Jump to content

Search the Community

Showing results for tags 'sarnus'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website


  • Developer Articles


  • KSP2 Release Notes


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 6 results

  1. I'll make this short, as it's my first writing on this site, but I believe KSP 2 would be much more interesting if the outer planets were to be officially added or at least made into a mod, effectively doubling the size of the Kerbol system. I can even see how to lead up to it. At one point, Eeloo completely disappears from its orbit, and then further investigation reveals it has captured around a new gas giant(or not new, when you think about it). I just think making the outer planets canon and giving them and their moons touch ups would spice things up a bit. At the same time, the developers have been hinting towards a new mysterious planet beyond Eeloo's orbit.
  2. So a better idea for the SSTO Challenge: What if I allow Space Shuttles instead? RULES: 1: Must reach Sarnus 2: No Kraken Drives (for obvious reasons) 3: Single Launch. You may use a Hammerhead Fairing like I did for the deep space engines as you still only launched once. 4: Mods allowed, I used them for mine. Atomic Age is NOT banned because I used it. Admittedly I used the Debug menu to do this once. You may use it during Testing but not for the real deal for anything above a Casual ranking. It's better to admit it now than to get caught later, right? Casual: Mission Spirit but broke at least one of the rules. Kraken Drives, TweakScale, and Alt-F12 menu allowed 1: 2: 3: Easy: Same as above but no kraken drives or alt-F12. May land on Hale or Ovok. Any entries that go to Eeloo, Tekto, or Slate and use the Atomic Age mod go here. 1: 2: 3: Normal: Must land on Eeloo or Tekto. TweakScale is banned at this point. 1: 2: 3: Hard: Must land on Slate, 1: 2: 3: Very Hard: Land on All 5 of Sarnus's Moons 1: 2: 3: Impossible: Reach an altitude of Zero on Sarnus and return to Kerbin. 1: 2: 3: Edit: Please post your list of Mods used. Outer Planets Mod is the most obvious because it is required to take on this challenge.
  3. So this challenge has been floating around in my head for a while, and I know it's possible because other people tried it. But I never tried it myself. Well, I designed a craft specifically for that purpose, but it was difficult getting it to Orbit, and it contained the cheaty Nuclear Lightbulb from the Atomic Age. Rules: 1: Must reach Sarnus without staging. 2: Don't really care how you insert into Sarnus. 3: The Cheaper, the better. But it's also better if it's shorter as well. 4: Refueling in Orbit and/or ISRU are okay. 5: Must do something (like deploying an atmospheric probe to "land" on the gas giant or landing on one of its moons) 6: Return to Kerbin once you're done. 7: No Kraken Drives or other glitches (Makes challenge too easy. Use one and your ranking is in the Casual ranking) Mods are allowed but no engines over 2000 isp except Ion engines and no fuel less engines (Intake air and atmospheres count as fuel) (The atomic lightbulb is fine because it has 1500. Ion engines are okay because of their awful TWR) All mods except for OP mods are allowed with the exception of Atomic Age. You may use Alt-F12 while testing but not while doing the final mission. Rankings: Casual (Kraken drives and glitches allowed, any Mass or Cost) 1: 2: 3: 4: 5: Easy: Same as Casual except no Kraken Drives, must either land on Hale and/or Ovok or deploy an atmospheric probe 1: 2: 3: 4: 5: Medium: Any mass, must cost less than $1,000,000 and land on Tekto and/or Eeloo 1: 2: 3: 4: 5: Moderate: Same as above but no refueling. 1: 2: 3: 4: 5: Hard: Must weigh less than 500 tons, cost less than or equal to $500,000 and/or Direct Ascent to Slate, may or may not land on the other moons. 1: 2: 3: 4: 5: Impossible: Must reach an altitude of Zero KM on Sarnus and return to Kerbin. 1: 2: 3: 4: 5: Challenges may need some refining later on.
  4. The ugly black ring from the surface of Tekto I recently started playing KSP with OPM. but while playing I noticed that the Kopernicus rings don't get affected by the Scatterer atmosphere of Sarnus or Tekto, this bothered me a bit.. Is there a way to fix this? And if I can't fix it myself, when is it getting fixed then? (sorry if i'm a bit impatient ) I would really like to know what and why. My apologies if there is already getting worked on it. Thanks. RJ. oh and I have KSP 1.7.3
  5. The Sarnus Pathfinder, launched almost five years ago, finally arrived at Saturn, unfortunately not staying there and leaving the entire Kerbol system. It was possible to achieve such speeds by ultra close Slate and Eeloo flybies, which gave it enough speed. All of them were perfectly planned, unfortunately, close Tekto flyby was impossible. During the slingshots, Pathfinder was able to capture stunning firsts of Sarnus system up close. It even found a completely new moon, designated Sarnus IV, the official name is still to come. Here are some of the best captures: Distant Tekto: Gigantic Slate: The newly discovered moon, Sarnus IV: And the last, but not the least, amazing ice moon, Eeloo: The upcoming mission, Sarnus Explorer, will be a brand new mission on its own, and it will explore the Sarnus system for a lot longer, staying on Sarnusian orbit. The mods used are OPM, its dependencies and Hullcam VDS Continued Oh, and also, may Chuck Berry, the one and only rock and roll father rest in peace.
  6. As you might have seen, I recently sent a mission to Jool where I did multiple flybys of its moons. Here, I have screenshots of a Cassini-like mission from the probe Surveyor 21. (Surveyor 18 and 19 heading to Urlum as I type; coming soon!) I sent Surveyor 21 to Sarnus, a planet from the Outer Planets Mod. I'll be posting screenshots of flybys and other cool things as they come along. First album: Sarnus approach and Eeloo flyby. Link here: http://imgur.com/a/dcKbJ
  • Create New...