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Showing results for tags 'rotational habitat'.
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I really like Rotational Habitats and I can launch myself (that squash down and then expand out), but the IVA windows are always immersion breaking for me as I can explain So I just had a thought about IVAs, windows, with Firespitter and Infernal Robotics, perhaps with a little of Kerbal Planetary Base System with HullCamVDS thrown in. Firespitter rotational habitats don't work with windows in IVAs as the IVA itself won't rotate, so we get the strange anomaly of seeing the part rotate past the window breaking the immersion. Firespitter also won't allow you to attach additional items to moving sections of the part. In KSP when you have attached manned pods, command or otherwise, switching to IVA changes the control of the vessel to the part attached to the IVA. When using Infernal Robotics, manned pods attached to rotating hubs or whatever, results in the craft switching to rotate around the controlling pod and spinning the whole craft. We miss the planet below passing by the window as we rotate around. What I normally do then is utilise hullcamVDS cameras, place them strategically within a KPBS pod with the transparency on and then can switch around cameras seeing the kerbals enjoying each other's company in a steady light gee with Duna passing by the window every 10 seconds or so. So just a thought... We get caught up in IR's ability to attach and create, yet for the sake of awesomeness, would it be possible to create whole rotational habitat as a single part in IR, instead of Firespitter? So, utilise the idea of the FireSpitter single part rotational habitat, and instead have a habitat rotatron that can extend out to a deloyed state? We know from a couple of camera mods that 'camera' views can move around, even if only panning, so can it be possible that IVA windows can do the same? Peace.
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- infernal robotics
- firespitter
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