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Showing results for tags 'personal parachute'.
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Hello, I suggest to make way for players to gently land their kerbals. I tried many many times land a kerbal, and I couldn't land without making kerbal "unconscious". I don't mean "auto landing", I think about manual smooth landing without kerbal hitting ground with his head. They should have some sort of "landing roll".
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This may be old news for many, but this was new to me, so I thought I would share: Yesterday I was flying over some mountains, and since I was running low on fuel, decided to parachute out, figuring I would land in one of the valleys. I was quite surprised to see my chute open well above 5000 meters. I planted my flag on my first peak! Later on, I tried to do the same on the peak with radar dish near the southern pole, after spotting the dish on a flyby. However, I was unsuccessful. So, this morning I went into the handy Mission Builder and did some experimenting. I discovered that how high a parachute will open is contingent on the altitude of the terrain you are flying over. If I was right over it, it opened above 7000 meters: But if I was some distance away, the chute deployed, but did not fill until a far lower altitude. This shot was taken just after the chute filled: I can't figure out what the exact math is. It is not as simple as adding the surface altitude to your deployment height. But the coolest thing by far, I managed to land at the dish: And later, IN the dish: The dish was moving, so Bill slid all over the place. Whenever he slid over one of those bands you see in the picture, the "press f to climb" notice would pop up, but I never managed to grab onto anything or even get him standing. He wound up hung up on the edge of the dish, and I was unable to move him until he slid off on his own accord, and alas, died. I'm not sure what skill he was supposed to have that would have changed the outcome here...