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StinkyAce

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  1. Greetings Fellow KSP'rs; Skunk Works is pleased to announce they will not be Endorsing the KSP2 recently released. Check with Spacedock for Skunk Works Mods. KSPino (Kerbal Space Program in name only) Stinky Ace
  2. I am among the dissatisfied. Refunded and Not Recommended. Skunk Works will continue to support the original KSP. As an out of the box game, I see a failure coming. They tried to ride the coat tails of the original, and failed.
  3. I need your permission to continue the KSO mod. 
     

    if I do not hear from you within 30 days I will assume this as “permission” to go ahead.

     

    StinkyAce65

    1. Raptor22

      Raptor22

      Keep me posted! I'd love to see this mod resurrected!

    2. Raptor22

      Raptor22

      Any news in the past 11 months?

  4. I require your permission to take the KSO mod over to make it usable again.

     

    if you do not reply within 30 days from this post I will assume that a “permission” to go ahead.

     

    StinkyAce65 

  5. Attention: Skunk Works is retooling this mod to make it usable again. I think it was the best Kerbal Shuttle system to date. so far I have the two ships working as launch vehicles, I’m just refining the effects. stay tuned.
  6. Greetings eveyone: Let this serve as the repository for SkunkWorks releases. Now I might not be on here alot, But i will try to check in from time to time. https://spacedock.info/profile/SkunkWorksCommand
  7. Im just wondering something: has anyone tried and succeeded in attacking a machine gun to a turret (like a tank) top and have it work with the turrets rotation? I have tried but the machine gun stays put while the turret rotates. stinkyAce
  8. Greetings all! I was wondering if there is a place one can look up CONSTRAINT Definitions? am working on mods but can’t figure out the CONSTRAINT (LOOKLOCK) things and the likes. stinky Ace CEO Skunk Works
  9. Hello. I am in search of Spanner Monkeys Tank tracks and parts. cant seem to find it anywhere. StinkyAce
  10. Who else would love to see wakes (from ocean going vessels) on the seas of Kerbin, Laythe, and even Eve? there are literally no water effect wakes mods.
  11. ColdJ: http://www.aiai.ed.ac.uk/~bat/GA/ga-craft.html check this site out stinkyace
  12. Ok here is a question: is there anyway to place a Kerbalseatpivot in a model of a tank turret (offset from center) and have the Kerbal move with the turret in game? I have tried some things but none work. the turret does not use generic animation but is rather dependent on bD armory for rotation and elevation. any help will be appreciated stinkyAce
  13. Does the “file name” have to be the original animation for the light? I.e my headlight (spotlight) animation is HL, I need the light lens to glow when on. Do I have to name the color animation HL?
  14. The only issue I’m having is this, the wheels popping out of place after returning to drive it. In the VAB it assembled correctly, even after the weird event happens it still drives ok. I used unity 5 something, and part tools 1.8, is this where the issue is?
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