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Showing results for tags 'reliability'.
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OhScrap! (OHS) (formerly UPFM) ScrapYard (SYD) based part failure and maintenance addon plugin for Kerbal Space Program. By zer0Kerbal, originally by @severedsolo adopted with express permission and brought to you by KerbSimpleCo Preamble by @severedsolo Features See more YouTube video Lu Localization Installation Directions 1 Dependencies ScrapYard (SYD) to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately) Either 2 Module Manager /L Module Manager Kerbal Space Program 3 Recommends Kerbal Construction Time designed with this with in mind, so would recommend that mod (make sure you use the latest dev version) StageRecovery If you plan to actually re-use your parts (and have them fail), you'll probably want StageRecovery too KRASH Supports USI MKS Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) Kaboom! (BOOM) Papa Kerballini's Pizza (PIZZA) TweakScale (twk) Tags plugin, config, information, editor, sound, career, crewed, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @severedsolo for creating this glorious bad-day plugin! see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ may work on other versions (YMMV)↩︎
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I want to have some sort of Failures with Aircraft Engines (for example i wanna add support for such thing to My mod) The mod should -just include basic failure system (or it should have availability to turn anything besides failures off) -it should not be a big mod Bonus: If the mod can do particles or animations when the part fails, it would be a bonus TL;DR: Searching for Simple Part Failure Mod
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Pay to Play (or get ready for the consequences) Download from Github or via CKAN Tested on KSP 1.8.1, 1.9.1, 1.10.1 and 1.11.1 Dependency - Module Manager HARD RECOMMENDATION FOR KSP 1.11+ - KSP Recall Recommendation - KCT 1.4.8.0+ (14 Jul 2020) Compatible with: Kerbalism (kerbalism's engine reliability is removed) Procedural Parts (SRBs) EngineIgnitor (ignitions number is handled by P2P) ReStock+, SETI-Rebalance and SETI-ProbeParts (configs for engines, including proc. HRB), Bluedog DB, Tantares/LV, Knes, Coatl. Licence - MIT What is this? This is a brand new mod to make you pay for reusing vehicles above just refueling them. Had a ride on your "Falcon" or SSTO? - Pay for the maintenance or the next flight will likely have a bad outcome. The changing cost of the engines also causes maintenance take time in case of using KCT - what a nice interaction. The gameplay 1. Add an engine provided with an EngineDecay MODULE to your craft 2. Choose rated burn duration and number of ignitions (if the engine needs them) 3. Start the flight 4. Your engines stop working if they fail or run out of ignitions. There is a 1% chance that the engine fails before it has been burnt for the "rated time". For more detail see a .docx in GameData/PayToPlay folder 5. Recover the craft. If you do not have KCT/use normal recovery, you get no recovery funds for the the engines that have been running (cmon, use KCT xD) 6. KCT recovery only! Press "maintenance" button while editing the craft to have your engine repaired (changing ignitions number, rated duration or some of the procedural SRB stats will make the engine repaired too) 7. You get NO refunds for used engines since 1.4.0. Why? Features Engines fail if they run for too long Engines have limited ignitions "Rated burn time" and number of ignitions can be configured while editing a vessel These tweaks increase engine's cost and mass Ignitions have configurable chances to be wasted and to cause a failure Configurable chanse of engine destruction on failure Speical treatment for SRBs (failures only on ignitions), see how to turn it on [here](https://github.com/DarthPointer/PayToPlay/wiki/What-do-those-numbers-in-the-configs-mean%3F#srbs-and-other-engines-with-no-failures-while-burning) or provided configs Ignition failure, failure on ignition and destruction on failure probability depend on reliability progress Procedural S/HRBs have separate reliability progress for "models". In order to gain usage experience on further recovery, press "Set as a New Model" button (if it is present) Configurable thrust and diameter margins for procedural S/HRB "models" Recovered engines improve "reliability", reducing early failure chance It makes sense to have 4-6 burn tests before using a recently developed engine Configurable oncoming failure warnings and switchable autoshutdown on warning Replace-or-Maintenance system Some sort of engine stats configuration Sibling Reliability Progress Yet a bit of words The mod is extremelly new (started on Apr 20, 2020). Get ready to report bugs and suggest features. Only stock, MH, SETI engines and ProceduralParts SRBs are provided with configs. Use your brain and hands to write copypaste the configs for all the other engines. Examples can be found in GameData/PayToPlay/Support/Stock. A lot of thanks to kerbalism's contributors as their open source has been the documentation for me! Mod logo by @Avira Latest Version Changes v1.5.6.4 Fixed: Excessive optimization was causing bugs and NREs when placing symmetrized engine parts. Previous Versions Changelog
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So as not to pollute the SpaceX thread with non SpaceX discussion, let us do so here. What would it take, in terms of engineering, to assure all weather launch capability? @sevenperforce @DerekL1963 Feel free to tag any other of the usual suspects in here.
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