Search the Community
Showing results for tags 'stock parts'.
-
Last month when I was surfing in the forum for topics about 0.17, I found a topic about Eve return. I was shocked by this idea, which was treated as impossible before. I did tons of testing but none of these designs succeed entering Eve orbit. But, just before I give up, a video of Scott...
- 17 replies
-
- 0.17
- stock parts
-
(and 3 more)
Tagged with:
-
Hello everyone, Is Squad going to add more stock parts? I know they have added some in the past, the making history expansion will be coming out and the recent release of 1.3.1 patch but I was hoping they can add more modern parts into the game. Does anyone know? Also, what do you all thi...
-
This topic is to develop guidelines for optimizing a space station. I would like to limit it to stock parts, since mods can easily change the rules that will apply. So what makes your space station work well? Some guidelines I like to follow: 1) Keep the part count as low as possible....
- 52 replies
-
- 6
-
-
- guidelines
- station design
-
(and 1 more)
Tagged with:
-
Factorizing values... Calculating trajectories... Treating kessler syndrome... Results: A lot of numbers. What I found out with a (hacked) K.E.R. was that engines in the stock game are about 200 to 300% less efficient than they should be. Thus meaning, your mün rocket should...
-
Real Aircraft & Inspiration This concept was inspired by a combination of NASA and Air Force test programs from the late 1960's and early 1970's, specifically the X-24B project, which was arguably one of the most successful lifting body aircraft of the era. It was far more maneuverable then pre...
- 4 replies
-
- 1
-
-
- stock parts
- spaceplane
-
(and 1 more)
Tagged with: