StinkyAce
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Everything posted by StinkyAce
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Greetings Fellow KSP'rs; Skunk Works is pleased to announce they will not be Endorsing the KSP2 recently released. Check with Spacedock for Skunk Works Mods. KSPino (Kerbal Space Program in name only) Stinky Ace
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I am among the dissatisfied. Refunded and Not Recommended. Skunk Works will continue to support the original KSP. As an out of the box game, I see a failure coming. They tried to ride the coat tails of the original, and failed.
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I require your permission to take the KSO mod over to make it usable again.
if you do not reply within 30 days from this post I will assume that a “permission” to go ahead.
StinkyAce65
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Attention: Skunk Works is retooling this mod to make it usable again. I think it was the best Kerbal Shuttle system to date. so far I have the two ships working as launch vehicles, I’m just refining the effects. stay tuned.
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Greetings eveyone: Let this serve as the repository for SkunkWorks releases. Now I might not be on here alot, But i will try to check in from time to time. https://spacedock.info/profile/SkunkWorksCommand
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Im just wondering something: has anyone tried and succeeded in attacking a machine gun to a turret (like a tank) top and have it work with the turrets rotation? I have tried but the machine gun stays put while the turret rotates. stinkyAce
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Greetings all! I was wondering if there is a place one can look up CONSTRAINT Definitions? am working on mods but can’t figure out the CONSTRAINT (LOOKLOCK) things and the likes. stinky Ace CEO Skunk Works
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Broken download links
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Hello. I am in search of Spanner Monkeys Tank tracks and parts. cant seem to find it anywhere. StinkyAce
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Who else would love to see wakes (from ocean going vessels) on the seas of Kerbin, Laythe, and even Eve? there are literally no water effect wakes mods.
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The worlds of Gerry Anderson 1999 to 2099
StinkyAce replied to ColdJ's topic in KSP1 The Spacecraft Exchange
ColdJ: http://www.aiai.ed.ac.uk/~bat/GA/ga-craft.html check this site out stinkyace- 13 replies
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Ok here is a question: is there anyway to place a Kerbalseatpivot in a model of a tank turret (offset from center) and have the Kerbal move with the turret in game? I have tried some things but none work. the turret does not use generic animation but is rather dependent on bD armory for rotation and elevation. any help will be appreciated stinkyAce
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Wheels out of place
StinkyAce replied to StinkyAce's topic in KSP1 Technical Support (PC, modded installs)
The only issue I’m having is this, the wheels popping out of place after returning to drive it. In the VAB it assembled correctly, even after the weird event happens it still drives ok. I used unity 5 something, and part tools 1.8, is this where the issue is? -
Wheels out of place
StinkyAce replied to StinkyAce's topic in KSP1 Technical Support (PC, modded installs)
https://imgur.com/tPohexB the end result https://imgur.com/0Ih9oPg -
Wheels out of place
StinkyAce replied to StinkyAce's topic in KSP1 Technical Support (PC, modded installs)
That may be the issue, the chassis sits under the body, and the wheel attach to a surface (axle ends) (surface attach) but the body has a collider that’s weird -
Wheels out of place
StinkyAce replied to StinkyAce's topic in KSP1 Technical Support (PC, modded installs)
What is clipped parts? -
Hello all, ok I designed a Willis Jeep rover, took forever to get wheels down. Now I have an interesting problem. after exiting the vehicle scene and going to the space port, when I choose the same vehicle again, the wheels are popped out of place, that is to say they are lower and more away from the vehicle. They still work as wheels, but I can’t figure this out. ideas?
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I figured it out. disableUnderwater = true
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https://imgur.com/gallery/gGDOTKF https://imgur.com/a/34zOdhA
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I have a perplexing problem. i have made a German Type VIIC 43 u boat. Now it’s equipped with batteries to drive the screws, and it has a diesel generator to recharge the batteries. just like the real thing, you run on batteries while submerged, but periodically you have to surface to recharge them. here is my problem: the diesel generator works under water. I have made it require both fuel and Intake air to run, heck I even have the Snorkel that goes up and down to raise the IntakeAir point above the sea. (Set it up in Unity as gameobject intake attached to animated snorkel) no matter what I seem to try, the generator will work underwater and above. It even “checks for air” is this a bug where the Kerbin seas are that saturated with air? kommamder
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What happened to underwater? now when I go under water on Kerbin it’s a light blue shade but no terrain details. Did they change something? i fiddled with the settings but I can’t see much underwater.