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Found 3 results

  1. I recently said I was going to update/remake because I have already some of the parts updated for my personal use. I have obtained permission from TheShadow1138 to use his code from So thought I'd drop an update and some pictures. Gallery here . I have a fully functional USS Stargazer, USS Voyager, Borg Cube, Doomsday Machine, TARDIS, and Flying Saucer that all use impulse engines and warp drives from TrekDrive. There are still bugs and tweaks to be made before I can publicly release the Beta and it may take me some time because I am limited on time to test and fix. Just wanted to let you all know it's a WIP. If anyone wants to help PM me.
  2. It is now live on Spacedock. https://spacedock.info/mod/2991/T.A.K.D.I.S License: CC-BY-SA-4.0 GPLv3 My models are using the CC-BY-SA-4.0 licence. The "Rocket Sounds Enhancement" plugin uses the GPLv3. This is my version of the TARDIS and K9 from the Doctor Who television series. It has only 4 parts. The TARDIS and it's engine, K9 and it's motive wheel. I will bundle the plugin "ROCKET SOUND ENHANCEMENT" in this mod for those who don't have it so that there is sound when K9 drives. BOTH THE TARDIS AND K9 HAVE THE ABILITY TO CHANGE CONTROL DIRECTION, WITH THE DEFAULT SET TO UP. FOR PLANET FLYING AND DRIVING YOU WILL NEED TO SWITCH THEM TO FORWARD. I will include a CRAFT FILE for the TARDIS in the main folder with it set up for flying over the surface. The RCS is powerful enough to fly the TARDIS without the engine but the SAS goes a bit mad when you have RCS that is very powerful so generally you will want it down at 20% or less in the thrust limiter. The engine is very powerful so about 1 6th is enough to hover on Kerbin. K9 and it's wheel can be packed into the TARDIS and assembled by an engineer. Make sure to flip K9 upside down with the rotation keys before placing (USING THE ROTATION TOOL SEEMS TO GLITCH AND DESTROY K9) and do the same for the wheel, it is noded and should click into place for assembly, do the same for disassembly. Once assembled and you have switched to K9, click "control from here" and "forward control" to drive comfortably. Hope that covers it. Enjoy.
  3. I had an idea for a mod that would give you a TARDIS that could actually teleport, complete with blue flashing and fading away. I know there's a TARDIS mod already out there, but it just accelerates really fast. Is there a way one could make a teleportation feature based on the hyperedit plugin? To clarify, teleportation in the game would work like this: The TARDIS' teleporter would be controlled with a UI similar to Hyperedit. After picking the coordinates, be it an orbit or on the surface, and hitting the teleport button, the TARDIS would do its trademark fade from the first location until it becomes invisible, then the camera switches to the target location and the TARDIS fades in. I'm not a coder, though. Just an idea I'd love to see.
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