Expansion, we knew that mission-sharing was crucial for its success. Now, with the integration of this platform into the game, we are making it easier for creators and players to share Missions and Crafts without having to mess around with copying folders from other websites and putting them in the KSP folder tree. This feature will allow you to upload your creations to the hub directly from the game, as well as to subscribe to and vote for your favorite missions. Additionally, it gives us the ability to feature missions from the community and drive visibility to these creations. With patch 1.4.4, it will be more straightforward than ever to enjoy all the content made by the players for the players! This patch also implements Cloud Saves on Steam for both game saves and missions. Once 1.4.4 is released, players will be able to access their save files and mission files from any computer by logging into their respective accounts. Last but not least for 1.4.4, we’ve improved and expanded the controller support for the game via the Steam Controller framework. With the intention of closing the gap between the mapping found in the consoles’ Cursor Mode and the one currently supported in the PC game, we’ve carefully provided configurations and full support for DualShock 3, DualShock 4, Xbox 360, and Xbox One controllers, and added a new configuration for the Steam Controller and one for HOTAS-like joysticks. We also added a supplementary contextual controller set for EVA situations, in addition to the currently existing ones for the Menus, VAB/SPH commands, Flight Controls, Map, and Docking Mode. Click here to see the new controller layout. We hope you enjoy these new features. Keep an eye out the patch’s release later this week, and stay tuned for more news and everything Kerbal via our official forums and our various social media channels. Happy launchings!
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Hello everyone! With over a year in the making, we are getting closer to bringing Kerbal Space Program towards its next leap forward. Today, we are proud and super excited to announce that Kerbal Space Program: Making History Expansion will be available for PC on March 13th, 2018. Kerbal Space Program: Making History Expansion brings a lot of new and exciting content to KSP, including the powerful and intuitive Mission Builder, where you will have the tools to create and share your own scenarios with other players. We are also including the History Pack, a set of missions ready to be played immediately, inspired by historical moments in space exploration, and more. The new Mission Builder puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community! The History Pack includes a variety of pre-made missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. But with our unique Kerbal twist, of course. The expansion also includes a bunch of new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program! Kerbal Space Program: Making History Expansion will be available for $14.99 (USD) on PC. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch. Stay tuned for more news and exciting updates about Kerbal Space Program: Making History Expansion. Happy launchings!
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Getting some unexpected stuff (To me) going on... Have a SM-6A Service Module with four Stratus-V Minified Monopropellant Tank placed inside. When I jettison the shroud, The tanks pop loose along with it. Weird bug or is this actually supposed to happen? If it's working as expected any way to get them to stay attached?
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So far I'm loving KSP: MHE, but the game is crashing a lot for no apparent reason, along with the usual Windows *BER-LONNNGGG!* sound, but also I've noticed that after having used the personal parachutes quite a few times, they seem to no longer be a thing. I run my career modes on a strict hardcore policy. No saves, no reverting flights, no respawning Kerbalnauts. So, for instance, when I just now completed a mission to rendezvous in Kerbin orbit, I thought I'd have some fun bring down the capsule, and have the pilot parachute down along side the capsule. (After all, the IRL capsule I used involved ejecting out and parachuting down.) Eeexxxccceeepppttt, he popped out and no parachute dialog box option, nor the brown parachute box thingy on his back either. Is this a bug? (I tried to do something similar to this the other day and the game crashed shortly thereafter, so IDK if the two are related.) Is there a mechanic here I'm not understanding? I remember seeing them on my Kerbals during my Mün mission before whilst they were on EVA gathering a surface sample and planting a flag and the like. Thanks, LexieAssassin
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Hello everyone, so I´ve noticed that the mision builder starts to go "slow" or with a bit "lag" when creating many nodes. Has anyone else notice this? Is there a way to make it go smooth all the time? I know it is not because of my pc specs, cause I have a i7, GTX970 4gb and 16gb ram. i also have the game installed on a SSD.
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So I was playing MHE yesterday, and I just couldn't complete the Squad mission "To the Mun via Minmus" as I kept running out of electric charge. The supplied spacecraft have no solar panels! And you can't go into the editor to add them. So I had to use the cheat panel to give myself unlimited electricity. Didn't these missions get play-tested?? You simply can't complete them without a power source (or oodles of batteries, more than they give you) as it takes about 6 game hours to get to the Mun and game days to get to Minmus.
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Join us and your favorite streamers for the Kerbal Space Program: Making History Expansion - Launch Party Streaming Marathon on KSPTV. Check out the schedule Don't miss a moment of our Making History Marathon! Sign up to get notified here! Happy launchings!
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Kerbal Space Program makes history today with the launch of its first expansion! Kerbal Space Program: Making History Expansion adds a wealth of new and exciting content to the game, including a robust Mission Builder that lets players create and share their own scenarios, and a History Pack containing missions inspired by historical moments in space exploration. The Mission Builder is a new feature that puts the process of creating and editing missions in your hands with endless possibilities. You’ll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community! The History Pack includes a variety of pre-made missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. The expansion also includes a more than 70 new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program! Additionally, we’ve kept our promise that all players who purchased the game through April 2013 will receive the expansion for free. To redeem the game click here and follow the instructions. Kerbal Space Program: Making History Expansion is now available on Steam and will soon be available on GOG and other third party resellers. Click here to enter the Grand Discussion Thread for this release. Happy launchings!
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So I was watching Matt Lowne's video on youtube about the Making History Expansion, and he was demonstrating the Mastodon Engine, a obvious replica of the Saturn V rocket's F-1 Rocketdyne engine. 5 of these engines powered the first stage of the Saturn 5, and they burned until the upper atmosphere. They reminded me of my stock Saturn 5 which had the wrong engine exhaust color - A blue flame, which is the sign that a rocket is burning Liquid Hydrogen for its fuel, not sooty Kerosene. (The engines I were using were the RS-25 engines, which in real life shot out the blue exhaust of the space shuttles and will do the same for the future SLS) I thought that because this is an obvious replica of the F-1s and that it seems they were very accurate with their model, it would seem that they would pay attention to something the color of the exhaust. It would be very cool for the developers to fix this and make the engine historically correct. And while you awesome developers are at it, please make them powerful enough to lift fully-fueled tanks. Thank You developers!