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My Landing was disastrous and now I am stuck on the mun, Also how to add snapshots from my computer on the forum I currently have some 2500 delta v and no monopropellant for rcs I am laying horizontal on the moon surface
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So, basically, I just decided to have my first Mun mission. The plan was simple, exit Kerbin's atmosphere, get a Mun orbit, land on the Mun, plant a flag, fly back, enter Kerbin's atmosphere, and land safely. How could this possibly go wrong? Well. try making it all the way to the Mun, which took 40 mins of reverting my flights, by the way, and then have SAS bug out on me by accidentally burning too much with SAS set to retrograde. So, I end up tossing, tumbling, turning, all the way down. I then land sideways, crushing half of my solar panel array into broken dreams. Then, and OH BOY then, do I fatfinger FULL THROTTLE, causing my lander to go speeding across the Mun, and then explode because duh. Also, it killed three of my kerbals. I love this game, but oh boy if this didn't make me want to die.
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So i tried making the apollo 11 program on ksp. For some reason the sas keeps disabling when my kerbal leaves the lander. it says sas disengaged and the lander falls over. How do i fix this?
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I have landed on the Mun before but I want better ways on Landing there. Anyone got any tips? Thanks.
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The farside of the Mun is where most of us learn about comms relays - usually the hard way! It's easy enough to send a few sats to orbit the Mun and provide good relay coverage for the farside, but you could also land a network of relays to do the same thing at far greater cost! So why would you want a series of relays on the surface of the farside of the Mun? Well, as the analogy for the Earth's Moon, let's assume that stable orbits are a problem we want to work around, There's also the station-keeping that all real sats need to do with limited fuel. So there could be a real-world application if it could be done practically (which is doubtful with the cost and difficulty of landing). Here's my example of one such farside surface relay network: While I had fun doing these missions, I figured that others could do it better and I want to see that! I want to see your awesome deployers and your crazy comms towers. The basic challenge is fairly simple: create a Mun farside surface relay network that provides continuous contact (while behind the Mun) between Kerbin and a vessel in Mun orbit with an apoapsis below 15 km. You only need to do an equatorial relay network - i.e. you don't need to cover high inclinations. Land the network, post a pic or vid demonstrating that you are communicating through the surface relays, and claim your patch! One caveat, "Occlusion Modifier, Vac:" must be set to the default (0.90) or higher. (This is a setting from the start new game menu under the advanced game difficulty settings, so if you didn't touch those in your current game then it should be fine.) Now for some additional competition parameters! Most Hops Trophy: awarded for the vessel with a periapsis above 10 km that takes the most Mun surface hops to communicate back to Kerbin. You can set "Occlusion Modifier: Vac:" as high as you want for this challenge, but let us know what you set it to. Your network still needs to meet the criteria for the basic badge (i.e. must cover the entire farside for orbits above 10 km). Given that you will be able to communicate through a significant portion of the Mun's crust, the challenge will be in figuring out how to position the relays and your orbit far enough apart to force more hops. This is about the opposite of efficiency! Big Dropper Trophy: awarded for the mission that deliveries the highest number of landed relays deployed by one lander/skycrane (without resupplying the vessel with additional relays) LoS Decoration: Build a realistic line-of-sight (LoS) Mun farside network. The game might not make use of all your relays, but show us how they have LoS around the Mun. Set "Occlusion Modifier: Vac:" to 1.0 or higher in the advanced game difficulty settings (new game start) and then create a functioning surface relay network. Anyone that does this gets the basic patch with a special decoration for their achievement. Realistic Relay Trophy: Design the most realistic relay station. Stations on the real Moon would have to contend with high and low temps, would need to be low mass but very stable, and would need a realistic power source. Extra-Kerbin Decoration: Build a surface relay systems outside of Kerbin's SOI to either communicate back to Kerbin or to the primary body (e.g. Ike farside to Duna). Anyone that does this gets the basic patch with a special decoration for their achievement. For surface relays on bodies with atmospheres, the "Occlusion Modifier, Atm:" must be set to the default (0.75) or higher. I'll make the trophies and decorations if anyone earns them - or others could make them up if they don't like my patch. (This is the first challenge I've created, so please provide feedback and I'll add and adjust as needed.)
