Jump to content

Search the Community

Showing results for tags 'performance fps drop'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. i get around 30 fps with 80-99% gpu usage when launching 75 part rockets on kerbin, with astronomers visual pack, scatterer, real plume, engine lighting and 3.5 rescale. But when i get within 10km of the muns surface or any other body like mars i get 7-15 fps, with around 10% gpu usage, i cant find any reason why this would happen everywhere except kerbin? i turned down all of the settings and textures and there was no increase in performance near planetary bodies? i removed avp and anything affecting the muns visuals but there was no change in fps, and my lander was fairly small with only a few parts. does anyone know what is affecting this? i went to mars and it was fine all through the atmosphere but just before touchdown it went to less than 10fps. i play in fullscreen mode if that is important. specs: i7-770k, gtx1070ti, 32gb ram
  2. I get 2-3 fps and max 7 fps bruh why my specs are i5 4590 970 4gb and I have 24gb of ram (Ddr3) and can you give me a list of heavy mods to remove and mods are: https://imgur.com/a/GFk54nH yeah I maxxed out grafics and I get more fps first then much lower but like 10 percent gpu usage and 50 percent cpu usage yeah and visual mods are welcome but lowwww cpu usage whones thx
  3. Hello. [1.0.5 the lastest build] tl;dr: how can part-only mods affect fps (even if none of mod's parts are not present on any vessel in the current game) and why is fps NOT affected by warping as physics must be disabled during warp? Even on a pretty decent hardware. It's not physics then I guess. I have a base with like 110 parts and I have like 3 fps on it. I've spent about 3 hours to figure out what mod causes fps drops. Even at Tracking Station it has 20-25fps. Huh? Looks like removing the mods completely brings the game back to 'normal' fps values. The mods installed that actually always calculate something even while in KSC: TACLS, RT, SCANSat, KCT, StageRecovery, UKS, KAC.. I think its the list. I removed most of mods to test the performance. In stock + like 4-5 mods (just to keep my base from disappearing as it was used as a test 'vehicle') and got 60fps while in Tracking Station. Added KAC - got 40-45. Huh? Ok nevermind, it may be a coincidence. The base almost without mods (except UKS that my base is mostly built of) gets me pure 15fps. The very confusing thing is that while in non-physics warp aka on rails it does _NOT_ affect fps AT ALL. Huh? I thought it was physics that slowed everything down. Vessels are considered a plain, um, let me say body like a dot on rails or something aren't they? Ok next. After adding the mods I mentioned above (that add tons of functionality, not just parts) the FPS did not drop much. And only after adding the whole set of mods that add many many parts to the game (like KSPIE, NearFuture, DMagic and so on) it dropped the fps back to 3-4 again. And warping does not change anything for the time of warp. Im really confused. How can pure parts-only mods affect FPS even if those parts are not present on ANY vessel in the current game? Oh yeah and the last question. The bottleneck is CPU - that is the root of my confusion. The GPU gets used only for 20% of it's power (measured by Process Explorer).I intentionally do not specify my computer hardware just because a good friend of mine asked me to give him my mods archive and the savegame with the only vessel in the game. On a high-end computer with 970gtx and a decent core i7 he got 5-6 fps (mine on core 2 duo was 3-4). I am not intending to offend Squad in any way, just asking for clarification.Thanks. The game is great! <no sarcasm>
×
×
  • Create New...