Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging). Can I make windows seperated from the mesh (somewhat like 'stickers' sticked to the main body of this 'can'