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(The links lead to my youtube videos in case you are courious about those crafts) Hi, there. In case you don't know, I love building replicas of ships (from Star Trek mostly) that have an actual functional interior. I built the Galaxy class, the Nebula class and the Type 7 shuttlecraft. Now you have the opportunity to vote one of the following ideas for a future replica. This is for after Discovery One comes out. So here we go: 1 - Constitution Class (Star Trek: TOS) 2 - The Phoeinix (Star Trek: First Contact) 3 - Miranda Class (Star Trek: The Wrath of Khan)
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Let this serve as a place for questions concerning the Federation TYPE F Galileo 7 Shuttlecraft. Check it out and tell me what ya think.... https://spacedock.info/mod/1587/TYPE-F
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Stock U.S.S.ENTERPRISE replica. 7794 parts in total. download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1737212789
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- enterprise
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Skunk Works Presents, The Romulan Star Navy (Sort of) 3 Models released for tinkering.. They are the V7 Whitewind https://spacedock.info/mod/1838/Romulan Star Navy V7 the V30 Winged Defender https://spacedock.info/mod/1837/Romulan Star Navy V30 and the V32 Killerhawk. https://spacedock.info/mod/1839/Romulan Star Navy V 32 Check em out.
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The Cardassians have arrived, No not Kim and Khloe, The Galor class cruiser https://spacedock.info/mod/1840/Cardassian Navy
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Getting tired of the Same old Enterprise? Wishing for more than a Miranda? Heres your Solution. The USS ARIZONA Excelsior Class Battleship. https://spacedock.info/mod/1816/USS Arizona
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Finally, an amazing tiny ship to carry in the amazing large ship, both from Starfleet. This Federation Runabout seats 3, fits perfectly and is even an SSTO. Its body is from the USI Malemute Rover. It doesn't have passive antigravity due to its low tier engine (in the GN Drive mod) but simulates it by mashing RCS which is very necessary to control vertical speed while sub-orbital. The only thing to really worry about is surface gravity as its TWR is just fine on Kerbin but main thrust alone is not enough to get into Kerbin orbit. The USS Enterprise D craft has been updated with a perfectly placed docking port to receive this craft, but that port is not in any action groups. My brief testing hasn't made it necessary but it's easy enough to reach and right-click on when it presents the undock option. Action Groups 1) Toggle GN Drive and Ion Engines. Better to not use the Spacebar to start. GN Drives may not show up in staging. 5) Refuel Runabout. It doesn't have passive regeneration and will eventually go dry. The craft will need downtimes as all Ec will be consumed for the process. 0) Undock Node. (Test this before going live.) The Clamp-O-Tron, on the underside, is inset to reduce the concern for it dragging across a surface during translation while landed. This makes it very hard to reach while docked to another ship, moreso the wall or floor of a cargo bay. If this doesn't work for you, add Decouple Node to the action group. Download USI version. Non-USI version.