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Showing results for tags 'physics broken'.
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Modlist player.log (I accidentally booted up the game again after recording the bug hence the -prev prefix) https://www.youtube.com/watch?v=gvi_B6UTAZI Reproduction steps: 1) Build the craft (part order doesn't seem to matter) with a SG-RV3 Heatshield, SG-RV1 Return capsule pod, SG-RV2 Parachute and SG-RV4 retro pack 2) Launch the craft (staging in the video is optional) 3) Revert to launch or do something to (presumably) reload the game A smoke plume appears right before the loading screen ends, Heatshield now will lose physics and is said to be on a collision course with Kerbin despite being on the launchpad, and according to Kerbal engineer has a NaN apoapsis and infinity periapsis. The revert to launch issue appears to happen with other probe parts (e.g the Transit 4A with the corresponding Injun 1 and Solrad3/Grab 2 satellites in which they seem to mysteriously decouple and disappear while reloading a quicksave in orbit, however I haven't tested this bug with other parts too much) This bug does not occur on a clean install with purely BDB and its dependencies. EDIT: Uninstalling the mod "Routine Mission Manager" seems to have solved the issue, strangely enough
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- bluedog design bureau
- bug
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I to have noticed instability after the 1.4.x updates. I have a lander (leg: LT-05 Micro Landing Strut) and buggy (wheels: RoveMax Model M1) that I have used to almost every planet in the system but now when I try to land on Duna, as a test run, the legs on the lander vanish and the buggy never settles and just bounces around till it explodes. I haven't tried any other planets yet. I think these updates have messed up a lot! I have seen this bug on rare occasions at the landing pad in the past but the game would reset and calm down the physics if the ship self destructed. Hopefully this can be ironed out soon, I dare not play my career mode till it is. Is this being worked on?
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- 1.4.x update
- physics broken
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