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Kerbal Telemetry - Now Standalone! Telemetry addon for Kerbal Space Program. The program uses a server that is running on the KSP side and a client which is capable of running both the KSP side computer or any other one over a web browser. This means you can connect to the server from any device which is capable of running it over a web browser by entering your server computer's local address and selected port from the interface (default 8000), for example: http://192.168.1.104:8000. Download Links Github (Direct Link) SpaceDock CurseForge Report Issue Create a new issue (Github) Features Real-time sync with the KSP. Accessible over the LAN. Full-featured 3D Kerbin map with real pinpoints on it. Real-time attitude indicator. Target name, distance and speed. Real-time telemetry data. Controlling the vessel from the interface. (Will be fixed on oncoming updates) Staging from the interface. (Will be fixed on oncoming updates) Cool animation when you reach the orbit (when executed from the interface). Multi-language support (English, Russian, Japanese, Turkish, Ukrainian, Chinese, French, Spanish). General information about KSP, spaceship and many more. A brand new module to attach to the spacecraft. Translations If you see any problems or if you want to translate the program to your language, please contact me from my Github page. Russian - MekoNix Japanese - MekoNix Ukrainian - MekoNix Turkish - yagiziskirik English - yagiziskirik Chinese - Auto-translated French - Auto-translated Spanish - Auto-translated Dependencies None! Setup Export files to GameData folder as a folder named "KerbalTelemetry". Done! Please be aware of that naming is quite important for mod to work correctly. Make sure you have `Kerbal Space Progam/GameData/KerbalTelemetry` folder and you need to have `KerbalTelemetry.dll`, `Textures`, `WebServer` and `Parts` files in KerbalTelemetry folder. Usage You need to unlock "Engineering 101" tech tree to use the mod in Career mode. Then add Kerbal Telemetry Computer to your spacecraft. Click to the toolbar icon to open up user interface. Select a port (or use default 8000) and start the server via the corresponding button. Connect to your computer's local IP address and defined port (or localhost if you are using the same computer) on your browser on your device preferably from another computer or from which KSP is installed (ex. localhost:8000 or 127.0.0.1:8000 or 192.168.1.102:8000). If you don't know how to find the local IP address, you can follow this link for more information. On the top bar you can see: Spacecraft name Mission time after the take-off Speed Altitude Apogee Perigee Inclination On the first page (Spacecraft Information): External Values page will show you the Location and Atmosphere information. Orbit Information page will show the orbit information. Spacecraft Information page will show information about the spacecraft. Temperature Values will give information about the temperature. On the second page (Telemetry): You can see the charts after you take-off to the point you reach 90km from the sea level (FL900). Also it shows some current values of the spacecraft. On the third page (Command & Control): You will see the extended details about the target. You can see the flight panel control panel. Flight Commands which ables you to command the spacecraft from the web interface. On the final page (Settings): You can select the language of the interface. You can select refresh rate and chart refresh rate. On the bottom bar: Current stage information Stage Now button which initiates the next stage Current planet Current real-time Whether you have communication Initials of the target Target speed / target distance Usage is very simple. Start the game. When you start a flight, activate telemetry plugin from toolbar. You will see the charts will refresh when you are airborne and below 90,000 meters. Special Thanks I would like to thank @MekoNix, @Aebestach, @Genhis and @NguyenAirlines for their contribution and ideas. License
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MAKING POSSIBLE TO WATCH ALL YOUR BOOSTERS AND STAGES AT THE SAME TIME! WITHIN KSP OR ON DIFFERENT MONITORS OR PCs! Requirements: KSP 1.12.5 NET 7 runtime https://dotnet.microsoft.com/en-us/download/dotnet/7.0 Latest HullcamVDS https://github.com/linuxgurugamer/HullcamVDSContinued/releases Highly recommended mods: Physics Range Extender Scatterer 0.0838 or newer https://github.com/LGhassen/Scatterer/releases If you want to use TUFX you need to use this version -> TUFX JR edition https://github.com/jrodrigv/TUFX/releases Mod Only Installation: Download the zip file for Windows, Linux or Mac from https://github.com/jrodrigv/OfCourseIStillLoveYou/releases Copy the GameData folder into your KSP root folder Desktop & Server app setup: Execute the server located in \OfCourseIStillLoveYou.DesktopClient\OfCourseIStillLoveYou.DesktopClient.exe Execute the desktop client located in \OfCourseIStillLoveYou.Server\OfCourseIStillLoveYou.Server.exe By default the mod, the server and the desktop client will connect to localhost:5077 but you can modify it: Server: OfCourseIStillLoveYou.Server.exe --endpoint 192.168.1.8 --port 5001 . DesktopClient: Open the settings.json inside OfCourseIStillLoveYou.DesktopClient and modify the endpoint and port. Mod: Inside the mod folder there is a settings.cfg file with the endpoint and port. Execute the OfCourseIStillLoveYou.Server.exe first, then OfCourseIStillLoveYou.DesktopClient.exe and finally start KSP Tutorial Full multi-camera tracking heavy launch SpaceX style
