Jump to content

Search the Community

Showing results for tags 'stage recovery'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 3 results

  1. First post, so hopefully it's in the right place! So, I know KCT has a recovery option to basically re-use vessels, which saves on build time (and funds, but I'm in science mode, so that's not relevant for me). I also have StageRecovery (SR) set up to auto-recover stages that are below the terminal velocity. I know I can "edit" KCT recovered vessels, but how can I access the stages themself that SR recovers? And if so, how can I merge a SR recovered stage with something that KCT has recovered? Or is that not possible?
  2. I was searching around then I found this. What is a potato in KSP?
  3. Good news everyone! Rescuing kerbals early in career mode is a daunting task. But fear not, we have an answer to your kerbal recovery needs! Farnsworth rocket surgery is proud to introduce the Kerba-Not rocket series! The Kerba-Not rocket's are designed to recover kerbals that are stuck in orbit around Kerbin, the Mun or Minmus. The standard Kerba-Not rocket will recover kerbal in low Kerbin orbit. The long range Kerba-Not rockets are for Mun or Minmus recoveries. The MK I Kerba-Not Rocket is available fairly early in the career mode game and the other designs will become available as you acquire more science. And yes, the MK IV may have received some design cues from the Boeing Dyna Soar. All rockets are designed to be used with the Stage Recovery mod. http://forum.kerbalspaceprogram.com/index.php?/topic/78226-105-stagerecovery-recover-funds-from-dropped-stages-v162-010216/&page=1 If you don't want to use Stage Recovery then the extra chutes can be removed for part count and weight reduction. I hope you enjoy them! I will have them available on KerbalX shortly.
  • Create New...