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Everything posted by StinkyAce

  1. Greetings Fellow KSP'rs; Skunk Works is pleased to announce they will not be Endorsing the KSP2 recently released. Check with Spacedock for Skunk Works Mods. KSPino (Kerbal Space Program in name only) Stinky Ace
  2. I am among the dissatisfied. Refunded and Not Recommended. Skunk Works will continue to support the original KSP. As an out of the box game, I see a failure coming. They tried to ride the coat tails of the original, and failed.
  3. I need your permission to continue the KSO mod. 

    if I do not hear from you within 30 days I will assume this as “permission” to go ahead.



    1. Raptor22


      Keep me posted! I'd love to see this mod resurrected!

    2. Raptor22


      Any news in the past 11 months?

  4. I require your permission to take the KSO mod over to make it usable again.


    if you do not reply within 30 days from this post I will assume that a “permission” to go ahead.



  5. Attention: Skunk Works is retooling this mod to make it usable again. I think it was the best Kerbal Shuttle system to date. so far I have the two ships working as launch vehicles, I’m just refining the effects. stay tuned.
  6. Greetings eveyone: Let this serve as the repository for SkunkWorks releases. Now I might not be on here alot, But i will try to check in from time to time. https://spacedock.info/profile/SkunkWorksCommand
  7. Im just wondering something: has anyone tried and succeeded in attacking a machine gun to a turret (like a tank) top and have it work with the turrets rotation? I have tried but the machine gun stays put while the turret rotates. stinkyAce
  8. Greetings all! I was wondering if there is a place one can look up CONSTRAINT Definitions? am working on mods but can’t figure out the CONSTRAINT (LOOKLOCK) things and the likes. stinky Ace CEO Skunk Works
  9. Hello. I am in search of Spanner Monkeys Tank tracks and parts. cant seem to find it anywhere. StinkyAce
  10. Who else would love to see wakes (from ocean going vessels) on the seas of Kerbin, Laythe, and even Eve? there are literally no water effect wakes mods.
  11. ColdJ: http://www.aiai.ed.ac.uk/~bat/GA/ga-craft.html check this site out stinkyace
  12. Ok here is a question: is there anyway to place a Kerbalseatpivot in a model of a tank turret (offset from center) and have the Kerbal move with the turret in game? I have tried some things but none work. the turret does not use generic animation but is rather dependent on bD armory for rotation and elevation. any help will be appreciated stinkyAce
  13. Does the “file name” have to be the original animation for the light? I.e my headlight (spotlight) animation is HL, I need the light lens to glow when on. Do I have to name the color animation HL?
  14. The only issue I’m having is this, the wheels popping out of place after returning to drive it. In the VAB it assembled correctly, even after the weird event happens it still drives ok. I used unity 5 something, and part tools 1.8, is this where the issue is?
  15. https://imgur.com/tPohexB the end result https://imgur.com/0Ih9oPg
  16. That may be the issue, the chassis sits under the body, and the wheel attach to a surface (axle ends) (surface attach) but the body has a collider that’s weird
  17. Hello all, ok I designed a Willis Jeep rover, took forever to get wheels down. Now I have an interesting problem. after exiting the vehicle scene and going to the space port, when I choose the same vehicle again, the wheels are popped out of place, that is to say they are lower and more away from the vehicle. They still work as wheels, but I can’t figure this out. ideas?
  18. I figured it out. disableUnderwater = true
  19. https://imgur.com/gallery/gGDOTKF https://imgur.com/a/34zOdhA
  20. I have a perplexing problem. i have made a German Type VIIC 43 u boat. Now it’s equipped with batteries to drive the screws, and it has a diesel generator to recharge the batteries. just like the real thing, you run on batteries while submerged, but periodically you have to surface to recharge them. here is my problem: the diesel generator works under water. I have made it require both fuel and Intake air to run, heck I even have the Snorkel that goes up and down to raise the IntakeAir point above the sea. (Set it up in Unity as gameobject intake attached to animated snorkel) no matter what I seem to try, the generator will work underwater and above. It even “checks for air” is this a bug where the Kerbin seas are that saturated with air? kommamder
  21. What happened to underwater? now when I go under water on Kerbin it’s a light blue shade but no terrain details. Did they change something? i fiddled with the settings but I can’t see much underwater.
  22. GPLV2 do what ever ya want with it
  23. This will serve as a Q&A for the Sea Iron Mod Post all Questions here and I will do my best to resolve the issues. https://spacedock.info/mod/2313/Sea Iron
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