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I had a little adventure with my second ever Mun landing. I did a picture perfect suicide burn to 10 or 20 meters above the ground but then I totally failed to stick the landing—started sliding sideways, lost retrograde marker, and I'm too noob to know which keys were the ones I wanted to correct attitude. Reload, try again, same problem. Feathering the engine didn't seem to be working. So I went with short full-throttle blasts and touched down as easy as pie. In that moment I couldn't decide if that meant I was better or worse at the game than I thought. Then I tipped over because my 20 meter, 32 ton lander was on a 13 degree slope. Well, at least this explains why I was having such a problem. So on the next try, I land, and right as I start to tip I separate the rover attached to the nose, hoping that the ejection force will tip me back upright, and turn on the RCS that I had fortunately slapped on "just in case".* Success! Surely a landing can be no more Kerbal than this. Jeb, sitting back in LKO, suddenly felt intensely jealous and had no idea why. *"Just in case" of what? I actually have no idea.
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Claim the Mun! So since I've landed on the Mun, I've jad nothing but bad luck on EVERY flight I've done. Lost about K$1 mil on this two part, 11 contract setup I'm running. So now that I've finally beat this bohemeth I came up with, imo, a nice little challenge. CHALLENGE: Since I just started playing KSP IDK if this has been done befrore, but didnt see anything like this. If there is, maybe just del this thread. * Start a new stock career using no cheats or help. Basic info mods (dv and things like that) can be used. * Least amount of funds used is main focus here. (The basis of the rankings, for ease I thought about only listing top 10. 10-1 pts) * Least amount of contracts used/accepted. (0 contracts = 10pts, 10 contracts = 0pts) * Least amount of building upgrades. (-1pts per building) * Least amount of sci used.(5sci = -0.5pts. Less = rounded up) * "Wild card" rank for those that want to use starts.( Diff leader board) * Hard mode is just landing on Duna. (Don't even know if this is worth it. Maybe drop?) So that's the basic idea, any tweaks/thoughts/blabla would be nice. So there is a max amount of points you can earn here, but because the main point id the funds, ties will refer there. Every K$ counts!
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http://sploid.gizmodo.com/inflatable-moon-and-a-typhoon-joined-forces-to-destroy-1786617524 Thinking of all the asteroids we have landed and trolled with then seeing this.
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how do you get to mun? Your standard way.
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Today is a glorious day! Despite being over budget, and far behind schedule, the Kerbal Space program has landed on the Mun, and beaten those filthy kommunists/kapitalist dogs! Or did they? Fellow kerbalists, your challenge today is to create a set of photos that will convince an uneducated public that you did indeed land on the Mun, without actually doing it. Photos must be able to stand up to at least the laziest of scrutiny. Try and make it look like you're on the Mun. Photos with obvious buildings, grass, or whatever, will not qualify. Each unique, passable Mun scene you make (of a flag planing, rover trip, kerbal on a ladder etc,) will be worth 50 points. Double that if you're using a mod that adds reflections to helmet visors. If you include a nice little story with your Mun pictures, your score may double again. Plus, I'll give an X-factor bonus of up to 25% for extra complex efforts, or excellent scenery.. Please also include an image or two that shows how you did it. I need to make sure you didn't cheat by actually going to the Mun. But hide these in spoiler tags, so they won't ruin the effect of your fake pictures. Also, try to take your fake mun pictures on Kerbin. Do it in space if you must, but there will be a 40% penalty to plan around. No photoshopping allowed. Try not to directly copy previous attempts, this may get a 10% penalty. Use the remains of a demolished space center, use any cheat, mod, use asteroids, use anything, just don't land anywhere but kerbin! Go "land on the Mun"! And good luck! P.s. We all know the real Moon landing did happen. This thread is not intended to dispute that, and anyone who attempts to do so might find themselves fed to to the kracken. Leaderboard: jojofishfishing: 431 points TJPrime: 326 points SirJodelstein: 270 points Rayheat: 250 points CaptainApollo: 234 points Mad Rocket Scientist: 200 points Tw1: 200 points UpsilonAerospace: 154 points r_rolo1: 104 points SemiaCloud: 50 points
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