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Found 3 results

  1. I think there should be 6x, 8x, and 10x physics warp for accelerations <0.5g (ie. dawn craft)
  2. When I try to use warp in space while my engines are working, the game says that I must use physical warp. But I can't do this. Is it even possible? I found out that I can do it with Alt+</>.
  3. KSP version 1.2.2.1622. Windows 64 bit I was landing my spaceplane from orbit, coming in to the island runway from the west, where the island was sloped north for some reason. The ground there is also blue, probably because of 1/8 resolution textures. Anyway, I landed short of the runway, opened the chutes, and slid down the hill sideways at 1 m/s. I decided to use physics warp to go to the bottom of the hill faster. When I hit the water, the kraken attacked, the right wing immediately broke into pieces, and the spaceplane underwent RUD, leaving most of the body intact, but the engines and the wings were gone, though there were a few pieces lying around. The wings were autostrutted to root part and were using rigid attachment. The spaceplane only used stock parts. mods: Kerbal engineer redux Kerbal alarm clock Trajectories Kerbal attachment system Kerbal inventory system Formula one car parts pack(forgot the name, adds 9 colors of formula one car bodies, matching racing suits for kerbals, extremely OP wheels that I decided I would only use with the bodies they came with, and 2 tracks) kOS Texture raplacer
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