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Showing results for tags 'teleport'.
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STEPS 1. Attach a launch clamp to your rocket. 2. In your .json craft file. Modify the offsetToGround file value to be around 999999 (you can chose how high to go but don't go too high, your game will crash). 3. Save then launch like normal. p.s. hope this ain't breaking some rules, if it is ill take this post down.
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I had an idea for a mod that would give you a TARDIS that could actually teleport, complete with blue flashing and fading away. I know there's a TARDIS mod already out there, but it just accelerates really fast. Is there a way one could make a teleportation feature based on the hyperedit plugin? To clarify, teleportation in the game would work like this: The TARDIS' teleporter would be controlled with a UI similar to Hyperedit. After picking the coordinates, be it an orbit or on the surface, and hitting the teleport button, the TARDIS would do its trademark fade from the first location until it becomes invisible, then the camera switches to the target location and the TARDIS fades in. I'm not a coder, though. Just an idea I'd love to see.
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Whenever my craft is on a suborbital trajectory out of atmosphere (landing on minus/Mun) and I physics warp my craft teleports across the planet in the direction its flying this isn't just my active craft orbiting crafts (polar orbiting probes) teleport too if anybody knows what mod is doing this/what the cause is please reply list of mods that possibly cause this: Hyper edit Mechjeb near future mods (probably not) airpark these aren't all the mods I haven't listed purely part mods if you need the full list/and extra info please tell me
- 3 replies
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- glitch
- suborbital
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