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Telemachus is back in development again! Issue tracking: GitHub TLDR: Once the Telemachus data link part is installed... or our Brand New Teleblade™ Antenna by @Stone Blue ...you can connect to a telemetry source using your web browser, to obtain several visualizations..... ...and then combine them to construct your own mission control. In the image below we have an example of such a setup: From left to right you have Atmospheric density chart, KSP (obviously), Altitude chart, and a g-force chart on the tablet perched on the shelf. The following screenshots show more Telemachus features. Figure 1 - Send basic commands to your vessels Figure 2 - MechJeb2 integration Figure 3 - Kerbal Maps integration That's not all! Say Hello to Houston UI: Houston has a ton of really cool features, some of which work! A ground track, for plotting the path of a ship in orbit An altitude estimate for said ground track (heavy emphasis on "estimate") Readouts for the stock resource types in KSP Status light indicators A 3D navball (huge thanks to Lokaltog/KeRD for an awesome implementation) Throttle and Atmosphere gauges Position Maps A 3D Orbit Map (using Three.js) A Hohmann Transfer tool (not guaranteed to properly transfer you as per Hohmann's specifications) Links to the Telemachus Console and MKON Data Tables, whoooo! NavBar: More info about Houston at GitHub Download links: Download Telemachus Stable from GitHub Releases or SpaceDock Download Telemachus Unstable from AppVeyor For Compliance of Add-on Rule 5 In case it wasn't obvious already, Telemachus sends telemetry data from KSP to a web browser. If you require precise information on the data exchanged and the protocols used, then please check out the API Documentation. Notice I am not a Telemachus Creator. I am the main continuator of this project, after @tcannonfodder. This is NOT njbrown09's Telemachus Continued. When something will happen, I will change Telemachus name to TeleCore. Links Installation Instructions User Guide API Documentation Source Code Credits License (MIT)
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Hello everyone! For those years, as I played KSP, there were too many mods about Telemetry, Remote Gauge, etc. Some of them have used WebUI, some not. I think if they all have only one, similar to each another, mod protocol, we just can have only one backend and many frontends to it. Without total rewriting of frontends. What about it? I knew kRPC and Telemachus(I am active maintainer) comm. protocols, but I think we should create one unified protocol over HTTP/WebSocket based on JSON. Thx for attention
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Playing Demo and I have a few telemetry/control questions: Is there any way to determine the total mass of your craft at any given time during flight? Is there any way to determine how far you are from the ground at any given time? I'm tired of crashing at 120 meters above sea level. Is there any way to reset stages mid-flight, so that I can turn off my engines, throttle all the way up, and then press space to turn them all on at full throttle?
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Hi all, I did some searching around and couldn't find anything related to this. I work for a Fortune 500 doing data analytics day-to-day with an incredible tool called Splunk, which takes in logs and application data and can parse and manipulate it with statistical engines, and comes with a bunch of pretty charts and graphs to visualize the data. I'm wondering if there is any way to add the ability to log telemetry data within KSP, as well as other craft events, to a file (or set of files). Ideally this would contain things like time (down to the millisecond), the craft ID or name, type of event that is happening, and other context about the event, such as current body, lat/long, surface/orbit/target velocity, temperatures, effective engine Isp, current thrust force, etc. If this data could be recorded, it could be analyzed with a tool like Splunk to provide common flight paths, common velocities for a given altitude on a given body, average burn times, distance traveled by a given craft, time spent on EVA for a given Kerbal, number of parts exploded, and so on and so forth. I would love to track my KSP statistics, and it would be fairly easy to expand to other players if I had a way to get data from them. You could honestly turn this into a full-blown online statistics portal for KSP, but I'd love to do the analysis myself as well. KSP devs: feel free to PM me if you want help getting this going I realize the granularity of telemetry would have to be defined, as requesting the velocity of a craft in-game 100 times per second is probably a little too often and will likely negatively impact performance. You could start the polling at 2-5 times per second and increase it, measuring performance each time. One benefit of logging is that it really helps troubleshoot errors in the application later... I've seen it many times! By the way, Splunk is free - Enterprise license for 30 or 60 days (can't remember) then limited to 500MB/day intake and no alerts (and other Enterprise stuff). Check it out! I would really love to see this added to the game. Feel free to let me know your thoughts!