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Showing results for tags 'phantom force'.
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Issue: Distance of closest approach constantly changes during orbit. Notes: If you have one vessel focused, the closest approach distance will constantly increase. If you focus the other, the distance will constantly decrease. If you time warp, the distance will freeze. Long description: When trying to do a Munar Orbit Rendezvous on a mission. I had to make multiple attempts to get a closest approach lined up since everytime I would get near, my vessels would all of a sudden miss each other by thousands of kilometers. Playing around with this, I set up a bunch of maneuver nodes and got a closest approach of 250m. I took some screencaps and then noted that my approach distaance was now about 2500m.
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- v0.1.1
- phantom force
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25 second clip showing craft in very high orbit (Ap 75Mm, Pe 71.7Mm) with time to Ap increasing for no clear reason. Carrier-probe launched 3 relay satellites in series and each experienced this phenomenon. Later in my session, detaching (first) and later undocking an Apollo-style Munar-lander resulted in the lander experiencing phantom forces/uncommanded orbital changes. V0.1.1, by the way. Launched through Steam. 5900X, RTX 3080, 48 GB @ 3200 MHz
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I've been playing around with warships recently (sacrilegious, I know) and I'm having trouble getting my missiles to fire straight. Every salvo I fire goes off course right out of the gate, and I have no idea what's causing it. It happens both in space and atmosphere. ^ This is the launcher. As you can see, it's completely symmetrical inside and the missiles are set to fire in pairs so the recoil will push the ship backwards instead of to the side. Now, here's two salvos (two missiles each) fired in space: As you can see, the first veers to the right and the second to the left. Each salvo alternates between left and right and I can't figure out why. Is there something I'm missing?