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atomontage

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  • About me
    Kouston Space Center dispatch
  • Location
    Moscow, Russia
  • Interests
    Space, Psychology, Kerbal Space Program (1 & 2 obviously)

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  1. @Dakota, I would not recommend locking the dev blog thread. Yes it is definitely harder to moderate when ppl are disappointed, but locking it further just pours more gas into the already burning field. It looks like you shut their mouth. Thats what I think. Perhaps it would be wise to simply let things be as they are. Let ppl speak.
  2. Also Science parts description does not include anything related to time. We'll see later as devs continue to communicate with us.
  3. It is how Kerbalism handles science: you have samples and data. That gives me hopes that science will actually require time to perform. Also modders dug out time constraints for science experiments. I want to believe.
  4. I agree with PDCWolf. It would be very cool to see science experiments to actually take time to perform and consume a resource (say EC). Yes, Kerbalism style. The brilliant level would be if it also required some situations or other resources (be in a polar orbit only, dayside only; mine ore the same time the experiment is performing, etc). Yes, full Kerbalism style - personally I love it. Also modders have already dug out (months before) the time constraint for experiments. That makes me believe. Otherwise its not that fun to simply click a button and get instanteneous science points. (Perhaps it also could be toggable in difficulty settings? Or is it too much?..)
  5. Привет, кербонавты! 3 года назад от крупнейшего русскоязычного сообщества KSP был создан стрим-канал Kouston. И сегодня мы празднуем годовщину. Кербонавты! Этот ролик для вас. Для всех нас. KSP жива и любима до сих пор! А пока скрестим пальцы за восстановление KSP 2. Все же это наша любимая франшиза и игра. Канал: https://twitch.tv/Kouston
  6. I also wonder why it isn't in the changelog. It is a change, right? Let me guess: to not make the crowd angrier, you decided to do it quietly. I also wonder why is this launcher even needed? I mean, you get the news from Steam. Right? What does this launcher has that Steam has not? We're tired of launching a launcher from a launcher. WE WANT TO PLAY GAMES.
  7. So I've been playing for an hour. During one hour I have encountered: 1. Symmetry bugs: check. 2. New bug (I think its new?): can't change symmetry while holding a strut. 3. Rockets still tend to disassemble at the launch pad (weak joints). 4. Inline decouplers are still wobbly as hell. 5. BREAKING: Instead of deorbiting while in low orbit, the game threw my vessel out of the Kerbolar system during Mun landing attempt. (Pic 2.) 6. We still don't have stage TWR. 7. Can't create maneuver nor see PE at the rendezvous with a celestial body (now tell me how much you played KSP 1, huh?) The once beloved and very awaited game is still broken as hell and lacks a lot of features (even essential ones). No, I'm not speaking of science. I mean TWR, ability to analyze your trajectory BEFORE you actually rendezvous. Ability to create ANY maneuver node not being limited to your dV. And so on, on and on. Its totally a shame. Oh and, yes, 20 FPS with a ~50-100 part rocket on the launch pad and during ascent on RTX 3090, 32GB and i9-9900X. The rocket is pic 1 (semi-rigid after applying a lot of struts between stages). Its very simple - it doesn't even have batteries.
  8. We're with you. When I feel the same ('tired of defending myself'), I just close the conversation. You can't tell ppl that like the game that it is bad - they won't listen. In the end, they have their own opinion. Usually I just leave them in peace. Like to let them be. And to the topic.. All the corporate stuff makes me feel sad. The least to say. We're not allowed to know what happened and why @Nate Simpson told us a few months ago that the game was in need of polishing and they wanted to deliver the product that is up to high quality standards. And we're not allowed to know what happened in the last 3 years that made the game THAT unplayable (or painfully playable). Are we? Meh... all these dev diaries were quite fun (most of them) during the development. Now they remind us (me) the great hype train derailment. And its painful to remember that. We wanted the game so much... But now its not what we wanted.
  9. Yeah I just wanted to also hunt the solution down with fiddling with the system settings. It seems changing the Regional Format is the key. Once you switch it to lets say USA, the PP shows up in English. Then you can switch it back. (My fellow kerbonauts might find this easier than changing the language in the settings.cfg file.) Okay, it seems to have worked. Gonna publish the workarounds for our community. Thanks!
  10. The game turned out to be actually in English (I've rolled back to 0.1.1 to verify that). Also the system is in English. But the region was Russia. I'm gonna play with the system settings to figure out what exactly affects the Privacy Policy to show up in Russian and reply. Or did the devs already debugged the root cause and you don't need my info?
  11. Thanks for the quick reply. Yes, the game is in Russian (for streaming purposes). The game is actually in English. And my system language is English. I'm gonna try rolling back to 0.1.1, switching the language in settings then update back and try again. UPD: trying to figure it out. Will reply when I'm done.
  12. Great. Now there's an updated Privacy Policy. And... I can't get past it. Every time I maximize the game and just hover over the scrollbar - the game is frozen for a minute or two. So I can't read and accept it. I've also verified the game files through Steam and even moved the game to my SSD (for a second I thought my HDD was dying or something). Nothing. Meh, at least others can play it I guess. UPD: wait, the PP is not updated. It says its dated 20th of January. :|
  13. I've been (and am) highlighting, translating, and reposting everything about the development of both KSP 2 and 1 to the biggest Russian community for a few years now. I want the franchise to be popular, more accessible and I want my fellow kerbonauts to be informed. That's it.
  14. This is a very old bug. Once you get below 160km (when PQS kicks in), it fixes itself. Earlier it was easily reproducable: just load with F9 when you are higher than 160km. Alternate solution: change scenes (go to KSC, then go back to the craft in flight).
  15. You do realise that KSP 2 is almost unplayable in its current state don't you? Ppl fight bugs, not gravity. That means it loses its playerbase every day. We don't need colonies or interstellar now. We don't have a game we've dreamed of - we can't play it at all without constantly fighting bugs and performance. Shouldn't devs throw everything they have to fix stuff first? Everything else comes later. Am I not right? Please hear us out: WE CAN'T PLAY THE BASE GAME. Here will come ppl that fly aircraft on Kerbin and say the game is fine. Meh.
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